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* Normaly SDL chooses a sane refresh rate for fullscreen windows. Users may want to override that, so provide a new cvar `vid_rate`. If it's set to a value greater than 0, we're trying to get a mode close to the requested resolution and refresh rate and switch to that. * A bug in SDL may leave us in the wrong mode, detect that condition and abort. See https://bugzilla.libsdl.org/show_bug.cgi?id=4700 for details. This is part of issue #302. |
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doc | ||
src | ||
stuff | ||
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CHANGELOG | ||
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LICENSE | ||
Makefile | ||
README.md |
Yamagi Quake II
Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Both the gameplay and the graphics are unchanged, but many bugs if the last official release were fixed and some nice to have features like widescreen support and a modern OpenGL 3.2 renderer were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64-bit clean. It works perfectly on modern processors and operating systems. Yamagi Quake II runs on nearly all common platforms; including FreeBSD, Linux, OpenBSD, Windows and macOS (experimental).
This code is build upon Icculus Quake II, which itself is based on Quake II 3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the LICENSE file for further information.
Documentation
Before asking any question, read through the documentation! The current version can be found here: doc/01_index.md
Releases
The official releases (including Windows binaries) can be found at our
homepage: https://www.yamagi.org/quake2
Unsupported preview builds for Windows can be found at
https://deponie.yamagi.org/quake2/misc/