yquake2remaster/original/xatrix/monster/parasite/parasite.c

759 lines
14 KiB
C

/*
* Copyright (c) ZeniMax Media Inc.
* Licensed under the GNU General Public License 2.0.
*/
/* =======================================================================
*
* Parasite.
*
* =======================================================================
*/
#include "../../header/local.h"
#include "parasite.h"
static int sound_pain1;
static int sound_pain2;
static int sound_die;
static int sound_launch;
static int sound_impact;
static int sound_suck;
static int sound_reelin;
static int sound_sight;
static int sound_tap;
static int sound_scratch;
static int sound_search;
void parasite_stand(edict_t *self);
void parasite_start_run(edict_t *self);
void parasite_run(edict_t *self);
void parasite_walk(edict_t *self);
void parasite_start_walk(edict_t *self);
void parasite_end_fidget(edict_t *self);
void parasite_do_fidget(edict_t *self);
void parasite_refidget(edict_t *self);
void
parasite_launch(edict_t *self)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_WEAPON, sound_launch, 1, ATTN_NORM, 0);
}
void
parasite_reel_in(edict_t *self)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_WEAPON, sound_reelin, 1, ATTN_NORM, 0);
}
void
parasite_sight(edict_t *self, edict_t *other /* unused */)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_WEAPON, sound_sight, 1, ATTN_NORM, 0);
}
void
parasite_tap(edict_t *self)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_WEAPON, sound_tap, 1, ATTN_IDLE, 0);
}
void
parasite_scratch(edict_t *self)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_WEAPON, sound_scratch, 1, ATTN_IDLE, 0);
}
void
parasite_search(edict_t *self)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_WEAPON, sound_search, 1, ATTN_IDLE, 0);
}
mframe_t parasite_frames_start_fidget[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL}
};
mmove_t parasite_move_start_fidget = {
FRAME_stand18,
FRAME_stand21,
parasite_frames_start_fidget,
parasite_do_fidget
};
mframe_t parasite_frames_fidget[] = {
{ai_stand, 0, parasite_scratch},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, parasite_scratch},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL}
};
mmove_t parasite_move_fidget = {
FRAME_stand22,
FRAME_stand27,
parasite_frames_fidget,
parasite_refidget
};
mframe_t parasite_frames_end_fidget[] = {
{ai_stand, 0, parasite_scratch},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL}
};
mmove_t parasite_move_end_fidget = {
FRAME_stand28,
FRAME_stand35,
parasite_frames_end_fidget,
parasite_stand
};
void
parasite_end_fidget(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &parasite_move_end_fidget;
}
void
parasite_do_fidget(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &parasite_move_fidget;
}
void
parasite_refidget(edict_t *self)
{
if (!self)
{
return;
}
if (random() <= 0.8)
{
self->monsterinfo.currentmove = &parasite_move_fidget;
}
else
{
self->monsterinfo.currentmove = &parasite_move_end_fidget;
}
}
void
parasite_idle(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &parasite_move_start_fidget;
}
mframe_t parasite_frames_stand[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, parasite_tap},
{ai_stand, 0, NULL},
{ai_stand, 0, parasite_tap},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, parasite_tap},
{ai_stand, 0, NULL},
{ai_stand, 0, parasite_tap},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, parasite_tap},
{ai_stand, 0, NULL},
{ai_stand, 0, parasite_tap}
};
mmove_t parasite_move_stand = {
FRAME_stand01,
FRAME_stand17,
parasite_frames_stand,
parasite_stand
};
void
parasite_stand(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &parasite_move_stand;
}
mframe_t parasite_frames_run[] = {
{ai_run, 30, NULL},
{ai_run, 30, NULL},
{ai_run, 22, NULL},
{ai_run, 19, NULL},
{ai_run, 24, NULL},
{ai_run, 28, NULL},
{ai_run, 25, NULL}
};
mmove_t parasite_move_run = {
FRAME_run03,
FRAME_run09,
parasite_frames_run,
NULL
};
mframe_t parasite_frames_start_run[] = {
{ai_run, 0, NULL},
{ai_run, 30, NULL},
};
mmove_t parasite_move_start_run = {
FRAME_run01,
FRAME_run02,
parasite_frames_start_run,
parasite_run
};
mframe_t parasite_frames_stop_run[] = {
{ai_run, 20, NULL},
{ai_run, 20, NULL},
{ai_run, 12, NULL},
{ai_run, 10, NULL},
{ai_run, 0, NULL},
{ai_run, 0, NULL}
};
mmove_t parasite_move_stop_run = {
FRAME_run10,
FRAME_run15,
parasite_frames_stop_run,
NULL
};
void
parasite_start_run(edict_t *self)
{
if (!self)
{
return;
}
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
{
self->monsterinfo.currentmove = &parasite_move_stand;
}
else
{
self->monsterinfo.currentmove = &parasite_move_start_run;
}
}
void
parasite_run(edict_t *self)
{
if (!self)
{
return;
}
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
{
self->monsterinfo.currentmove = &parasite_move_stand;
}
else
{
self->monsterinfo.currentmove = &parasite_move_run;
}
}
mframe_t parasite_frames_walk[] = {
{ai_walk, 30, NULL},
{ai_walk, 30, NULL},
{ai_walk, 22, NULL},
{ai_walk, 19, NULL},
{ai_walk, 24, NULL},
{ai_walk, 28, NULL},
{ai_walk, 25, NULL}
};
mmove_t parasite_move_walk = {
FRAME_run03,
FRAME_run09,
parasite_frames_walk,
parasite_walk
};
mframe_t parasite_frames_start_walk[] = {
{ai_walk, 0, NULL},
{ai_walk, 30, parasite_walk}
};
mmove_t parasite_move_start_walk = {
FRAME_run01,
FRAME_run02,
parasite_frames_start_walk,
NULL
};
mframe_t parasite_frames_stop_walk[] = {
{ai_walk, 20, NULL},
{ai_walk, 20, NULL},
{ai_walk, 12, NULL},
{ai_walk, 10, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL}
};
mmove_t parasite_move_stop_walk = {
FRAME_run10,
FRAME_run15,
parasite_frames_stop_walk,
NULL
};
void
parasite_start_walk(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &parasite_move_start_walk;
}
void
parasite_walk(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &parasite_move_walk;
}
mframe_t parasite_frames_pain1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 6, NULL},
{ai_move, 16, NULL},
{ai_move, -6, NULL},
{ai_move, -7, NULL},
{ai_move, 0, NULL}
};
mmove_t parasite_move_pain1 = {
FRAME_pain101,
FRAME_pain111,
parasite_frames_pain1,
parasite_start_run
};
void
parasite_pain(edict_t *self, edict_t *other /* unused */,
float kick /* unused */, int damage /* unused */)
{
if (!self)
{
return;
}
if (self->health < (self->max_health / 2))
{
self->s.skinnum = 1;
}
if (level.time < self->pain_debounce_time)
{
return;
}
self->pain_debounce_time = level.time + 3;
if (skill->value == SKILL_HARDPLUS)
{
return; /* no pain anims in nightmare */
}
if (random() < 0.5)
{
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
}
else
{
gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
}
self->monsterinfo.currentmove = &parasite_move_pain1;
}
qboolean
parasite_drain_attack_ok(vec3_t start, vec3_t end)
{
vec3_t dir, angles;
/* check for max distance */
VectorSubtract(start, end, dir);
if (VectorLength(dir) > 256)
{
return false;
}
/* check for min/max pitch */
vectoangles(dir, angles);
if (angles[0] < -180)
{
angles[0] += 360;
}
if (fabs(angles[0]) > 30)
{
return false;
}
return true;
}
void
parasite_drain_attack(edict_t *self)
{
vec3_t offset, start, f, r, end, dir;
trace_t tr;
int damage;
if (!self)
{
return;
}
AngleVectors(self->s.angles, f, r, NULL);
VectorSet(offset, 24, 0, 6);
G_ProjectSource(self->s.origin, offset, f, r, start);
VectorCopy(self->enemy->s.origin, end);
if (!parasite_drain_attack_ok(start, end))
{
end[2] = self->enemy->s.origin[2] + self->enemy->maxs[2] - 8;
if (!parasite_drain_attack_ok(start, end))
{
end[2] = self->enemy->s.origin[2] + self->enemy->mins[2] + 8;
if (!parasite_drain_attack_ok(start, end))
{
return;
}
}
}
VectorCopy(self->enemy->s.origin, end);
tr = gi.trace(start, NULL, NULL, end, self, MASK_SHOT);
if (tr.ent != self->enemy)
{
return;
}
if (self->s.frame == FRAME_drain03)
{
damage = 5;
gi.sound(self->enemy, CHAN_AUTO, sound_impact, 1, ATTN_NORM, 0);
}
else
{
if (self->s.frame == FRAME_drain04)
{
gi.sound(self, CHAN_WEAPON, sound_suck, 1, ATTN_NORM, 0);
}
damage = 2;
}
gi.WriteByte(svc_temp_entity);
gi.WriteByte(TE_PARASITE_ATTACK);
gi.WriteShort(self - g_edicts);
gi.WritePosition(start);
gi.WritePosition(end);
gi.multicast(self->s.origin, MULTICAST_PVS);
VectorSubtract(start, end, dir);
T_Damage(self->enemy, self, self, dir, self->enemy->s.origin, vec3_origin,
damage, 0, DAMAGE_NO_KNOCKBACK, MOD_UNKNOWN);
}
mframe_t parasite_frames_drain[] = {
{ai_charge, 0, parasite_launch},
{ai_charge, 0, NULL},
{ai_charge, 15, parasite_drain_attack}, /* Target hits */
{ai_charge, 0, parasite_drain_attack}, /* drain */
{ai_charge, 0, parasite_drain_attack}, /* drain */
{ai_charge, 0, parasite_drain_attack}, /* drain */
{ai_charge, 0, parasite_drain_attack}, /* drain */
{ai_charge, -2, parasite_drain_attack}, /* drain */
{ai_charge, -2, parasite_drain_attack}, /* drain */
{ai_charge, -3, parasite_drain_attack}, /* drain */
{ai_charge, -2, parasite_drain_attack}, /* drain */
{ai_charge, 0, parasite_drain_attack}, /* drain */
{ai_charge, -1, parasite_drain_attack}, /* drain */
{ai_charge, 0, parasite_reel_in}, /* let go */
{ai_charge, -2, NULL},
{ai_charge, -2, NULL},
{ai_charge, -3, NULL},
{ai_charge, 0, NULL}
};
mmove_t parasite_move_drain = {
FRAME_drain01,
FRAME_drain18,
parasite_frames_drain,
parasite_start_run
};
mframe_t parasite_frames_break[] = {
{ai_charge, 0, NULL},
{ai_charge, -3, NULL},
{ai_charge, 1, NULL},
{ai_charge, 2, NULL},
{ai_charge, -3, NULL},
{ai_charge, 1, NULL},
{ai_charge, 1, NULL},
{ai_charge, 3, NULL},
{ai_charge, 0, NULL},
{ai_charge, -18, NULL},
{ai_charge, 3, NULL},
{ai_charge, 9, NULL},
{ai_charge, 6, NULL},
{ai_charge, 0, NULL},
{ai_charge, -18, NULL},
{ai_charge, 0, NULL},
{ai_charge, 8, NULL},
{ai_charge, 9, NULL},
{ai_charge, 0, NULL},
{ai_charge, -18, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL}, /* airborne */
{ai_charge, 0, NULL}, /* airborne */
{ai_charge, 0, NULL}, /* slides */
{ai_charge, 0, NULL}, /* slides */
{ai_charge, 0, NULL}, /* slides */
{ai_charge, 0, NULL}, /* slides */
{ai_charge, 4, NULL},
{ai_charge, 11, NULL},
{ai_charge, -2, NULL},
{ai_charge, -5, NULL},
{ai_charge, 1, NULL}
};
mmove_t parasite_move_break = {
FRAME_break01,
FRAME_break32,
parasite_frames_break,
parasite_start_run
};
void
parasite_attack(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &parasite_move_drain;
}
void
parasite_dead(edict_t *self)
{
if (!self)
{
return;
}
VectorSet(self->mins, -16, -16, -24);
VectorSet(self->maxs, 16, 16, -8);
self->movetype = MOVETYPE_TOSS;
self->svflags |= SVF_DEADMONSTER;
self->nextthink = 0;
gi.linkentity(self);
}
mframe_t parasite_frames_death[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t parasite_move_death = {
FRAME_death101,
FRAME_death107,
parasite_frames_death,
parasite_dead
};
void
parasite_die(edict_t *self, edict_t *inflictor /* unused */,
edict_t *attacker /* unused */, int damage,
vec3_t point /* unused */)
{
int n;
if (!self)
{
return;
}
/* check for gib */
if (self->health <= self->gib_health)
{
gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
for (n = 0; n < 2; n++)
{
ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
}
for (n = 0; n < 4; n++)
{
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
}
ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
self->deadflag = DEAD_DEAD;
return;
}
if (self->deadflag == DEAD_DEAD)
{
return;
}
/* regular death */
gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
self->deadflag = DEAD_DEAD;
self->takedamage = DAMAGE_YES;
self->monsterinfo.currentmove = &parasite_move_death;
}
/*
* QUAKED monster_parasite (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
*/
void
SP_monster_parasite(edict_t *self)
{
if (!self)
{
return;
}
if (deathmatch->value)
{
G_FreeEdict(self);
return;
}
sound_pain1 = gi.soundindex("parasite/parpain1.wav");
sound_pain2 = gi.soundindex("parasite/parpain2.wav");
sound_die = gi.soundindex("parasite/pardeth1.wav");
sound_launch = gi.soundindex("parasite/paratck1.wav");
sound_impact = gi.soundindex("parasite/paratck2.wav");
sound_suck = gi.soundindex("parasite/paratck3.wav");
sound_reelin = gi.soundindex("parasite/paratck4.wav");
sound_sight = gi.soundindex("parasite/parsght1.wav");
sound_tap = gi.soundindex("parasite/paridle1.wav");
sound_scratch = gi.soundindex("parasite/paridle2.wav");
sound_search = gi.soundindex("parasite/parsrch1.wav");
self->s.modelindex = gi.modelindex("models/monsters/parasite/tris.md2");
VectorSet(self->mins, -16, -16, -24);
VectorSet(self->maxs, 16, 16, 24);
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
self->health = 175;
self->gib_health = -50;
self->mass = 250;
self->viewheight = 16;
self->pain = parasite_pain;
self->die = parasite_die;
self->monsterinfo.stand = parasite_stand;
self->monsterinfo.walk = parasite_start_walk;
self->monsterinfo.run = parasite_start_run;
self->monsterinfo.attack = parasite_attack;
self->monsterinfo.sight = parasite_sight;
self->monsterinfo.idle = parasite_idle;
gi.linkentity(self);
self->monsterinfo.currentmove = &parasite_move_stand;
self->monsterinfo.scale = MODEL_SCALE;
walkmonster_start(self);
}