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66 lines
3.2 KiB
Markdown
66 lines
3.2 KiB
Markdown
# Notes for Package Maintainers
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Our 7.00 release caused some trouble for package maintainers
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(see https://github.com/yquake2/yquake2/issues/214), so we decided to finally
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properly document how we think it should be done and what assumptions
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Yamagi Quake II makes regarding binary locations etc.
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## Where you should put the executables
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Yamagi Quake II expects all binaries (executables and libs) to be in the same directory
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(or, in the case of game.so/.dll/dylib, in the mod-specific subdirectory).
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So the binary directory should look somehow like this *(on Unix-like systems;
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on Windows and OSX it's very similar but with different extensions: .dll or
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.dylib instead of .so, and the executables have .exe file extension on Windows of course)*:
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* /path/to/yamagi-quake2/
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- quake2
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- q2ded
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- ref_gl1.so
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- ref_gl3.so
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- baseq2/
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* game.so
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- xatrix/
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* game.so
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- ... *(the same for other addons/mods)*
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Yamagi Quake2 will get the directory the `quake2` executable is in from the system
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and then look in that directory (and nowhere else!) for `ref_*.so`.
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It will look for `game.so` there first, but if it's not found in the binary directory,
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it will look for it in all directories that are also searched for game
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data (SYSTEMDIR, basedir, $HOME/.yq2/). This is for better compatibility with mods that
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might ship their own game.so.
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You can **just symlink the executables to a directory in your $PATH**, like /usr/bin/.
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(*Except on OpenBSD, which does not provide a way to get the executable directory,
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there you'll need a shellscript that first does a `cd /path/to/yamagi-quake2/` and
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then executes `./quake2`*)
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We want all binaries to be in the same directory to ensure that people don't accidentally
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update only parts of their Yamagi Quake II installtion, so they'd end up with a new
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quake2 executable and old render libraries (`ref_*.so`) and report weird bugs.
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## The SYSTEMWIDE and SYSTEMDIR options
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The Makefile allows you to enable the `SYSTEMWIDE` feature (`WITH_SYSTEMWIDE=yes`) and
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lets you specify the directory that will be used (`SYSTEMDIR`, `WITH_SYSTEMDIR=/your/custom/path/`).
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If you don't set SYSTEMDIR, it defaults to `/usr/share/games/quake2`, which is what debian uses.
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The `SYSTEMDIR` was meant to contain just the game data, *not* the binaries, and allows
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several Quake2 source ports to share the same game data.
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Unfortunately, we didn't document this assumption, so some packages used it for both binaries
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and data, just binaries or - which causes most trouble - only for the game libs, but not the
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executables. The latter case doesn't work anymore since we (re)introduced the render libs,
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as they need to be located next to the executable, and if the executable is in /usr/bin/ you
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don't want to put libs next to it.
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Anyway: If you use `SYSTEMWIDE`/`SYSTEMDIR`, please use it for game data.
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You *can* also put the binaries in there, but in that case please put all of them
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(including executables) in there, as explained above.
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## Alternative startup config
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Yamagi Quake II has support for an alternative startup config.
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It may be a good idea to install it, since it sets some global options to sane defaults.
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Copy yq2.cfg to the baseq2/ subdirectory in the gamedata (`SYSTEMDIR`) directory.
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