/* * Copyright (c) ZeniMax Media Inc. * Licensed under the GNU General Public License 2.0. */ /* ======================================================================= * * Parasite. * * ======================================================================= */ #include "../../header/local.h" #include "parasite.h" static int sound_pain1; static int sound_pain2; static int sound_die; static int sound_launch; static int sound_impact; static int sound_suck; static int sound_reelin; static int sound_sight; static int sound_tap; static int sound_scratch; static int sound_search; void parasite_stand(edict_t *self); void parasite_start_run(edict_t *self); void parasite_run(edict_t *self); void parasite_walk(edict_t *self); void parasite_start_walk(edict_t *self); void parasite_end_fidget(edict_t *self); void parasite_do_fidget(edict_t *self); void parasite_refidget(edict_t *self); void parasite_launch(edict_t *self) { if (!self) { return; } gi.sound(self, CHAN_WEAPON, sound_launch, 1, ATTN_NORM, 0); } void parasite_reel_in(edict_t *self) { if (!self) { return; } gi.sound(self, CHAN_WEAPON, sound_reelin, 1, ATTN_NORM, 0); } void parasite_sight(edict_t *self, edict_t *other /* unused */) { if (!self) { return; } gi.sound(self, CHAN_WEAPON, sound_sight, 1, ATTN_NORM, 0); } void parasite_tap(edict_t *self) { if (!self) { return; } gi.sound(self, CHAN_WEAPON, sound_tap, 1, ATTN_IDLE, 0); } void parasite_scratch(edict_t *self) { if (!self) { return; } gi.sound(self, CHAN_WEAPON, sound_scratch, 1, ATTN_IDLE, 0); } void parasite_search(edict_t *self) { if (!self) { return; } gi.sound(self, CHAN_WEAPON, sound_search, 1, ATTN_IDLE, 0); } mframe_t parasite_frames_start_fidget[] = { {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL} }; mmove_t parasite_move_start_fidget = { FRAME_stand18, FRAME_stand21, parasite_frames_start_fidget, parasite_do_fidget }; mframe_t parasite_frames_fidget[] = { {ai_stand, 0, parasite_scratch}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, parasite_scratch}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL} }; mmove_t parasite_move_fidget = { FRAME_stand22, FRAME_stand27, parasite_frames_fidget, parasite_refidget }; mframe_t parasite_frames_end_fidget[] = { {ai_stand, 0, parasite_scratch}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL} }; mmove_t parasite_move_end_fidget = { FRAME_stand28, FRAME_stand35, parasite_frames_end_fidget, parasite_stand }; void parasite_end_fidget(edict_t *self) { if (!self) { return; } self->monsterinfo.currentmove = ¶site_move_end_fidget; } void parasite_do_fidget(edict_t *self) { if (!self) { return; } self->monsterinfo.currentmove = ¶site_move_fidget; } void parasite_refidget(edict_t *self) { if (!self) { return; } if (random() <= 0.8) { self->monsterinfo.currentmove = ¶site_move_fidget; } else { self->monsterinfo.currentmove = ¶site_move_end_fidget; } } void parasite_idle(edict_t *self) { if (!self) { return; } self->monsterinfo.currentmove = ¶site_move_start_fidget; } mframe_t parasite_frames_stand[] = { {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, parasite_tap}, {ai_stand, 0, NULL}, {ai_stand, 0, parasite_tap}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, parasite_tap}, {ai_stand, 0, NULL}, {ai_stand, 0, parasite_tap}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, parasite_tap}, {ai_stand, 0, NULL}, {ai_stand, 0, parasite_tap} }; mmove_t parasite_move_stand = { FRAME_stand01, FRAME_stand17, parasite_frames_stand, parasite_stand }; void parasite_stand(edict_t *self) { if (!self) { return; } self->monsterinfo.currentmove = ¶site_move_stand; } mframe_t parasite_frames_run[] = { {ai_run, 30, NULL}, {ai_run, 30, NULL}, {ai_run, 22, NULL}, {ai_run, 19, NULL}, {ai_run, 24, NULL}, {ai_run, 28, NULL}, {ai_run, 25, NULL} }; mmove_t parasite_move_run = { FRAME_run03, FRAME_run09, parasite_frames_run, NULL }; mframe_t parasite_frames_start_run[] = { {ai_run, 0, NULL}, {ai_run, 30, NULL}, }; mmove_t parasite_move_start_run = { FRAME_run01, FRAME_run02, parasite_frames_start_run, parasite_run }; mframe_t parasite_frames_stop_run[] = { {ai_run, 20, NULL}, {ai_run, 20, NULL}, {ai_run, 12, NULL}, {ai_run, 10, NULL}, {ai_run, 0, NULL}, {ai_run, 0, NULL} }; mmove_t parasite_move_stop_run = { FRAME_run10, FRAME_run15, parasite_frames_stop_run, NULL }; void parasite_start_run(edict_t *self) { if (!self) { return; } if (self->monsterinfo.aiflags & AI_STAND_GROUND) { self->monsterinfo.currentmove = ¶site_move_stand; } else { self->monsterinfo.currentmove = ¶site_move_start_run; } } void parasite_run(edict_t *self) { if (!self) { return; } if (self->monsterinfo.aiflags & AI_STAND_GROUND) { self->monsterinfo.currentmove = ¶site_move_stand; } else { self->monsterinfo.currentmove = ¶site_move_run; } } mframe_t parasite_frames_walk[] = { {ai_walk, 30, NULL}, {ai_walk, 30, NULL}, {ai_walk, 22, NULL}, {ai_walk, 19, NULL}, {ai_walk, 24, NULL}, {ai_walk, 28, NULL}, {ai_walk, 25, NULL} }; mmove_t parasite_move_walk = { FRAME_run03, FRAME_run09, parasite_frames_walk, parasite_walk }; mframe_t parasite_frames_start_walk[] = { {ai_walk, 0, NULL}, {ai_walk, 30, parasite_walk} }; mmove_t parasite_move_start_walk = { FRAME_run01, FRAME_run02, parasite_frames_start_walk, NULL }; mframe_t parasite_frames_stop_walk[] = { {ai_walk, 20, NULL}, {ai_walk, 20, NULL}, {ai_walk, 12, NULL}, {ai_walk, 10, NULL}, {ai_walk, 0, NULL}, {ai_walk, 0, NULL} }; mmove_t parasite_move_stop_walk = { FRAME_run10, FRAME_run15, parasite_frames_stop_walk, NULL }; void parasite_start_walk(edict_t *self) { if (!self) { return; } self->monsterinfo.currentmove = ¶site_move_start_walk; } void parasite_walk(edict_t *self) { if (!self) { return; } self->monsterinfo.currentmove = ¶site_move_walk; } mframe_t parasite_frames_pain1[] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 6, NULL}, {ai_move, 16, NULL}, {ai_move, -6, NULL}, {ai_move, -7, NULL}, {ai_move, 0, NULL} }; mmove_t parasite_move_pain1 = { FRAME_pain101, FRAME_pain111, parasite_frames_pain1, parasite_start_run }; void parasite_pain(edict_t *self, edict_t *other /* unused */, float kick /* unused */, int damage /* unused */) { if (!self) { return; } if (self->health < (self->max_health / 2)) { self->s.skinnum = 1; } if (level.time < self->pain_debounce_time) { return; } self->pain_debounce_time = level.time + 3; if (skill->value == SKILL_HARDPLUS) { return; /* no pain anims in nightmare */ } if (random() < 0.5) { gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); } else { gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); } self->monsterinfo.currentmove = ¶site_move_pain1; } qboolean parasite_drain_attack_ok(vec3_t start, vec3_t end) { vec3_t dir, angles; /* check for max distance */ VectorSubtract(start, end, dir); if (VectorLength(dir) > 256) { return false; } /* check for min/max pitch */ vectoangles(dir, angles); if (angles[0] < -180) { angles[0] += 360; } if (fabs(angles[0]) > 30) { return false; } return true; } void parasite_drain_attack(edict_t *self) { vec3_t offset, start, f, r, end, dir; trace_t tr; int damage; if (!self) { return; } AngleVectors(self->s.angles, f, r, NULL); VectorSet(offset, 24, 0, 6); G_ProjectSource(self->s.origin, offset, f, r, start); VectorCopy(self->enemy->s.origin, end); if (!parasite_drain_attack_ok(start, end)) { end[2] = self->enemy->s.origin[2] + self->enemy->maxs[2] - 8; if (!parasite_drain_attack_ok(start, end)) { end[2] = self->enemy->s.origin[2] + self->enemy->mins[2] + 8; if (!parasite_drain_attack_ok(start, end)) { return; } } } VectorCopy(self->enemy->s.origin, end); tr = gi.trace(start, NULL, NULL, end, self, MASK_SHOT); if (tr.ent != self->enemy) { return; } if (self->s.frame == FRAME_drain03) { damage = 5; gi.sound(self->enemy, CHAN_AUTO, sound_impact, 1, ATTN_NORM, 0); } else { if (self->s.frame == FRAME_drain04) { gi.sound(self, CHAN_WEAPON, sound_suck, 1, ATTN_NORM, 0); } damage = 2; } gi.WriteByte(svc_temp_entity); gi.WriteByte(TE_PARASITE_ATTACK); gi.WriteShort(self - g_edicts); gi.WritePosition(start); gi.WritePosition(end); gi.multicast(self->s.origin, MULTICAST_PVS); VectorSubtract(start, end, dir); T_Damage(self->enemy, self, self, dir, self->enemy->s.origin, vec3_origin, damage, 0, DAMAGE_NO_KNOCKBACK, MOD_UNKNOWN); } mframe_t parasite_frames_drain[] = { {ai_charge, 0, parasite_launch}, {ai_charge, 0, NULL}, {ai_charge, 15, parasite_drain_attack}, /* Target hits */ {ai_charge, 0, parasite_drain_attack}, /* drain */ {ai_charge, 0, parasite_drain_attack}, /* drain */ {ai_charge, 0, parasite_drain_attack}, /* drain */ {ai_charge, 0, parasite_drain_attack}, /* drain */ {ai_charge, -2, parasite_drain_attack}, /* drain */ {ai_charge, -2, parasite_drain_attack}, /* drain */ {ai_charge, -3, parasite_drain_attack}, /* drain */ {ai_charge, -2, parasite_drain_attack}, /* drain */ {ai_charge, 0, parasite_drain_attack}, /* drain */ {ai_charge, -1, parasite_drain_attack}, /* drain */ {ai_charge, 0, parasite_reel_in}, /* let go */ {ai_charge, -2, NULL}, {ai_charge, -2, NULL}, {ai_charge, -3, NULL}, {ai_charge, 0, NULL} }; mmove_t parasite_move_drain = { FRAME_drain01, FRAME_drain18, parasite_frames_drain, parasite_start_run }; mframe_t parasite_frames_break[] = { {ai_charge, 0, NULL}, {ai_charge, -3, NULL}, {ai_charge, 1, NULL}, {ai_charge, 2, NULL}, {ai_charge, -3, NULL}, {ai_charge, 1, NULL}, {ai_charge, 1, NULL}, {ai_charge, 3, NULL}, {ai_charge, 0, NULL}, {ai_charge, -18, NULL}, {ai_charge, 3, NULL}, {ai_charge, 9, NULL}, {ai_charge, 6, NULL}, {ai_charge, 0, NULL}, {ai_charge, -18, NULL}, {ai_charge, 0, NULL}, {ai_charge, 8, NULL}, {ai_charge, 9, NULL}, {ai_charge, 0, NULL}, {ai_charge, -18, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, /* airborne */ {ai_charge, 0, NULL}, /* airborne */ {ai_charge, 0, NULL}, /* slides */ {ai_charge, 0, NULL}, /* slides */ {ai_charge, 0, NULL}, /* slides */ {ai_charge, 0, NULL}, /* slides */ {ai_charge, 4, NULL}, {ai_charge, 11, NULL}, {ai_charge, -2, NULL}, {ai_charge, -5, NULL}, {ai_charge, 1, NULL} }; mmove_t parasite_move_break = { FRAME_break01, FRAME_break32, parasite_frames_break, parasite_start_run }; void parasite_attack(edict_t *self) { if (!self) { return; } self->monsterinfo.currentmove = ¶site_move_drain; } void parasite_dead(edict_t *self) { if (!self) { return; } VectorSet(self->mins, -16, -16, -24); VectorSet(self->maxs, 16, 16, -8); self->movetype = MOVETYPE_TOSS; self->svflags |= SVF_DEADMONSTER; self->nextthink = 0; gi.linkentity(self); } mframe_t parasite_frames_death[] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t parasite_move_death = { FRAME_death101, FRAME_death107, parasite_frames_death, parasite_dead }; void parasite_die(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /* unused */, int damage, vec3_t point /* unused */) { int n; if (!self) { return; } /* check for gib */ if (self->health <= self->gib_health) { gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0); for (n = 0; n < 2; n++) { ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); } for (n = 0; n < 4; n++) { ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); } ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC); self->deadflag = DEAD_DEAD; return; } if (self->deadflag == DEAD_DEAD) { return; } /* regular death */ gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0); self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_YES; self->monsterinfo.currentmove = ¶site_move_death; } /* * QUAKED monster_parasite (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight */ void SP_monster_parasite(edict_t *self) { if (!self) { return; } if (deathmatch->value) { G_FreeEdict(self); return; } sound_pain1 = gi.soundindex("parasite/parpain1.wav"); sound_pain2 = gi.soundindex("parasite/parpain2.wav"); sound_die = gi.soundindex("parasite/pardeth1.wav"); sound_launch = gi.soundindex("parasite/paratck1.wav"); sound_impact = gi.soundindex("parasite/paratck2.wav"); sound_suck = gi.soundindex("parasite/paratck3.wav"); sound_reelin = gi.soundindex("parasite/paratck4.wav"); sound_sight = gi.soundindex("parasite/parsght1.wav"); sound_tap = gi.soundindex("parasite/paridle1.wav"); sound_scratch = gi.soundindex("parasite/paridle2.wav"); sound_search = gi.soundindex("parasite/parsrch1.wav"); self->s.modelindex = gi.modelindex("models/monsters/parasite/tris.md2"); VectorSet(self->mins, -16, -16, -24); VectorSet(self->maxs, 16, 16, 24); self->movetype = MOVETYPE_STEP; self->solid = SOLID_BBOX; self->health = 175; self->gib_health = -50; self->mass = 250; self->viewheight = 16; self->pain = parasite_pain; self->die = parasite_die; self->monsterinfo.stand = parasite_stand; self->monsterinfo.walk = parasite_start_walk; self->monsterinfo.run = parasite_start_run; self->monsterinfo.attack = parasite_attack; self->monsterinfo.sight = parasite_sight; self->monsterinfo.idle = parasite_idle; gi.linkentity(self); self->monsterinfo.currentmove = ¶site_move_stand; self->monsterinfo.scale = MODEL_SCALE; walkmonster_start(self); }