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359 lines
14 KiB
Markdown
359 lines
14 KiB
Markdown
# Installation
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This guide shows how to install Yamagi Quake II from scratch. All fully
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supported platforms, both the full and the demo version are covered.
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## The Full Version
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Over the years Quake II was distributed in a myriad of ways:
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* As retail release on CD.
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* As part of Quake IV.
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* Through Steam.
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* Through GOG.com.
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* etc.
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Yamagi Quake II is compatible with all of these versions. While some of
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these versions come with all patches applied, it's highly recommended to
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follow this guide step by step and to reapply the patch by hand. Not all
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distributors patched the game correctly, leading to severe problems like
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missing assets or even crashes.
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### Game Data Setup
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The easiest way to install Yamagi Quake II is to start with the patch.
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Please note that the patch is **required** for all full versions of the
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game. Without the patch the game will not work correctly!
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1. Download the patch from our mirror or somewhere else. The MD5
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checksum is `490557d4a90ff346a175d865a2bade87`:
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https://deponie.yamagi.org/quake2/idstuff/q2-3.20-x86-full-ctf.exe
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2. Extract the patch into an empty directory. The patch comes as a
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self-extracting ZIP file. On Windows it can be extracted by double
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clicking on it, on other systems an archiver or the *unzip* command
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can be used.
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Now remove the following files from the extracted patch. They're the
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original executables, documentation and so on. They aren't needed for
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Yamagi Quake II and just waste space:
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* *3.20_Changes.txt*
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* *quake2.exe*
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* *ref_gl.dll*
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* *ref_soft.dll*
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* *baseq2/gamex86.dll*
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* *ctf/ctf2.ico*
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* *ctf/gamex86.dll*
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* *ctf/readme.txt*
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* *ctf/server.cfg*
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* *xatrix/gamex86.dll*
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* *rogue/gamex86.dll*
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Copy the *pak0.pak* file and the *video/* subdirectory from the Quake
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II distribution (CD, Steam or GOG download, etc) into the *baseq2/*
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subdirectory of the extracted patch.
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If the optional addons are available their gamedata must be copied too:
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* For The Reckoning (also know as "xatrix") copy the *pak0.pak* and the
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*video/* subdirectory from the addon distribution into the *xatrix/*
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subdirectory.
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* For Ground Zero (also known as "rogue") copy the *pak0.pak* and the
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*video/* subdirectory from the addon distribution into the *rogue/*
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subdirectory.
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The MD5 checksums of the pakfiles are:
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* *baseq2/pak0.pak*: `1ec55a724dc3109fd50dde71ab581d70`
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* *baseq2/pak1.pak*: `42663ea709b7cd3eb9b634b36cfecb1a`
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* *baseq2/pak2.pak*: `c8217cc5557b672a87fc210c2347d98d`
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* *ctf/pak0.pak*: `1f6bd3d4c08f7ed8c037b12fcffd2eb5`
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* *rogue/pak0.pak*: `5e2ecbe9287152a1e6e0d77b3f47dcb2`
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* *xatrix/pak0.pak*: `f5e7b04f7d6b9530c59c5e1daa873b51`
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### Music Extraction
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The retail releases of Quake II and both addons contain up to 11 Audio
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CD tracks as soundtrack. Since modern computers lack the ability for
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direct CD playback, Yamagi Quake II reads the music from OGG/Vorbis
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files.
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Later Quake II releases, for example the one included with Quake IV and
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the one available through Steam, lack the soundtrack. Nevertheless
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Yamagi Quake II can play it if the files are copied into the directories
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mentioned below.
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Some digital distributed versions are special, they includes the
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soundtrack as OGG/Vorbis files, but in a non standard format. Yamagi
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Quake II can read this format for the GOG.com release. Other releases
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may be supported in the future.
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#### Using a Generic CD Extractor
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1. Install a CD extractor (for example CDex) and set it to OGG/Vorbis
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files. Quality factor 6 (192 kbit/s) is usually more than enough.
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2. Put the Quake II CD into the CD drive and extract the files.
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3. The files must be named after the corresponding CD track: CD track 02
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becomes the file *02.ogg*, CD track 03 becomes the file *03.ogg* and
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so on. On both the Quake II and the Addon CDs track 01 is the data
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track and thus can't be ripped.
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4. Put these files into the corresponding subdirectory:
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* *baseq2/music* for Quake II.
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* *xatrix/music* for The Reckoning.
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* *rogue/music* for Ground Zero.
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#### Using a Shell Script
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An easy way to extract the music on unixoid platforms (BSD, Linux and
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MacOS) is to use *stuff/cdripper.sh*, a simple shellscript. It needs
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*cdparanoia* and *oggenc* (from the *vorbis-tools* package) installed.
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Use the package manager (apt, dnf, homebrew, pacman, pkg, ...) to
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install them. Just execute the script and copy the resulting *music/*
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directory to:
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* *baseq2/* for Quake II.
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* *xatrix/* for The Reckoning.
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* *rogue/* for Ground Zero.
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#### The GOG.com Release
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The Quake II distributed by GOG.com contains the soundtrack, it just
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needs to be copied into the game data directory. The target directory is
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just *music/*, next to *baseq2/*. **Not** inside *baseq2/*.
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Unixoid systems are case sensitive. On them the files should be named
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*TrackXX.ogg* with a capital T. Otherwise the game won't find them.
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### Alternate Startup Configuration
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Yamagi Quake II ships with an alternative startup config that overrides
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some global settings to saner defaults. To use it copy *stuff/yq2.cfg*
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into the *baseq2/* directory.
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### Fixed Map Data Files
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As an optional feature, Yamagi Quake II provides fixed map data files
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(.ent files). These files provide a replacement entity list in order
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to fix some map bugs that have been discovered by players over the
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years.
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These fixes include fixes for bad monster counts in some maps /
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difficulty settings, fixing broken spawn chains that made it impossible
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to spawn some monsters, removing DM-only items that spawn in unreachable
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areas in single player /co-op, and so on. You can find detailed
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changelogs for each map by opening the .ent files with a text editor and
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reading the comment section at the top (lines starting with "//").
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#### Download And Setup
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1. Download the .ent files from the yquake2 repositories on GitHub.
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* **baseq2**: yquake2/yquake2/stuff/mapfixes/baseq2/
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* **juggernaut**: yquake2/yquake2/stuff/mapfixes/juggernaut/
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* **xatrix**: yquake2/xatrix/stuff/mapfixes/
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* **rogue**: yquake2/rogue/stuff/mapfixes/
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* **zaero**: yquake2/zaero/stuff/mapfixes/
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2. Once you have the .ent files you want, put them in the respective
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*maps/* sub-folder. So *xatrix* .ent files should go into your local
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*xatrix/maps/* folder (create this folder if it does not exist).
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3. You will see a notification message in the console if an .ent file
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was loaded. If you see this message, you know the map fixes are in
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effect.
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#### Reporting Map Bugs
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If you know of any map bugs that are not addressed here, by all means
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report them to us through our GitHub repositories.
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### Monster Footstep Sounds
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Yamagi Quake II has optional support for monster footstep sounds. These
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require some custom audio files. Download the pak file with the sounds
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from https://deponie.yamagi.org/quake2/assets/footsteps.pkz and copy
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the file into the *baseq2/* directory.
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The footstep sounds are included with the official Windows release.
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## The Demo Version
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A free demo version of Quake II is available and supported by Yamagi
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Quake II. This demo contains the first few levels, but no videos and
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no soundtrack.
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### Game Data Setup
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1. Download the demo from our mirror or somewhere else. Its MD5
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checksum is `4d1cd4618e80a38db59304132ea0856c`:
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https://deponie.yamagi.org/quake2/idstuff/q2-314-demo-x86.exe
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2. Extract the downloaded file. It's a self-extract ZIP archive.
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On Windows it can be extracted by double clicking on it, on
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other system an archiver or the *unzip* command can be used.
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3. Create a new directory and a subdirectory *baseq2/* in it.
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4. Copy the *pak0.pak* and the *players/* subdirectory from the
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extracted archive into the newly created *baseq2/* subdirectory.
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The demo **must not** be patched! Patching the demo will break it!
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The MD5 checksums of the pakfiles are:
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* *baseq2/pak0.pak*: `27d77240466ec4f3253256832b54db8a`
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## Download and Extract the Executables
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How the Yamagi Quake II executables are installed depends on the
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platform:
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- For Windows a prebuild package with all Yamagi Quake II executables
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and the required libraries is provided.
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- Most Linux distributions and BSD systems provide Yamagi Quake II
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packages. Theses packages may be outdated, see below for compiling
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the executables.
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**Please note:** The addons needs their own game library. The libraries
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are included with the official Windows release. Linux distributions
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often package them in a distinced package. If you want to compile from
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source, have a look at the README files supplied with the addons.
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### Windows
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1. Get the latest release from https://www.yamagi.org/quake2
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2. Extract it into the gamedata directory created above. *quake2.exe*
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must be placed next to the *baseq2/* subdirectory.
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On Windows the Yamagi Quake II installation is fully portable, the
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installation directory can be moved the installation directory wherever
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and whenever it's necessary. To update Yamagi Quake II just overwrite
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the old files with the new ones.
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There're two executables:
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* *yquake2.exe*: This is main executable and should be preferred.
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* *quake.exe*: This is just a wrapper to stay compatible with existing
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setups. For technical reasons *quake.exe* may not start in foreground,
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but in background!
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If Windows Defender is activated, that's the default on Windows 8 and
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Windows 10, it may complain that Yamagi Quake II is untrusted and should
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not be started. That's because we're shipping unsigned binaries. You can
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force Windows to start it anyways.
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### Binary Package from Linux distributions or BSD systems
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Most Linux distributions and BSD systems provide Yamagi Quake II
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packages. Please refer to the documentation of the distribution or
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system. The gamedata is searched at:
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- A global directory specified by the package.
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- The same directory as the quake2 executable.
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- A directory given with the *-datadir /path/to/quake2_installation/*
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commandline argument.
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- In *$HOME/.yq2*
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If you're a package maintainer, please look at our packaging guide at
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the [Packaging Guide](05_packaging.md).
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## Compiling from source
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To compile Yamagi Quake II from source the following dependencies
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(including development headers) are needed:
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* *MinGW-w64* or *Visual Studio (2015 or newer)* for Windows or a
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GCC compatible compiler like *gcc* or *clang* for other platforms.
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* A LibGL implementation with system headers.
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* An OpenAL implementation, *openal-soft* is highly recommended.
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* libcurl.
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* SDL 2.0.
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### Prerequisites on Windows when using MinGW
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To compile Yamagi Quake II under Windows, using a MinGW environment is
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recommended. A preconfigured environment based upon MSYS2 with all necessary
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dependencies and compatibles compilers can be found at:
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https://deponie.yamagi.org/quake2/windows/buildenv/
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The environment can be extracted anywhere. Either the 32 bit version can
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be started through *C:\MSYS2\msys32.exe* or the 64 bit version through
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*C:\MSYS2\msys64.exe*.
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### Prerequisites on Unixoid Platforms
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The build dependencies can be installed with:
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* On Arch Linux based distributions: `pacman -S base-devel mesa openal
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curl sdl2`
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* On Debian based distributions: `apt install build-essential
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libgl1-mesa-dev libsdl2-dev libopenal-dev libcurl4-openssl-dev`
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* On FreeBSD: `pkg install gmake libGL sdl2 openal-soft curl`
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* On NetBSD: `pkgin install gmake SDL2 openal-soft curl`
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* On OpenBSD: `pkg_add gmake sdl2 openal curl`
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* On Solaris/Illumos: `pkg install sdl2 openal curl`
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* On Haiku: `pkgman libsdl2_devel openal_devel curl_devel`
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* On MacOS the dependencies can be installed with Homebrew (from
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https://brew.sh): `brew install sdl2 openal-soft`
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Other distributions or platforms often have package named similar to the
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Debian or FreeBSD packages.
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### Compiling with GCC, Clang or MinGW
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Download the latest release from https://www.yamagi.org/quake2 or clone
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the source from https://github.com/yquake2/yquake2.git, change into the
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*yquake2/* source directory and type *make* (Linux, MacOS, Haiku and Windows)
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or *gmake* (FreeBSD, NetBSD, OpenBSD). Note on Solaris systems, *make*
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or *gmake* can be used, the latter provides in addition parallel build.
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After the build finished, copy everything from the *release/* directory
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to the Yamagi Quake II installation directory.
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For the addons download or clone their source, change into the source
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directory and type *make* (Linux, MacOS and Windows) or *gmake*
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(FreeBSD, NetBSD, OpenBSD). After the compilation finishes the *release/game.so*
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is copied to the corresponding directory in the Quake II installation.
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### Compiling on Windows with Visual Studio (2015 and newer)
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To compile with Visual Studio, CMake is required.
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We only support VS2015 and newer, though VS2019 version 16.8 or newer is recommended.
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Furthermore you'll need **SDL2**, **openal-soft** and **libcurl** to link against.
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The easiest way to get those dependencies is using the
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[dhewm3-libs](https://github.com/dhewm/dhewm3-libs/) together with the
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`YQUAKE2LIBS` CMake variable.
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It might also be possible to manually install the dependencies or to use
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[vcpkg](https://vcpkg.io) or similar to install them, but that's untested.
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Create a build directory outside the yquake2 directory, open a terminal,
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change to that directory and use CMake to generate a Visual Studio solution.
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For Win32 (32bit x86) and VS2019 the commandline should look like:
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`cmake -G "Visual Studio 16 2019" -A Win32 -DYQUAKE2LIBS="C:/dev/dhewm3-libs/i686-w64-mingw32" path/to/yquake2`
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Of course you need to adjust `C:/dev/dhewm3-libs/` to the directory you
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put the *dhewm3-libs* in, and `path/to/yquake2` to your Yamagi Quake II
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source checkout (the directory the `CMakeLists.txt` is in).
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For x64/Win64 (64bit x86) it should look like:
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`cmake -G "Visual Studio 16 2019" -A x64 -DYQUAKE2LIBS="C:/dev/dhewm3-libs/x86_64-w64-mingw32" path/to/yquake2`
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After successfully running this command, there should be a `yquake2.sln`
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in your build directory, you can open it with Visual Studio to compile.
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If you prefer using `cmake-gui`, you can specify the `YQUAKE2LIBS` with the
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`Add Entry` option (Name: `YQUAKE2LIBS`, Type: `PATH`, Value: *see examples above*).
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