mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2025-03-08 18:32:23 +00:00
Update to: * https://github.com/yquake2/xatrix/releases/tag/XATRIX_2_10 * https://github.com/yquake2/rogue/releases/tag/ROGUE_2_09 * https://github.com/yquake2/ctf/releases/tag/CTF_1_09 Full sync required: * https://github.com/yquake2/rogue/issues/122 * https://github.com/yquake2/xatrix/issues/96
759 lines
14 KiB
C
759 lines
14 KiB
C
/*
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* Copyright (c) ZeniMax Media Inc.
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* Licensed under the GNU General Public License 2.0.
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*/
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/* =======================================================================
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*
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* Parasite.
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*
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* =======================================================================
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*/
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#include "../../header/local.h"
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#include "parasite.h"
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static int sound_pain1;
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static int sound_pain2;
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static int sound_die;
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static int sound_launch;
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static int sound_impact;
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static int sound_suck;
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static int sound_reelin;
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static int sound_sight;
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static int sound_tap;
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static int sound_scratch;
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static int sound_search;
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void parasite_stand(edict_t *self);
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void parasite_start_run(edict_t *self);
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void parasite_run(edict_t *self);
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void parasite_walk(edict_t *self);
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void parasite_start_walk(edict_t *self);
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void parasite_end_fidget(edict_t *self);
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void parasite_do_fidget(edict_t *self);
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void parasite_refidget(edict_t *self);
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void
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parasite_launch(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_WEAPON, sound_launch, 1, ATTN_NORM, 0);
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}
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void
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parasite_reel_in(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_WEAPON, sound_reelin, 1, ATTN_NORM, 0);
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}
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void
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parasite_sight(edict_t *self, edict_t *other /* unused */)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_WEAPON, sound_sight, 1, ATTN_NORM, 0);
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}
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void
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parasite_tap(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_WEAPON, sound_tap, 1, ATTN_IDLE, 0);
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}
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void
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parasite_scratch(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_WEAPON, sound_scratch, 1, ATTN_IDLE, 0);
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}
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void
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parasite_search(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_WEAPON, sound_search, 1, ATTN_IDLE, 0);
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}
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mframe_t parasite_frames_start_fidget[] = {
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL}
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};
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mmove_t parasite_move_start_fidget = {
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FRAME_stand18,
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FRAME_stand21,
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parasite_frames_start_fidget,
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parasite_do_fidget
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};
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mframe_t parasite_frames_fidget[] = {
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{ai_stand, 0, parasite_scratch},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, parasite_scratch},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL}
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};
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mmove_t parasite_move_fidget = {
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FRAME_stand22,
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FRAME_stand27,
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parasite_frames_fidget,
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parasite_refidget
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};
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mframe_t parasite_frames_end_fidget[] = {
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{ai_stand, 0, parasite_scratch},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL}
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};
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mmove_t parasite_move_end_fidget = {
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FRAME_stand28,
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FRAME_stand35,
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parasite_frames_end_fidget,
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parasite_stand
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};
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void
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parasite_end_fidget(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = ¶site_move_end_fidget;
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}
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void
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parasite_do_fidget(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = ¶site_move_fidget;
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}
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void
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parasite_refidget(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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if (random() <= 0.8)
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{
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self->monsterinfo.currentmove = ¶site_move_fidget;
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}
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else
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{
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self->monsterinfo.currentmove = ¶site_move_end_fidget;
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}
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}
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void
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parasite_idle(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = ¶site_move_start_fidget;
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}
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mframe_t parasite_frames_stand[] = {
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, parasite_tap},
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{ai_stand, 0, NULL},
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{ai_stand, 0, parasite_tap},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, parasite_tap},
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{ai_stand, 0, NULL},
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{ai_stand, 0, parasite_tap},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, parasite_tap},
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{ai_stand, 0, NULL},
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{ai_stand, 0, parasite_tap}
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};
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mmove_t parasite_move_stand = {
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FRAME_stand01,
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FRAME_stand17,
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parasite_frames_stand,
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parasite_stand
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};
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void
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parasite_stand(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = ¶site_move_stand;
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}
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mframe_t parasite_frames_run[] = {
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{ai_run, 30, NULL},
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{ai_run, 30, NULL},
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{ai_run, 22, NULL},
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{ai_run, 19, NULL},
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{ai_run, 24, NULL},
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{ai_run, 28, NULL},
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{ai_run, 25, NULL}
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};
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mmove_t parasite_move_run = {
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FRAME_run03,
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FRAME_run09,
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parasite_frames_run,
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NULL
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};
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mframe_t parasite_frames_start_run[] = {
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{ai_run, 0, NULL},
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{ai_run, 30, NULL},
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};
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mmove_t parasite_move_start_run = {
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FRAME_run01,
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FRAME_run02,
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parasite_frames_start_run,
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parasite_run
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};
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mframe_t parasite_frames_stop_run[] = {
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{ai_run, 20, NULL},
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{ai_run, 20, NULL},
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{ai_run, 12, NULL},
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{ai_run, 10, NULL},
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{ai_run, 0, NULL},
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{ai_run, 0, NULL}
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};
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mmove_t parasite_move_stop_run = {
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FRAME_run10,
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FRAME_run15,
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parasite_frames_stop_run,
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NULL
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};
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void
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parasite_start_run(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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if (self->monsterinfo.aiflags & AI_STAND_GROUND)
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{
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self->monsterinfo.currentmove = ¶site_move_stand;
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}
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else
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{
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self->monsterinfo.currentmove = ¶site_move_start_run;
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}
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}
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void
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parasite_run(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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if (self->monsterinfo.aiflags & AI_STAND_GROUND)
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{
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self->monsterinfo.currentmove = ¶site_move_stand;
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}
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else
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{
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self->monsterinfo.currentmove = ¶site_move_run;
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}
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}
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mframe_t parasite_frames_walk[] = {
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{ai_walk, 30, NULL},
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{ai_walk, 30, NULL},
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{ai_walk, 22, NULL},
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{ai_walk, 19, NULL},
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{ai_walk, 24, NULL},
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{ai_walk, 28, NULL},
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{ai_walk, 25, NULL}
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};
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mmove_t parasite_move_walk = {
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FRAME_run03,
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FRAME_run09,
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parasite_frames_walk,
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parasite_walk
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};
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mframe_t parasite_frames_start_walk[] = {
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{ai_walk, 0, NULL},
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{ai_walk, 30, parasite_walk}
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};
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mmove_t parasite_move_start_walk = {
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FRAME_run01,
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FRAME_run02,
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parasite_frames_start_walk,
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NULL
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};
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mframe_t parasite_frames_stop_walk[] = {
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{ai_walk, 20, NULL},
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{ai_walk, 20, NULL},
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{ai_walk, 12, NULL},
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{ai_walk, 10, NULL},
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{ai_walk, 0, NULL},
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{ai_walk, 0, NULL}
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};
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mmove_t parasite_move_stop_walk = {
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FRAME_run10,
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FRAME_run15,
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parasite_frames_stop_walk,
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NULL
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};
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void
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parasite_start_walk(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = ¶site_move_start_walk;
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}
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void
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parasite_walk(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = ¶site_move_walk;
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}
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mframe_t parasite_frames_pain1[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 6, NULL},
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{ai_move, 16, NULL},
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{ai_move, -6, NULL},
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{ai_move, -7, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t parasite_move_pain1 = {
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FRAME_pain101,
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FRAME_pain111,
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parasite_frames_pain1,
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parasite_start_run
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};
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void
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parasite_pain(edict_t *self, edict_t *other /* unused */,
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float kick /* unused */, int damage /* unused */)
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{
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if (!self)
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{
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return;
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}
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if (self->health < (self->max_health / 2))
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{
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self->s.skinnum = 1;
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}
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if (level.time < self->pain_debounce_time)
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{
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return;
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}
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self->pain_debounce_time = level.time + 3;
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if (skill->value == SKILL_HARDPLUS)
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{
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return; /* no pain anims in nightmare */
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}
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if (random() < 0.5)
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{
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gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
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}
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else
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{
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gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
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}
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self->monsterinfo.currentmove = ¶site_move_pain1;
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}
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qboolean
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parasite_drain_attack_ok(vec3_t start, vec3_t end)
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{
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vec3_t dir, angles;
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/* check for max distance */
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VectorSubtract(start, end, dir);
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if (VectorLength(dir) > 256)
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{
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return false;
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}
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/* check for min/max pitch */
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vectoangles(dir, angles);
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if (angles[0] < -180)
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{
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angles[0] += 360;
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}
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if (fabs(angles[0]) > 30)
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{
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return false;
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}
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return true;
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}
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void
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parasite_drain_attack(edict_t *self)
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{
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vec3_t offset, start, f, r, end, dir;
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trace_t tr;
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int damage;
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if (!self)
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{
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return;
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}
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AngleVectors(self->s.angles, f, r, NULL);
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VectorSet(offset, 24, 0, 6);
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G_ProjectSource(self->s.origin, offset, f, r, start);
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VectorCopy(self->enemy->s.origin, end);
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if (!parasite_drain_attack_ok(start, end))
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{
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end[2] = self->enemy->s.origin[2] + self->enemy->maxs[2] - 8;
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if (!parasite_drain_attack_ok(start, end))
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{
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end[2] = self->enemy->s.origin[2] + self->enemy->mins[2] + 8;
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if (!parasite_drain_attack_ok(start, end))
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{
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return;
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}
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}
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}
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VectorCopy(self->enemy->s.origin, end);
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tr = gi.trace(start, NULL, NULL, end, self, MASK_SHOT);
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if (tr.ent != self->enemy)
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{
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return;
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}
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if (self->s.frame == FRAME_drain03)
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{
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damage = 5;
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gi.sound(self->enemy, CHAN_AUTO, sound_impact, 1, ATTN_NORM, 0);
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}
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else
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{
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if (self->s.frame == FRAME_drain04)
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{
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gi.sound(self, CHAN_WEAPON, sound_suck, 1, ATTN_NORM, 0);
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}
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damage = 2;
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}
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gi.WriteByte(svc_temp_entity);
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gi.WriteByte(TE_PARASITE_ATTACK);
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gi.WriteShort(self - g_edicts);
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gi.WritePosition(start);
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gi.WritePosition(end);
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gi.multicast(self->s.origin, MULTICAST_PVS);
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VectorSubtract(start, end, dir);
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T_Damage(self->enemy, self, self, dir, self->enemy->s.origin, vec3_origin,
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damage, 0, DAMAGE_NO_KNOCKBACK, MOD_UNKNOWN);
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}
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mframe_t parasite_frames_drain[] = {
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{ai_charge, 0, parasite_launch},
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{ai_charge, 0, NULL},
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{ai_charge, 15, parasite_drain_attack}, /* Target hits */
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{ai_charge, 0, parasite_drain_attack}, /* drain */
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{ai_charge, 0, parasite_drain_attack}, /* drain */
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{ai_charge, 0, parasite_drain_attack}, /* drain */
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{ai_charge, 0, parasite_drain_attack}, /* drain */
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{ai_charge, -2, parasite_drain_attack}, /* drain */
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{ai_charge, -2, parasite_drain_attack}, /* drain */
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{ai_charge, -3, parasite_drain_attack}, /* drain */
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{ai_charge, -2, parasite_drain_attack}, /* drain */
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{ai_charge, 0, parasite_drain_attack}, /* drain */
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{ai_charge, -1, parasite_drain_attack}, /* drain */
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{ai_charge, 0, parasite_reel_in}, /* let go */
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{ai_charge, -2, NULL},
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{ai_charge, -2, NULL},
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{ai_charge, -3, NULL},
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{ai_charge, 0, NULL}
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};
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mmove_t parasite_move_drain = {
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FRAME_drain01,
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FRAME_drain18,
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parasite_frames_drain,
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parasite_start_run
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};
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mframe_t parasite_frames_break[] = {
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{ai_charge, 0, NULL},
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{ai_charge, -3, NULL},
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{ai_charge, 1, NULL},
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{ai_charge, 2, NULL},
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{ai_charge, -3, NULL},
|
|
{ai_charge, 1, NULL},
|
|
{ai_charge, 1, NULL},
|
|
{ai_charge, 3, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, -18, NULL},
|
|
{ai_charge, 3, NULL},
|
|
{ai_charge, 9, NULL},
|
|
{ai_charge, 6, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, -18, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 8, NULL},
|
|
{ai_charge, 9, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, -18, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL}, /* airborne */
|
|
{ai_charge, 0, NULL}, /* airborne */
|
|
{ai_charge, 0, NULL}, /* slides */
|
|
{ai_charge, 0, NULL}, /* slides */
|
|
{ai_charge, 0, NULL}, /* slides */
|
|
{ai_charge, 0, NULL}, /* slides */
|
|
{ai_charge, 4, NULL},
|
|
{ai_charge, 11, NULL},
|
|
{ai_charge, -2, NULL},
|
|
{ai_charge, -5, NULL},
|
|
{ai_charge, 1, NULL}
|
|
};
|
|
|
|
mmove_t parasite_move_break = {
|
|
FRAME_break01,
|
|
FRAME_break32,
|
|
parasite_frames_break,
|
|
parasite_start_run
|
|
};
|
|
|
|
|
|
void
|
|
parasite_attack(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
self->monsterinfo.currentmove = ¶site_move_drain;
|
|
}
|
|
|
|
void
|
|
parasite_dead(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
VectorSet(self->mins, -16, -16, -24);
|
|
VectorSet(self->maxs, 16, 16, -8);
|
|
self->movetype = MOVETYPE_TOSS;
|
|
self->svflags |= SVF_DEADMONSTER;
|
|
self->nextthink = 0;
|
|
gi.linkentity(self);
|
|
}
|
|
|
|
mframe_t parasite_frames_death[] = {
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL}
|
|
};
|
|
|
|
mmove_t parasite_move_death = {
|
|
FRAME_death101,
|
|
FRAME_death107,
|
|
parasite_frames_death,
|
|
parasite_dead
|
|
};
|
|
|
|
void
|
|
parasite_die(edict_t *self, edict_t *inflictor /* unused */,
|
|
edict_t *attacker /* unused */, int damage,
|
|
vec3_t point /* unused */)
|
|
{
|
|
int n;
|
|
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* check for gib */
|
|
if (self->health <= self->gib_health)
|
|
{
|
|
gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
|
|
|
|
for (n = 0; n < 2; n++)
|
|
{
|
|
ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
|
|
}
|
|
|
|
for (n = 0; n < 4; n++)
|
|
{
|
|
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
|
|
}
|
|
|
|
ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
|
|
self->deadflag = DEAD_DEAD;
|
|
return;
|
|
}
|
|
|
|
if (self->deadflag == DEAD_DEAD)
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* regular death */
|
|
gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
|
|
self->deadflag = DEAD_DEAD;
|
|
self->takedamage = DAMAGE_YES;
|
|
self->monsterinfo.currentmove = ¶site_move_death;
|
|
}
|
|
|
|
/*
|
|
* QUAKED monster_parasite (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
|
|
*/
|
|
void
|
|
SP_monster_parasite(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (deathmatch->value)
|
|
{
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
|
|
sound_pain1 = gi.soundindex("parasite/parpain1.wav");
|
|
sound_pain2 = gi.soundindex("parasite/parpain2.wav");
|
|
sound_die = gi.soundindex("parasite/pardeth1.wav");
|
|
sound_launch = gi.soundindex("parasite/paratck1.wav");
|
|
sound_impact = gi.soundindex("parasite/paratck2.wav");
|
|
sound_suck = gi.soundindex("parasite/paratck3.wav");
|
|
sound_reelin = gi.soundindex("parasite/paratck4.wav");
|
|
sound_sight = gi.soundindex("parasite/parsght1.wav");
|
|
sound_tap = gi.soundindex("parasite/paridle1.wav");
|
|
sound_scratch = gi.soundindex("parasite/paridle2.wav");
|
|
sound_search = gi.soundindex("parasite/parsrch1.wav");
|
|
|
|
self->s.modelindex = gi.modelindex("models/monsters/parasite/tris.md2");
|
|
VectorSet(self->mins, -16, -16, -24);
|
|
VectorSet(self->maxs, 16, 16, 24);
|
|
self->movetype = MOVETYPE_STEP;
|
|
self->solid = SOLID_BBOX;
|
|
|
|
self->health = 175;
|
|
self->gib_health = -50;
|
|
self->mass = 250;
|
|
self->viewheight = 16;
|
|
|
|
self->pain = parasite_pain;
|
|
self->die = parasite_die;
|
|
|
|
self->monsterinfo.stand = parasite_stand;
|
|
self->monsterinfo.walk = parasite_start_walk;
|
|
self->monsterinfo.run = parasite_start_run;
|
|
self->monsterinfo.attack = parasite_attack;
|
|
self->monsterinfo.sight = parasite_sight;
|
|
self->monsterinfo.idle = parasite_idle;
|
|
|
|
gi.linkentity(self);
|
|
|
|
self->monsterinfo.currentmove = ¶site_move_stand;
|
|
self->monsterinfo.scale = MODEL_SCALE;
|
|
|
|
walkmonster_start(self);
|
|
}
|