mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2025-03-09 02:41:07 +00:00
Update to: * https://github.com/yquake2/xatrix/releases/tag/XATRIX_2_10 * https://github.com/yquake2/rogue/releases/tag/ROGUE_2_09 * https://github.com/yquake2/ctf/releases/tag/CTF_1_09 Full sync required: * https://github.com/yquake2/rogue/issues/122 * https://github.com/yquake2/xatrix/issues/96
1137 lines
22 KiB
C
1137 lines
22 KiB
C
/*
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* Copyright (c) ZeniMax Media Inc.
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* Licensed under the GNU General Public License 2.0.
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*/
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/* =======================================================================
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*
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* Final boss, stage 2 (makron).
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*
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* =======================================================================
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*/
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#include "../../header/local.h"
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#include "boss32.h"
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qboolean visible(edict_t *self, edict_t *other);
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void MakronRailgun(edict_t *self);
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void MakronSaveloc(edict_t *self);
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void MakronHyperblaster(edict_t *self);
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void makron_step_left(edict_t *self);
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void makron_step_right(edict_t *self);
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void makronBFG(edict_t *self);
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void makron_dead(edict_t *self);
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static int sound_pain4;
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static int sound_pain5;
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static int sound_pain6;
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static int sound_death;
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static int sound_step_left;
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static int sound_step_right;
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static int sound_attack_bfg;
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static int sound_brainsplorch;
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static int sound_prerailgun;
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static int sound_popup;
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static int sound_taunt1;
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static int sound_taunt2;
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static int sound_taunt3;
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static int sound_hit;
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void
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makron_taunt(edict_t *self)
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{
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float r;
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if (!self)
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{
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return;
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}
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r = random();
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if (r <= 0.3)
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{
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gi.sound(self, CHAN_AUTO, sound_taunt1, 1, ATTN_NONE, 0);
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}
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else if (r <= 0.6)
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{
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gi.sound(self, CHAN_AUTO, sound_taunt2, 1, ATTN_NONE, 0);
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}
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else
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{
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gi.sound(self, CHAN_AUTO, sound_taunt3, 1, ATTN_NONE, 0);
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}
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}
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/* stand */
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mframe_t makron_frames_stand[] = {
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL}, /* 10 */
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL}, /* 20 */
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL}, /* 30 */
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL}, /* 40 */
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL}, /* 50 */
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL} /* 60 */
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};
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mmove_t makron_move_stand = {
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FRAME_stand201,
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FRAME_stand260,
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makron_frames_stand,
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NULL
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};
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void
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makron_stand(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &makron_move_stand;
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}
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mframe_t makron_frames_run[] = {
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{ai_run, 3, makron_step_left},
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{ai_run, 12, NULL},
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{ai_run, 8, NULL},
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{ai_run, 8, NULL},
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{ai_run, 8, makron_step_right},
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{ai_run, 6, NULL},
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{ai_run, 12, NULL},
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{ai_run, 9, NULL},
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{ai_run, 6, NULL},
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{ai_run, 12, NULL}
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};
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mmove_t makron_move_run = {
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FRAME_walk204,
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FRAME_walk213,
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makron_frames_run,
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NULL
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};
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void
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makron_hit(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_AUTO, sound_hit, 1, ATTN_NONE, 0);
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}
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void
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makron_popup(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_BODY, sound_popup, 1, ATTN_NONE, 0);
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}
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void
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makron_step_left(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_BODY, sound_step_left, 1, ATTN_NORM, 0);
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}
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void
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makron_step_right(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_BODY, sound_step_right, 1, ATTN_NORM, 0);
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}
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void
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makron_brainsplorch(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_VOICE, sound_brainsplorch, 1, ATTN_NORM, 0);
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}
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void
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makron_prerailgun(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_WEAPON, sound_prerailgun, 1, ATTN_NORM, 0);
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}
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mframe_t makron_frames_walk[] = {
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{ai_walk, 3, makron_step_left},
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{ai_walk, 12, NULL},
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{ai_walk, 8, NULL},
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{ai_walk, 8, NULL},
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{ai_walk, 8, makron_step_right},
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{ai_walk, 6, NULL},
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{ai_walk, 12, NULL},
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{ai_walk, 9, NULL},
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{ai_walk, 6, NULL},
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{ai_walk, 12, NULL}
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};
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mmove_t makron_move_walk = {
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FRAME_walk204,
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FRAME_walk213,
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makron_frames_run,
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NULL
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};
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void
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makron_walk(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &makron_move_walk;
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}
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void
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makron_run(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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if (self->monsterinfo.aiflags & AI_STAND_GROUND)
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{
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self->monsterinfo.currentmove = &makron_move_stand;
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}
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else
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{
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self->monsterinfo.currentmove = &makron_move_run;
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}
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}
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mframe_t makron_frames_pain6[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}, /* 10 */
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, makron_popup},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}, /* 20 */
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, makron_taunt},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t makron_move_pain6 = {
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FRAME_pain601,
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FRAME_pain627,
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makron_frames_pain6,
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makron_run
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};
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mframe_t makron_frames_pain5[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t makron_move_pain5 = {
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FRAME_pain501,
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FRAME_pain504,
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makron_frames_pain5,
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makron_run
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};
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mframe_t makron_frames_pain4[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t makron_move_pain4 = {
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FRAME_pain401,
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FRAME_pain404,
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makron_frames_pain4,
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makron_run
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};
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mframe_t makron_frames_death2[] = {
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{ai_move, -15, NULL},
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{ai_move, 3, NULL},
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{ai_move, -12, NULL},
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{ai_move, 0, makron_step_left},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}, /* 10 */
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 11, NULL},
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{ai_move, 12, NULL},
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{ai_move, 11, makron_step_right},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}, /* 20 */
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}, /* 30 */
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 5, NULL},
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{ai_move, 7, NULL},
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{ai_move, 6, makron_step_left},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, -1, NULL},
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{ai_move, 2, NULL}, /* 40 */
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}, /* 50 */
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, -6, NULL},
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{ai_move, -4, NULL},
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{ai_move, -6, makron_step_right},
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{ai_move, -4, NULL},
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{ai_move, -4, makron_step_left},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}, /* 60 */
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, -2, NULL},
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{ai_move, -5, NULL},
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{ai_move, -3, makron_step_right},
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{ai_move, -8, NULL},
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{ai_move, -3, makron_step_left},
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{ai_move, -7, NULL},
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{ai_move, -4, NULL},
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{ai_move, -4, makron_step_right}, /* 70 */
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{ai_move, -6, NULL},
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{ai_move, -7, NULL},
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{ai_move, 0, makron_step_left},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}, /* 80 */
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, -2, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 2, NULL},
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{ai_move, 0, NULL}, /* 90 */
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{ai_move, 27, makron_hit},
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{ai_move, 26, NULL},
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{ai_move, 0, makron_brainsplorch},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL} /* 95 */
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};
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mmove_t makron_move_death2 = {
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FRAME_death201,
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FRAME_death295,
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makron_frames_death2,
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makron_dead
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};
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mframe_t makron_frames_death3[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
|
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{ai_move, 0, NULL},
|
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
|
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{ai_move, 0, NULL},
|
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{ai_move, 0, NULL},
|
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{ai_move, 0, NULL},
|
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{ai_move, 0, NULL},
|
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{ai_move, 0, NULL},
|
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{ai_move, 0, NULL},
|
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{ai_move, 0, NULL},
|
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{ai_move, 0, NULL},
|
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{ai_move, 0, NULL},
|
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t makron_move_death3 = {
|
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FRAME_death301,
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FRAME_death320,
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makron_frames_death3,
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NULL
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};
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mframe_t makron_frames_sight[] = {
|
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{ai_move, 0, NULL},
|
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{ai_move, 0, NULL},
|
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{ai_move, 0, NULL},
|
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{ai_move, 0, NULL},
|
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{ai_move, 0, NULL},
|
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{ai_move, 0, NULL},
|
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{ai_move, 0, NULL},
|
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{ai_move, 0, NULL},
|
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{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
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{ai_move, 0, NULL},
|
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{ai_move, 0, NULL},
|
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{ai_move, 0, NULL}
|
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};
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|
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mmove_t makron_move_sight = {
|
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FRAME_active01,
|
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FRAME_active13,
|
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makron_frames_sight,
|
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makron_run
|
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};
|
|
|
|
void
|
|
makronBFG(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
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return;
|
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}
|
|
|
|
vec3_t forward, right;
|
|
vec3_t start;
|
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vec3_t dir;
|
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vec3_t vec;
|
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|
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AngleVectors(self->s.angles, forward, right, NULL);
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G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_MAKRON_BFG],
|
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forward, right, start);
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VectorCopy(self->enemy->s.origin, vec);
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vec[2] += self->enemy->viewheight;
|
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VectorSubtract(vec, start, dir);
|
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VectorNormalize(dir);
|
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gi.sound(self, CHAN_VOICE, sound_attack_bfg, 1, ATTN_NORM, 0);
|
|
monster_fire_bfg(self, start, dir, 50, 300, 100, 300, MZ2_MAKRON_BFG);
|
|
}
|
|
|
|
mframe_t makron_frames_attack3[] = {
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, makronBFG},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL}
|
|
};
|
|
|
|
mmove_t makron_move_attack3 = {
|
|
FRAME_attak301,
|
|
FRAME_attak308,
|
|
makron_frames_attack3,
|
|
makron_run
|
|
};
|
|
|
|
mframe_t makron_frames_attack4[] = {
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_move, 0, MakronHyperblaster}, /* fire */
|
|
{ai_move, 0, MakronHyperblaster}, /* fire */
|
|
{ai_move, 0, MakronHyperblaster}, /* fire */
|
|
{ai_move, 0, MakronHyperblaster}, /* fire */
|
|
{ai_move, 0, MakronHyperblaster}, /* fire */
|
|
{ai_move, 0, MakronHyperblaster}, /* fire */
|
|
{ai_move, 0, MakronHyperblaster}, /* fire */
|
|
{ai_move, 0, MakronHyperblaster}, /* fire */
|
|
{ai_move, 0, MakronHyperblaster}, /* fire */
|
|
{ai_move, 0, MakronHyperblaster}, /* fire */
|
|
{ai_move, 0, MakronHyperblaster}, /* fire */
|
|
{ai_move, 0, MakronHyperblaster}, /* fire */
|
|
{ai_move, 0, MakronHyperblaster}, /* fire */
|
|
{ai_move, 0, MakronHyperblaster}, /* fire */
|
|
{ai_move, 0, MakronHyperblaster}, /* fire */
|
|
{ai_move, 0, MakronHyperblaster}, /* fire */
|
|
{ai_move, 0, MakronHyperblaster}, /* fire */
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL}
|
|
};
|
|
|
|
mmove_t makron_move_attack4 = {
|
|
FRAME_attak401,
|
|
FRAME_attak426,
|
|
makron_frames_attack4,
|
|
makron_run
|
|
};
|
|
|
|
mframe_t makron_frames_attack5[] = {
|
|
{ai_charge, 0, makron_prerailgun},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, MakronSaveloc},
|
|
{ai_move, 0, MakronRailgun}, /* Fire railgun */
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL}
|
|
};
|
|
|
|
mmove_t makron_move_attack5 = {
|
|
FRAME_attak501,
|
|
FRAME_attak516,
|
|
makron_frames_attack5,
|
|
makron_run
|
|
};
|
|
|
|
void
|
|
MakronSaveloc(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
VectorCopy(self->enemy->s.origin, self->pos1); /* save for aiming the shot */
|
|
self->pos1[2] += self->enemy->viewheight;
|
|
}
|
|
|
|
void
|
|
MakronRailgun(edict_t *self)
|
|
{
|
|
vec3_t start;
|
|
vec3_t dir;
|
|
vec3_t forward, right;
|
|
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
AngleVectors(self->s.angles, forward, right, NULL);
|
|
G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_MAKRON_RAILGUN_1],
|
|
forward, right, start);
|
|
|
|
/* calc direction to where we targted */
|
|
VectorSubtract(self->pos1, start, dir);
|
|
VectorNormalize(dir);
|
|
|
|
monster_fire_railgun(self, start, dir, 50, 100, MZ2_MAKRON_RAILGUN_1);
|
|
}
|
|
|
|
void
|
|
MakronHyperblaster(edict_t *self)
|
|
{
|
|
vec3_t dir;
|
|
vec3_t vec;
|
|
vec3_t start;
|
|
vec3_t forward, right;
|
|
int flash_number;
|
|
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
flash_number = MZ2_MAKRON_BLASTER_1 + (self->s.frame - FRAME_attak405);
|
|
|
|
AngleVectors(self->s.angles, forward, right, NULL);
|
|
G_ProjectSource(self->s.origin, monster_flash_offset[flash_number],
|
|
forward, right, start);
|
|
|
|
if (self->enemy)
|
|
{
|
|
VectorCopy(self->enemy->s.origin, vec);
|
|
vec[2] += self->enemy->viewheight;
|
|
VectorSubtract(vec, start, vec);
|
|
vectoangles(vec, vec);
|
|
dir[0] = vec[0];
|
|
}
|
|
else
|
|
{
|
|
dir[0] = 0;
|
|
}
|
|
|
|
if (self->s.frame <= FRAME_attak413)
|
|
{
|
|
dir[1] = self->s.angles[1] - 10 * (self->s.frame - FRAME_attak413);
|
|
}
|
|
else
|
|
{
|
|
dir[1] = self->s.angles[1] + 10 * (self->s.frame - FRAME_attak421);
|
|
}
|
|
|
|
dir[2] = 0;
|
|
|
|
AngleVectors(dir, forward, NULL, NULL);
|
|
|
|
monster_fire_blaster(self, start, forward, 15, 1000,
|
|
MZ2_MAKRON_BLASTER_1, EF_BLASTER);
|
|
}
|
|
|
|
void
|
|
makron_pain(edict_t *self, edict_t *other /* unused */,
|
|
float kick /* unused */, int damage)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (self->health < (self->max_health / 2))
|
|
{
|
|
self->s.skinnum = 1;
|
|
}
|
|
|
|
if (level.time < self->pain_debounce_time)
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* Lessen the chance of him
|
|
going into his pain frames */
|
|
if (damage <= 25)
|
|
{
|
|
if (random() < 0.2)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
self->pain_debounce_time = level.time + 3;
|
|
|
|
if (skill->value == SKILL_HARDPLUS)
|
|
{
|
|
return; /* no pain anims in nightmare */
|
|
}
|
|
|
|
if (damage <= 40)
|
|
{
|
|
gi.sound(self, CHAN_VOICE, sound_pain4, 1, ATTN_NONE, 0);
|
|
self->monsterinfo.currentmove = &makron_move_pain4;
|
|
}
|
|
else if (damage <= 110)
|
|
{
|
|
gi.sound(self, CHAN_VOICE, sound_pain5, 1, ATTN_NONE, 0);
|
|
self->monsterinfo.currentmove = &makron_move_pain5;
|
|
}
|
|
else
|
|
{
|
|
if (damage <= 150)
|
|
{
|
|
if (random() <= 0.45)
|
|
{
|
|
gi.sound(self, CHAN_VOICE, sound_pain6, 1, ATTN_NONE, 0);
|
|
self->monsterinfo.currentmove = &makron_move_pain6;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (random() <= 0.35)
|
|
{
|
|
gi.sound(self, CHAN_VOICE, sound_pain6, 1, ATTN_NONE, 0);
|
|
self->monsterinfo.currentmove = &makron_move_pain6;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
makron_sight(edict_t *self, edict_t *other /* unused */)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
self->monsterinfo.currentmove = &makron_move_sight;
|
|
}
|
|
|
|
void
|
|
makron_attack(edict_t *self)
|
|
{
|
|
float r;
|
|
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
r = random();
|
|
|
|
if (r <= 0.3)
|
|
{
|
|
self->monsterinfo.currentmove = &makron_move_attack3;
|
|
}
|
|
else if (r <= 0.6)
|
|
{
|
|
self->monsterinfo.currentmove = &makron_move_attack4;
|
|
}
|
|
else
|
|
{
|
|
self->monsterinfo.currentmove = &makron_move_attack5;
|
|
}
|
|
}
|
|
|
|
/* Makron Torso. This needs to be spawned in */
|
|
|
|
void
|
|
makron_torso_think(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (self->owner && self->owner->inuse && self->owner->deadflag != DEAD_DEAD)
|
|
{
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
|
|
if (++self->s.frame >= FRAME_death320)
|
|
{
|
|
self->s.frame = FRAME_death301;
|
|
}
|
|
|
|
self->nextthink = level.time + FRAMETIME;
|
|
}
|
|
|
|
void
|
|
makron_torso(edict_t *ent)
|
|
{
|
|
if (!ent)
|
|
{
|
|
return;
|
|
}
|
|
|
|
ent->movetype = MOVETYPE_NONE;
|
|
ent->solid = SOLID_NOT;
|
|
VectorSet(ent->mins, -8, -8, 0);
|
|
VectorSet(ent->maxs, 8, 8, 8);
|
|
ent->s.frame = FRAME_death301;
|
|
ent->s.modelindex = gi.modelindex("models/monsters/boss3/rider/tris.md2");
|
|
ent->think = makron_torso_think;
|
|
ent->nextthink = level.time + 2 * FRAMETIME;
|
|
ent->s.sound = gi.soundindex("makron/spine.wav");
|
|
gi.linkentity(ent);
|
|
}
|
|
|
|
/* death */
|
|
void
|
|
makron_dead(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
VectorSet(self->mins, -60, -60, 0);
|
|
VectorSet(self->maxs, 60, 60, 72);
|
|
self->movetype = MOVETYPE_TOSS;
|
|
self->svflags |= SVF_DEADMONSTER;
|
|
self->nextthink = 0;
|
|
gi.linkentity(self);
|
|
}
|
|
|
|
void
|
|
makron_die(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /* unused */,
|
|
int damage /* unused */, vec3_t point /* unused */)
|
|
{
|
|
edict_t *tempent;
|
|
int n;
|
|
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
self->s.sound = 0;
|
|
|
|
/* check for gib */
|
|
if (self->health <= self->gib_health)
|
|
{
|
|
gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
|
|
|
|
for (n = 0; n < 1 /*4*/; n++)
|
|
{
|
|
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2",
|
|
damage, GIB_ORGANIC);
|
|
}
|
|
|
|
for (n = 0; n < 4; n++)
|
|
{
|
|
ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2",
|
|
damage, GIB_METALLIC);
|
|
}
|
|
|
|
ThrowHead(self, "models/objects/gibs/gear/tris.md2",
|
|
damage, GIB_METALLIC);
|
|
self->deadflag = DEAD_DEAD;
|
|
return;
|
|
}
|
|
|
|
if (self->deadflag == DEAD_DEAD)
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* regular death */
|
|
gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0);
|
|
self->deadflag = DEAD_DEAD;
|
|
self->takedamage = DAMAGE_YES;
|
|
|
|
tempent = G_Spawn();
|
|
VectorCopy(self->s.origin, tempent->s.origin);
|
|
VectorCopy(self->s.angles, tempent->s.angles);
|
|
tempent->s.origin[1] -= 84;
|
|
tempent->owner = self;
|
|
makron_torso(tempent);
|
|
|
|
self->monsterinfo.currentmove = &makron_move_death2;
|
|
}
|
|
|
|
qboolean
|
|
Makron_CheckAttack(edict_t *self)
|
|
{
|
|
vec3_t spot1, spot2;
|
|
vec3_t temp;
|
|
float chance;
|
|
trace_t tr;
|
|
int enemy_range;
|
|
float enemy_yaw;
|
|
|
|
if (!self)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (self->enemy->health > 0)
|
|
{
|
|
/* see if any entities are in the way of the shot */
|
|
VectorCopy(self->s.origin, spot1);
|
|
spot1[2] += self->viewheight;
|
|
VectorCopy(self->enemy->s.origin, spot2);
|
|
spot2[2] += self->enemy->viewheight;
|
|
|
|
tr = gi.trace(spot1, NULL, NULL, spot2, self,
|
|
CONTENTS_SOLID | CONTENTS_MONSTER | CONTENTS_SLIME |
|
|
CONTENTS_LAVA);
|
|
|
|
/* do we have a clear shot? */
|
|
if (tr.ent != self->enemy)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
enemy_range = range(self, self->enemy);
|
|
VectorSubtract(self->enemy->s.origin, self->s.origin, temp);
|
|
enemy_yaw = vectoyaw(temp);
|
|
|
|
self->ideal_yaw = enemy_yaw;
|
|
|
|
/* melee attack */
|
|
if (enemy_range == RANGE_MELEE)
|
|
{
|
|
if (self->monsterinfo.melee)
|
|
{
|
|
self->monsterinfo.attack_state = AS_MELEE;
|
|
}
|
|
else
|
|
{
|
|
self->monsterinfo.attack_state = AS_MISSILE;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/* missile attack */
|
|
if (!self->monsterinfo.attack)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (level.time < self->monsterinfo.attack_finished)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (enemy_range == RANGE_FAR)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
|
|
{
|
|
chance = 0.4;
|
|
}
|
|
else if (enemy_range == RANGE_NEAR)
|
|
{
|
|
chance = 0.4;
|
|
}
|
|
else if (enemy_range == RANGE_MID)
|
|
{
|
|
chance = 0.2;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (random() < chance)
|
|
{
|
|
self->monsterinfo.attack_state = AS_MISSILE;
|
|
self->monsterinfo.attack_finished = level.time + 2 * random();
|
|
return true;
|
|
}
|
|
|
|
if (self->flags & FL_FLY)
|
|
{
|
|
if (random() < 0.3)
|
|
{
|
|
self->monsterinfo.attack_state = AS_SLIDING;
|
|
}
|
|
else
|
|
{
|
|
self->monsterinfo.attack_state = AS_STRAIGHT;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/* monster_makron */
|
|
|
|
void
|
|
MakronPrecache(void)
|
|
{
|
|
sound_pain4 = gi.soundindex("makron/pain3.wav");
|
|
sound_pain5 = gi.soundindex("makron/pain2.wav");
|
|
sound_pain6 = gi.soundindex("makron/pain1.wav");
|
|
sound_death = gi.soundindex("makron/death.wav");
|
|
sound_step_left = gi.soundindex("makron/step1.wav");
|
|
sound_step_right = gi.soundindex("makron/step2.wav");
|
|
sound_attack_bfg = gi.soundindex("makron/bfg_fire.wav");
|
|
sound_brainsplorch = gi.soundindex("makron/brain1.wav");
|
|
sound_prerailgun = gi.soundindex("makron/rail_up.wav");
|
|
sound_popup = gi.soundindex("makron/popup.wav");
|
|
sound_taunt1 = gi.soundindex("makron/voice4.wav");
|
|
sound_taunt2 = gi.soundindex("makron/voice3.wav");
|
|
sound_taunt3 = gi.soundindex("makron/voice.wav");
|
|
sound_hit = gi.soundindex("makron/bhit.wav");
|
|
|
|
gi.modelindex("models/monsters/boss3/rider/tris.md2");
|
|
}
|
|
|
|
/*
|
|
* QUAKED monster_makron (1 .5 0) (-30 -30 0) (30 30 90) Ambush Trigger_Spawn Sight
|
|
*/
|
|
void
|
|
SP_monster_makron(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (deathmatch->value)
|
|
{
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
|
|
MakronPrecache();
|
|
|
|
self->movetype = MOVETYPE_STEP;
|
|
self->solid = SOLID_BBOX;
|
|
self->s.modelindex = gi.modelindex("models/monsters/boss3/rider/tris.md2");
|
|
VectorSet(self->mins, -30, -30, 0);
|
|
VectorSet(self->maxs, 30, 30, 90);
|
|
|
|
self->health = 3000;
|
|
self->gib_health = -2000;
|
|
self->mass = 500;
|
|
|
|
self->pain = makron_pain;
|
|
self->die = makron_die;
|
|
self->monsterinfo.stand = makron_stand;
|
|
self->monsterinfo.walk = makron_walk;
|
|
self->monsterinfo.run = makron_run;
|
|
self->monsterinfo.dodge = NULL;
|
|
self->monsterinfo.attack = makron_attack;
|
|
self->monsterinfo.melee = NULL;
|
|
self->monsterinfo.sight = makron_sight;
|
|
self->monsterinfo.checkattack = Makron_CheckAttack;
|
|
|
|
gi.linkentity(self);
|
|
|
|
self->monsterinfo.currentmove = &makron_move_sight;
|
|
self->monsterinfo.scale = MODEL_SCALE;
|
|
|
|
walkmonster_start(self);
|
|
}
|
|
|
|
void
|
|
MakronSpawn(edict_t *self)
|
|
{
|
|
vec3_t vec;
|
|
edict_t *player;
|
|
|
|
SP_monster_makron(self);
|
|
|
|
/* jump at player */
|
|
player = level.sight_client;
|
|
|
|
if (!player)
|
|
{
|
|
return;
|
|
}
|
|
|
|
VectorSubtract(player->s.origin, self->s.origin, vec);
|
|
self->s.angles[YAW] = vectoyaw(vec);
|
|
VectorNormalize(vec);
|
|
VectorMA(vec3_origin, 400, vec, self->velocity);
|
|
self->velocity[2] = 200;
|
|
self->groundentity = NULL;
|
|
}
|
|
|
|
/*
|
|
* Jorg is just about dead, so set up to launch Makron out
|
|
*/
|
|
void
|
|
MakronToss(edict_t *self)
|
|
{
|
|
edict_t *ent;
|
|
|
|
ent = G_Spawn();
|
|
ent->classname = "monster_makron";
|
|
ent->nextthink = level.time + 0.8;
|
|
ent->think = MakronSpawn;
|
|
ent->target = self->target;
|
|
VectorCopy(self->s.origin, ent->s.origin);
|
|
}
|