yquake2remaster/original/xatrix/monster/boss3/boss32.c

1137 lines
22 KiB
C

/*
* Copyright (c) ZeniMax Media Inc.
* Licensed under the GNU General Public License 2.0.
*/
/* =======================================================================
*
* Final boss, stage 2 (makron).
*
* =======================================================================
*/
#include "../../header/local.h"
#include "boss32.h"
qboolean visible(edict_t *self, edict_t *other);
void MakronRailgun(edict_t *self);
void MakronSaveloc(edict_t *self);
void MakronHyperblaster(edict_t *self);
void makron_step_left(edict_t *self);
void makron_step_right(edict_t *self);
void makronBFG(edict_t *self);
void makron_dead(edict_t *self);
static int sound_pain4;
static int sound_pain5;
static int sound_pain6;
static int sound_death;
static int sound_step_left;
static int sound_step_right;
static int sound_attack_bfg;
static int sound_brainsplorch;
static int sound_prerailgun;
static int sound_popup;
static int sound_taunt1;
static int sound_taunt2;
static int sound_taunt3;
static int sound_hit;
void
makron_taunt(edict_t *self)
{
float r;
if (!self)
{
return;
}
r = random();
if (r <= 0.3)
{
gi.sound(self, CHAN_AUTO, sound_taunt1, 1, ATTN_NONE, 0);
}
else if (r <= 0.6)
{
gi.sound(self, CHAN_AUTO, sound_taunt2, 1, ATTN_NONE, 0);
}
else
{
gi.sound(self, CHAN_AUTO, sound_taunt3, 1, ATTN_NONE, 0);
}
}
/* stand */
mframe_t makron_frames_stand[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL}, /* 10 */
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL}, /* 20 */
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL}, /* 30 */
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL}, /* 40 */
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL}, /* 50 */
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL} /* 60 */
};
mmove_t makron_move_stand = {
FRAME_stand201,
FRAME_stand260,
makron_frames_stand,
NULL
};
void
makron_stand(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &makron_move_stand;
}
mframe_t makron_frames_run[] = {
{ai_run, 3, makron_step_left},
{ai_run, 12, NULL},
{ai_run, 8, NULL},
{ai_run, 8, NULL},
{ai_run, 8, makron_step_right},
{ai_run, 6, NULL},
{ai_run, 12, NULL},
{ai_run, 9, NULL},
{ai_run, 6, NULL},
{ai_run, 12, NULL}
};
mmove_t makron_move_run = {
FRAME_walk204,
FRAME_walk213,
makron_frames_run,
NULL
};
void
makron_hit(edict_t *self)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_AUTO, sound_hit, 1, ATTN_NONE, 0);
}
void
makron_popup(edict_t *self)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_BODY, sound_popup, 1, ATTN_NONE, 0);
}
void
makron_step_left(edict_t *self)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_BODY, sound_step_left, 1, ATTN_NORM, 0);
}
void
makron_step_right(edict_t *self)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_BODY, sound_step_right, 1, ATTN_NORM, 0);
}
void
makron_brainsplorch(edict_t *self)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_brainsplorch, 1, ATTN_NORM, 0);
}
void
makron_prerailgun(edict_t *self)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_WEAPON, sound_prerailgun, 1, ATTN_NORM, 0);
}
mframe_t makron_frames_walk[] = {
{ai_walk, 3, makron_step_left},
{ai_walk, 12, NULL},
{ai_walk, 8, NULL},
{ai_walk, 8, NULL},
{ai_walk, 8, makron_step_right},
{ai_walk, 6, NULL},
{ai_walk, 12, NULL},
{ai_walk, 9, NULL},
{ai_walk, 6, NULL},
{ai_walk, 12, NULL}
};
mmove_t makron_move_walk = {
FRAME_walk204,
FRAME_walk213,
makron_frames_run,
NULL
};
void
makron_walk(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &makron_move_walk;
}
void
makron_run(edict_t *self)
{
if (!self)
{
return;
}
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
{
self->monsterinfo.currentmove = &makron_move_stand;
}
else
{
self->monsterinfo.currentmove = &makron_move_run;
}
}
mframe_t makron_frames_pain6[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}, /* 10 */
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, makron_popup},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}, /* 20 */
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, makron_taunt},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t makron_move_pain6 = {
FRAME_pain601,
FRAME_pain627,
makron_frames_pain6,
makron_run
};
mframe_t makron_frames_pain5[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t makron_move_pain5 = {
FRAME_pain501,
FRAME_pain504,
makron_frames_pain5,
makron_run
};
mframe_t makron_frames_pain4[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t makron_move_pain4 = {
FRAME_pain401,
FRAME_pain404,
makron_frames_pain4,
makron_run
};
mframe_t makron_frames_death2[] = {
{ai_move, -15, NULL},
{ai_move, 3, NULL},
{ai_move, -12, NULL},
{ai_move, 0, makron_step_left},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}, /* 10 */
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 11, NULL},
{ai_move, 12, NULL},
{ai_move, 11, makron_step_right},
{ai_move, 0, NULL},
{ai_move, 0, NULL}, /* 20 */
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}, /* 30 */
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 5, NULL},
{ai_move, 7, NULL},
{ai_move, 6, makron_step_left},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, -1, NULL},
{ai_move, 2, NULL}, /* 40 */
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}, /* 50 */
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, -6, NULL},
{ai_move, -4, NULL},
{ai_move, -6, makron_step_right},
{ai_move, -4, NULL},
{ai_move, -4, makron_step_left},
{ai_move, 0, NULL},
{ai_move, 0, NULL}, /* 60 */
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, -2, NULL},
{ai_move, -5, NULL},
{ai_move, -3, makron_step_right},
{ai_move, -8, NULL},
{ai_move, -3, makron_step_left},
{ai_move, -7, NULL},
{ai_move, -4, NULL},
{ai_move, -4, makron_step_right}, /* 70 */
{ai_move, -6, NULL},
{ai_move, -7, NULL},
{ai_move, 0, makron_step_left},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}, /* 80 */
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, -2, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 2, NULL},
{ai_move, 0, NULL}, /* 90 */
{ai_move, 27, makron_hit},
{ai_move, 26, NULL},
{ai_move, 0, makron_brainsplorch},
{ai_move, 0, NULL},
{ai_move, 0, NULL} /* 95 */
};
mmove_t makron_move_death2 = {
FRAME_death201,
FRAME_death295,
makron_frames_death2,
makron_dead
};
mframe_t makron_frames_death3[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t makron_move_death3 = {
FRAME_death301,
FRAME_death320,
makron_frames_death3,
NULL
};
mframe_t makron_frames_sight[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t makron_move_sight = {
FRAME_active01,
FRAME_active13,
makron_frames_sight,
makron_run
};
void
makronBFG(edict_t *self)
{
if (!self)
{
return;
}
vec3_t forward, right;
vec3_t start;
vec3_t dir;
vec3_t vec;
AngleVectors(self->s.angles, forward, right, NULL);
G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_MAKRON_BFG],
forward, right, start);
VectorCopy(self->enemy->s.origin, vec);
vec[2] += self->enemy->viewheight;
VectorSubtract(vec, start, dir);
VectorNormalize(dir);
gi.sound(self, CHAN_VOICE, sound_attack_bfg, 1, ATTN_NORM, 0);
monster_fire_bfg(self, start, dir, 50, 300, 100, 300, MZ2_MAKRON_BFG);
}
mframe_t makron_frames_attack3[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, makronBFG},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t makron_move_attack3 = {
FRAME_attak301,
FRAME_attak308,
makron_frames_attack3,
makron_run
};
mframe_t makron_frames_attack4[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_move, 0, MakronHyperblaster}, /* fire */
{ai_move, 0, MakronHyperblaster}, /* fire */
{ai_move, 0, MakronHyperblaster}, /* fire */
{ai_move, 0, MakronHyperblaster}, /* fire */
{ai_move, 0, MakronHyperblaster}, /* fire */
{ai_move, 0, MakronHyperblaster}, /* fire */
{ai_move, 0, MakronHyperblaster}, /* fire */
{ai_move, 0, MakronHyperblaster}, /* fire */
{ai_move, 0, MakronHyperblaster}, /* fire */
{ai_move, 0, MakronHyperblaster}, /* fire */
{ai_move, 0, MakronHyperblaster}, /* fire */
{ai_move, 0, MakronHyperblaster}, /* fire */
{ai_move, 0, MakronHyperblaster}, /* fire */
{ai_move, 0, MakronHyperblaster}, /* fire */
{ai_move, 0, MakronHyperblaster}, /* fire */
{ai_move, 0, MakronHyperblaster}, /* fire */
{ai_move, 0, MakronHyperblaster}, /* fire */
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t makron_move_attack4 = {
FRAME_attak401,
FRAME_attak426,
makron_frames_attack4,
makron_run
};
mframe_t makron_frames_attack5[] = {
{ai_charge, 0, makron_prerailgun},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, MakronSaveloc},
{ai_move, 0, MakronRailgun}, /* Fire railgun */
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t makron_move_attack5 = {
FRAME_attak501,
FRAME_attak516,
makron_frames_attack5,
makron_run
};
void
MakronSaveloc(edict_t *self)
{
if (!self)
{
return;
}
VectorCopy(self->enemy->s.origin, self->pos1); /* save for aiming the shot */
self->pos1[2] += self->enemy->viewheight;
}
void
MakronRailgun(edict_t *self)
{
vec3_t start;
vec3_t dir;
vec3_t forward, right;
if (!self)
{
return;
}
AngleVectors(self->s.angles, forward, right, NULL);
G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_MAKRON_RAILGUN_1],
forward, right, start);
/* calc direction to where we targted */
VectorSubtract(self->pos1, start, dir);
VectorNormalize(dir);
monster_fire_railgun(self, start, dir, 50, 100, MZ2_MAKRON_RAILGUN_1);
}
void
MakronHyperblaster(edict_t *self)
{
vec3_t dir;
vec3_t vec;
vec3_t start;
vec3_t forward, right;
int flash_number;
if (!self)
{
return;
}
flash_number = MZ2_MAKRON_BLASTER_1 + (self->s.frame - FRAME_attak405);
AngleVectors(self->s.angles, forward, right, NULL);
G_ProjectSource(self->s.origin, monster_flash_offset[flash_number],
forward, right, start);
if (self->enemy)
{
VectorCopy(self->enemy->s.origin, vec);
vec[2] += self->enemy->viewheight;
VectorSubtract(vec, start, vec);
vectoangles(vec, vec);
dir[0] = vec[0];
}
else
{
dir[0] = 0;
}
if (self->s.frame <= FRAME_attak413)
{
dir[1] = self->s.angles[1] - 10 * (self->s.frame - FRAME_attak413);
}
else
{
dir[1] = self->s.angles[1] + 10 * (self->s.frame - FRAME_attak421);
}
dir[2] = 0;
AngleVectors(dir, forward, NULL, NULL);
monster_fire_blaster(self, start, forward, 15, 1000,
MZ2_MAKRON_BLASTER_1, EF_BLASTER);
}
void
makron_pain(edict_t *self, edict_t *other /* unused */,
float kick /* unused */, int damage)
{
if (!self)
{
return;
}
if (self->health < (self->max_health / 2))
{
self->s.skinnum = 1;
}
if (level.time < self->pain_debounce_time)
{
return;
}
/* Lessen the chance of him
going into his pain frames */
if (damage <= 25)
{
if (random() < 0.2)
{
return;
}
}
self->pain_debounce_time = level.time + 3;
if (skill->value == SKILL_HARDPLUS)
{
return; /* no pain anims in nightmare */
}
if (damage <= 40)
{
gi.sound(self, CHAN_VOICE, sound_pain4, 1, ATTN_NONE, 0);
self->monsterinfo.currentmove = &makron_move_pain4;
}
else if (damage <= 110)
{
gi.sound(self, CHAN_VOICE, sound_pain5, 1, ATTN_NONE, 0);
self->monsterinfo.currentmove = &makron_move_pain5;
}
else
{
if (damage <= 150)
{
if (random() <= 0.45)
{
gi.sound(self, CHAN_VOICE, sound_pain6, 1, ATTN_NONE, 0);
self->monsterinfo.currentmove = &makron_move_pain6;
}
}
else
{
if (random() <= 0.35)
{
gi.sound(self, CHAN_VOICE, sound_pain6, 1, ATTN_NONE, 0);
self->monsterinfo.currentmove = &makron_move_pain6;
}
}
}
}
void
makron_sight(edict_t *self, edict_t *other /* unused */)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &makron_move_sight;
}
void
makron_attack(edict_t *self)
{
float r;
if (!self)
{
return;
}
r = random();
if (r <= 0.3)
{
self->monsterinfo.currentmove = &makron_move_attack3;
}
else if (r <= 0.6)
{
self->monsterinfo.currentmove = &makron_move_attack4;
}
else
{
self->monsterinfo.currentmove = &makron_move_attack5;
}
}
/* Makron Torso. This needs to be spawned in */
void
makron_torso_think(edict_t *self)
{
if (!self)
{
return;
}
if (self->owner && self->owner->inuse && self->owner->deadflag != DEAD_DEAD)
{
G_FreeEdict(self);
return;
}
if (++self->s.frame >= FRAME_death320)
{
self->s.frame = FRAME_death301;
}
self->nextthink = level.time + FRAMETIME;
}
void
makron_torso(edict_t *ent)
{
if (!ent)
{
return;
}
ent->movetype = MOVETYPE_NONE;
ent->solid = SOLID_NOT;
VectorSet(ent->mins, -8, -8, 0);
VectorSet(ent->maxs, 8, 8, 8);
ent->s.frame = FRAME_death301;
ent->s.modelindex = gi.modelindex("models/monsters/boss3/rider/tris.md2");
ent->think = makron_torso_think;
ent->nextthink = level.time + 2 * FRAMETIME;
ent->s.sound = gi.soundindex("makron/spine.wav");
gi.linkentity(ent);
}
/* death */
void
makron_dead(edict_t *self)
{
if (!self)
{
return;
}
VectorSet(self->mins, -60, -60, 0);
VectorSet(self->maxs, 60, 60, 72);
self->movetype = MOVETYPE_TOSS;
self->svflags |= SVF_DEADMONSTER;
self->nextthink = 0;
gi.linkentity(self);
}
void
makron_die(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /* unused */,
int damage /* unused */, vec3_t point /* unused */)
{
edict_t *tempent;
int n;
if (!self)
{
return;
}
self->s.sound = 0;
/* check for gib */
if (self->health <= self->gib_health)
{
gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
for (n = 0; n < 1 /*4*/; n++)
{
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2",
damage, GIB_ORGANIC);
}
for (n = 0; n < 4; n++)
{
ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2",
damage, GIB_METALLIC);
}
ThrowHead(self, "models/objects/gibs/gear/tris.md2",
damage, GIB_METALLIC);
self->deadflag = DEAD_DEAD;
return;
}
if (self->deadflag == DEAD_DEAD)
{
return;
}
/* regular death */
gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0);
self->deadflag = DEAD_DEAD;
self->takedamage = DAMAGE_YES;
tempent = G_Spawn();
VectorCopy(self->s.origin, tempent->s.origin);
VectorCopy(self->s.angles, tempent->s.angles);
tempent->s.origin[1] -= 84;
tempent->owner = self;
makron_torso(tempent);
self->monsterinfo.currentmove = &makron_move_death2;
}
qboolean
Makron_CheckAttack(edict_t *self)
{
vec3_t spot1, spot2;
vec3_t temp;
float chance;
trace_t tr;
int enemy_range;
float enemy_yaw;
if (!self)
{
return false;
}
if (self->enemy->health > 0)
{
/* see if any entities are in the way of the shot */
VectorCopy(self->s.origin, spot1);
spot1[2] += self->viewheight;
VectorCopy(self->enemy->s.origin, spot2);
spot2[2] += self->enemy->viewheight;
tr = gi.trace(spot1, NULL, NULL, spot2, self,
CONTENTS_SOLID | CONTENTS_MONSTER | CONTENTS_SLIME |
CONTENTS_LAVA);
/* do we have a clear shot? */
if (tr.ent != self->enemy)
{
return false;
}
}
enemy_range = range(self, self->enemy);
VectorSubtract(self->enemy->s.origin, self->s.origin, temp);
enemy_yaw = vectoyaw(temp);
self->ideal_yaw = enemy_yaw;
/* melee attack */
if (enemy_range == RANGE_MELEE)
{
if (self->monsterinfo.melee)
{
self->monsterinfo.attack_state = AS_MELEE;
}
else
{
self->monsterinfo.attack_state = AS_MISSILE;
}
return true;
}
/* missile attack */
if (!self->monsterinfo.attack)
{
return false;
}
if (level.time < self->monsterinfo.attack_finished)
{
return false;
}
if (enemy_range == RANGE_FAR)
{
return false;
}
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
{
chance = 0.4;
}
else if (enemy_range == RANGE_NEAR)
{
chance = 0.4;
}
else if (enemy_range == RANGE_MID)
{
chance = 0.2;
}
else
{
return false;
}
if (random() < chance)
{
self->monsterinfo.attack_state = AS_MISSILE;
self->monsterinfo.attack_finished = level.time + 2 * random();
return true;
}
if (self->flags & FL_FLY)
{
if (random() < 0.3)
{
self->monsterinfo.attack_state = AS_SLIDING;
}
else
{
self->monsterinfo.attack_state = AS_STRAIGHT;
}
}
return false;
}
/* monster_makron */
void
MakronPrecache(void)
{
sound_pain4 = gi.soundindex("makron/pain3.wav");
sound_pain5 = gi.soundindex("makron/pain2.wav");
sound_pain6 = gi.soundindex("makron/pain1.wav");
sound_death = gi.soundindex("makron/death.wav");
sound_step_left = gi.soundindex("makron/step1.wav");
sound_step_right = gi.soundindex("makron/step2.wav");
sound_attack_bfg = gi.soundindex("makron/bfg_fire.wav");
sound_brainsplorch = gi.soundindex("makron/brain1.wav");
sound_prerailgun = gi.soundindex("makron/rail_up.wav");
sound_popup = gi.soundindex("makron/popup.wav");
sound_taunt1 = gi.soundindex("makron/voice4.wav");
sound_taunt2 = gi.soundindex("makron/voice3.wav");
sound_taunt3 = gi.soundindex("makron/voice.wav");
sound_hit = gi.soundindex("makron/bhit.wav");
gi.modelindex("models/monsters/boss3/rider/tris.md2");
}
/*
* QUAKED monster_makron (1 .5 0) (-30 -30 0) (30 30 90) Ambush Trigger_Spawn Sight
*/
void
SP_monster_makron(edict_t *self)
{
if (!self)
{
return;
}
if (deathmatch->value)
{
G_FreeEdict(self);
return;
}
MakronPrecache();
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
self->s.modelindex = gi.modelindex("models/monsters/boss3/rider/tris.md2");
VectorSet(self->mins, -30, -30, 0);
VectorSet(self->maxs, 30, 30, 90);
self->health = 3000;
self->gib_health = -2000;
self->mass = 500;
self->pain = makron_pain;
self->die = makron_die;
self->monsterinfo.stand = makron_stand;
self->monsterinfo.walk = makron_walk;
self->monsterinfo.run = makron_run;
self->monsterinfo.dodge = NULL;
self->monsterinfo.attack = makron_attack;
self->monsterinfo.melee = NULL;
self->monsterinfo.sight = makron_sight;
self->monsterinfo.checkattack = Makron_CheckAttack;
gi.linkentity(self);
self->monsterinfo.currentmove = &makron_move_sight;
self->monsterinfo.scale = MODEL_SCALE;
walkmonster_start(self);
}
void
MakronSpawn(edict_t *self)
{
vec3_t vec;
edict_t *player;
SP_monster_makron(self);
/* jump at player */
player = level.sight_client;
if (!player)
{
return;
}
VectorSubtract(player->s.origin, self->s.origin, vec);
self->s.angles[YAW] = vectoyaw(vec);
VectorNormalize(vec);
VectorMA(vec3_origin, 400, vec, self->velocity);
self->velocity[2] = 200;
self->groundentity = NULL;
}
/*
* Jorg is just about dead, so set up to launch Makron out
*/
void
MakronToss(edict_t *self)
{
edict_t *ent;
ent = G_Spawn();
ent->classname = "monster_makron";
ent->nextthink = level.time + 0.8;
ent->think = MakronSpawn;
ent->target = self->target;
VectorCopy(self->s.origin, ent->s.origin);
}