yquake2remaster/doc/02_installation.md
Yamagi Burmeister ba4d17b300 Add our new installation guide.
It's heavly based on the old README.md, but reworked and clarified.
2018-11-07 16:38:41 +01:00

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Installation

This guide shows how to install Yamagi Quake II from scratch. All fully supported platforms and both the full version and the demo version are covered.

The Full Version

Over the years Quake II was distributed in a myriad of ways:

  • As retail release on CD.
  • As part of Quake IV.
  • Through Steam.
  • Through GOG.com.
  • etc.

Yamagi Quake II is compatible with all of these versions. While some of these versions come with all patches applied it's highly recommended to follow this guide step by step and to reapply the patch by hand. Not all distributors patched the game correctly, leading to serve problems like missing assets or even crashes.

Game Data Setup

The easiest way to install Yamagi Quake II is to start with the patch. Please note that the patch is required for all full versions of the game. Without the patch the game won't work correctly!

  1. Download the patch from our mirror or somewhere else. It's md5 checksum is 490557d4a90ff346a175d865a2bade87: https://deponie.yamagi.org/quake2/idstuff/q2-3.20-x86-full-ctf.exe
  2. Extract the patch into an empty directory. The patch comes as an self-extracting ZIP file. On Windows it can be extracted by double clicking on it, on other systems an archiver or the unzip command can be used.

Now remove the following files from the extracted patch. They're the original executables, documentation and so on. They aren't needed for Yamagi Quake II and just waste space:

  • 3.20_Changes.txt
  • quake2.exe
  • ref_gl.dll
  • ref_soft.dll
  • baseq2/gamex86.dll
  • ctf/ctf2.ico
  • ctf/gamex86.dll
  • ctf/readme.txt
  • ctf/server.cfg
  • xatrix/gamex86.dll
  • rogue/gamex86.dll

Copy the pak0.pak file and the video/ subdirectory from the Quake II distribution (CD, Steam or GOG download, etc) into the baseq2/ subdirectory of the extracted patch.

If the optional addons are available their gamedata must be copied too:

  • For The Reckoning (also know as "xatrix") copy the pak0.pak and the video/ subdirectory from the addon distribution into the xatrix/ subdirectory.
  • For Ground Zero (also known as "rogue") copy the pak0.pak and the video/ subdirectory from the addon distribution into the rogue/ subdirectory.

The md5 checksums of the pakfiles are:

  • baseq2/pak0.pak: 1ec55a724dc3109fd50dde71ab581d70
  • baseq2/pak1.pak: 42663ea709b7cd3eb9b634b36cfecb1a
  • baseq2/pak2.pak: c8217cc5557b672a87fc210c2347d98d
  • ctf/pak0.pak: 1f6bd3d4c08f7ed8c037b12fcffd2eb5
  • rogue/pak0.pak: 5e2ecbe9287152a1e6e0d77b3f47dcb2
  • xatrix/pak0.pak: f5e7b04f7d6b9530c59c5e1daa873b51

Music Extraction

The retail releases of Quake II and both addons contain up to 11 Audio CD tracks as soundtrack. Since modern computers lack the ability for direct CD playback Yamagi Quake II reads the music from OGG/Vorbis files.

Later Quake II releases, for example the one included with Quake IV and the one available through Steam, lack the soundtrack. Nevertheless Yamagi Quake II can play it if the files are copied into the directories mentioned below.

Some digital distributed versions are special, they includes the soundtrack as OGG/Vorbis files, but in a non standard format. Yamagi Quake II can read this format for the GOG.com release. Other releases may be supported in the future.

Using a Generic CD Extractor

  1. Install a CD extractor (for example CDex) and set it to OGG/Vorbis files. Quality factor 6 (192 kbit/s) is usually more than enough.
  2. Put the Quake II CD into the CD drive and extract the files.
  3. The files must be named after the corresponding CD track: CD track 02 becomes the file 02.ogg, CD track 03 becomes the file 03.ogg and so on. On both the Quake II and the Addon CDs track 01 is the data track and thus can't be ripped.
  4. Put these files into the corresponding subdirectory:
    • baseq2/music for Quake II.
    • xatrix/music for The Reckoning.
    • rogue/music for Ground Zero.

Using a Shell Script

An easy way to extract the music on unixoid platforms (BSD, Linux and MacOS) is to use stuff/cdripper.sh, a simple shellscript. It needs cdparanoia and oggenc (from the vorbis-tools package) installed. Use the package manager (apt, dnf, homebrew, pkg, ...) to install them. Just execute the script and copy the resulting music/ directory to:

  • baseq2/ for Quake II.
  • xatrix/ for The Reckoning.
  • rogue/ for Ground Zero.

The GOG.com Release

The Quake II distributed by GOG.com contains the soundtrack, it just needs to be copied into the game data directory. The target directory is just music/, next to baseq2/. Not inside baseq2/.

The Demo Version

A free demo version of Quake II is available and supported by Yamagi Quake II. This demo contains the first few levels, but no videos and no soundtrack.

Game Data Setup

  1. Download the demo from our mirror or somewhere else. It's md5 checksum is 4d1cd4618e80a38db59304132ea0856c: https://deponie.yamagi.org/quake2/idstuff/q2-314-demo-x86.exe
  2. Extract the downloaded file. It's an ordinary, self-extract ZIP archive. On Windows it can be extracted by double clicking on it, on other system an archiver or the unzip command can be used.
  3. Create a new directory and a subdirectory baseq2/ in it.
  4. Copy the pak0.pak and the players/ subdirectory from the extracted archive into the newly created baseq2/ subdirectory.

The demo must not be patched! Patching the demo will break it!

The md5 checksums of the pakfiles are:

  • baseq2/pak0.pak: 27d77240466ec4f3253256832b54db8a

Download and Extract the Executables

How the Yamagi Quake II executables are installed depends on the platform:

  • For Windows a prebuild package with all Yamagi Quake II executables and the required libraries is provided.
  • Most Linux distributions and BSD systems provide Yamagi Quake II packages. Theses packages may be outdated, see below for compiling the executables.

Windows

  1. Get the latest release from https://www.yamagi.org/quake2
  2. Extract it into the gamedata directory created above. quake2.exe must be placed next to the baseq2/ subdirectory.

On Windows the Yamagi Quake II installation is fully portable, the installation directory can be moved the installation directory wherever and whenever it's necessary. To update Yamagi Quake II just overwrite the old files with the new ones.

There're two executables:

  • yquake2.exe: This is main executable and should be preferred.
  • quake.exe: This is just a wrapper to stay compatible with existing setups. For technical reasons quake.exe may not start in foreground but in background!

If Windows Defender is activated, that's the default on Windows 8 and Windows 10, it may complain that Yamagi Quake II is untrusted and should not be started. That's because we're shipping unsigned binaries. You can force Windows to start it anyways.

Binary Package from Linux distributions or BSD systems

Most Linux distributions and BSD systems provide Yamagi Quake II packages. Please refer to the documentation of the distribution or system. The gamedata is searched at:

  • A global directory specified by the package.
  • The same directory as the quake2 executable.
  • A directory given with the -datadir /path/to/quake2_installation/ commandline argument.
  • In $HOME/.yq2

If you're a package maintainer, please look at our documentation at https://github.com/yquake2/yquake2/blob/master/doc/packaging.md

Compiling from source

To compile Yamagi Quake II from source the following dependencies (including development headers) are neede:

  • A GCC compatible compiler like gcc, clang or mingw.
  • A LibGL implementation with system headers.
  • An OpenAL implementation, openal-soft is highly recommended.
  • SDL 2.0.

While Yamagi Quake II ships with an CMakeFile.txt using the GNU Makefile for release builds is recommended. The GNU Makefile offers more options and is well tested.

Prerequisites on Windows

On Windows a MinGW environment is needed. A preconfigured environment with all necessary dependencies and compatibles compilers can be found at: https://deponie.yamagi.org/quake2/windows/build/

The environment must be extracted into *C:\MSYS2* (other directory will likely work but are unsupported). Either the 32 bit version can be started through C:\MSYS2\msys32.exe or the 64 bit version through C:\MSYS2\msys64.exe.

At this time Yamagi Quake II can't be compiled with Microsoft Visual Studio.

Prerequisites on Unixoid Platforms

The build dependencies can be installed with:

  • On Debian based distributions: apt install build-essential libgl1-mesa-dev libsdl2-dev libopenal-dev
  • On FreeBSD: pkg install gmake libGL sdl2 openal-soft
  • On MacOS the dependencies can be installed with Homebrew (from https://brew.sh): brew install sdl2 openal-soft

Other distributions or platforms often have package names similar to the Debian or FreeBSD packages.

Compiling

Download the latest release from https://www.yamagi.org/quake2 or clone the source from https://github.com/yquake2/yquake2.git, change into the yquake2/ source directory and type make (Linux, MacOS and Windows) or gmake (FreeBSD). After the build finished copy everything from the release/ directory to the Yamagi Quake II installation directory.

For the addons download or clone their source, change into the source directory and type make (Linux, MacOS and Windows) or gmake (FreeBSD). After the compilation finishes the release/game.so is copied to the corresponding directory in the Quake II installation.