/* * Copyright (c) ZeniMax Media Inc. * Licensed under the GNU General Public License 2.0. */ /* ======================================================================= * * Final boss, stage 2 (makron). * * ======================================================================= */ #include "../../header/local.h" #include "boss32.h" qboolean visible(edict_t *self, edict_t *other); void MakronRailgun(edict_t *self); void MakronSaveloc(edict_t *self); void MakronHyperblaster(edict_t *self); void makron_step_left(edict_t *self); void makron_step_right(edict_t *self); void makronBFG(edict_t *self); void makron_dead(edict_t *self); static int sound_pain4; static int sound_pain5; static int sound_pain6; static int sound_death; static int sound_step_left; static int sound_step_right; static int sound_attack_bfg; static int sound_brainsplorch; static int sound_prerailgun; static int sound_popup; static int sound_taunt1; static int sound_taunt2; static int sound_taunt3; static int sound_hit; void makron_taunt(edict_t *self) { float r; if (!self) { return; } r = random(); if (r <= 0.3) { gi.sound(self, CHAN_AUTO, sound_taunt1, 1, ATTN_NONE, 0); } else if (r <= 0.6) { gi.sound(self, CHAN_AUTO, sound_taunt2, 1, ATTN_NONE, 0); } else { gi.sound(self, CHAN_AUTO, sound_taunt3, 1, ATTN_NONE, 0); } } /* stand */ mframe_t makron_frames_stand[] = { {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, /* 10 */ {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, /* 20 */ {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, /* 30 */ {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, /* 40 */ {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, /* 50 */ {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL} /* 60 */ }; mmove_t makron_move_stand = { FRAME_stand201, FRAME_stand260, makron_frames_stand, NULL }; void makron_stand(edict_t *self) { if (!self) { return; } self->monsterinfo.currentmove = &makron_move_stand; } mframe_t makron_frames_run[] = { {ai_run, 3, makron_step_left}, {ai_run, 12, NULL}, {ai_run, 8, NULL}, {ai_run, 8, NULL}, {ai_run, 8, makron_step_right}, {ai_run, 6, NULL}, {ai_run, 12, NULL}, {ai_run, 9, NULL}, {ai_run, 6, NULL}, {ai_run, 12, NULL} }; mmove_t makron_move_run = { FRAME_walk204, FRAME_walk213, makron_frames_run, NULL }; void makron_hit(edict_t *self) { if (!self) { return; } gi.sound(self, CHAN_AUTO, sound_hit, 1, ATTN_NONE, 0); } void makron_popup(edict_t *self) { if (!self) { return; } gi.sound(self, CHAN_BODY, sound_popup, 1, ATTN_NONE, 0); } void makron_step_left(edict_t *self) { if (!self) { return; } gi.sound(self, CHAN_BODY, sound_step_left, 1, ATTN_NORM, 0); } void makron_step_right(edict_t *self) { if (!self) { return; } gi.sound(self, CHAN_BODY, sound_step_right, 1, ATTN_NORM, 0); } void makron_brainsplorch(edict_t *self) { if (!self) { return; } gi.sound(self, CHAN_VOICE, sound_brainsplorch, 1, ATTN_NORM, 0); } void makron_prerailgun(edict_t *self) { if (!self) { return; } gi.sound(self, CHAN_WEAPON, sound_prerailgun, 1, ATTN_NORM, 0); } mframe_t makron_frames_walk[] = { {ai_walk, 3, makron_step_left}, {ai_walk, 12, NULL}, {ai_walk, 8, NULL}, {ai_walk, 8, NULL}, {ai_walk, 8, makron_step_right}, {ai_walk, 6, NULL}, {ai_walk, 12, NULL}, {ai_walk, 9, NULL}, {ai_walk, 6, NULL}, {ai_walk, 12, NULL} }; mmove_t makron_move_walk = { FRAME_walk204, FRAME_walk213, makron_frames_run, NULL }; void makron_walk(edict_t *self) { if (!self) { return; } self->monsterinfo.currentmove = &makron_move_walk; } void makron_run(edict_t *self) { if (!self) { return; } if (self->monsterinfo.aiflags & AI_STAND_GROUND) { self->monsterinfo.currentmove = &makron_move_stand; } else { self->monsterinfo.currentmove = &makron_move_run; } } mframe_t makron_frames_pain6[] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, /* 10 */ {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, makron_popup}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, /* 20 */ {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, makron_taunt}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t makron_move_pain6 = { FRAME_pain601, FRAME_pain627, makron_frames_pain6, makron_run }; mframe_t makron_frames_pain5[] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t makron_move_pain5 = { FRAME_pain501, FRAME_pain504, makron_frames_pain5, makron_run }; mframe_t makron_frames_pain4[] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t makron_move_pain4 = { FRAME_pain401, FRAME_pain404, makron_frames_pain4, makron_run }; mframe_t makron_frames_death2[] = { {ai_move, -15, NULL}, {ai_move, 3, NULL}, {ai_move, -12, NULL}, {ai_move, 0, makron_step_left}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, /* 10 */ {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 11, NULL}, {ai_move, 12, NULL}, {ai_move, 11, makron_step_right}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, /* 20 */ {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, /* 30 */ {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 5, NULL}, {ai_move, 7, NULL}, {ai_move, 6, makron_step_left}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, -1, NULL}, {ai_move, 2, NULL}, /* 40 */ {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, /* 50 */ {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, -6, NULL}, {ai_move, -4, NULL}, {ai_move, -6, makron_step_right}, {ai_move, -4, NULL}, {ai_move, -4, makron_step_left}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, /* 60 */ {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, -2, NULL}, {ai_move, -5, NULL}, {ai_move, -3, makron_step_right}, {ai_move, -8, NULL}, {ai_move, -3, makron_step_left}, {ai_move, -7, NULL}, {ai_move, -4, NULL}, {ai_move, -4, makron_step_right}, /* 70 */ {ai_move, -6, NULL}, {ai_move, -7, NULL}, {ai_move, 0, makron_step_left}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, /* 80 */ {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, -2, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 2, NULL}, {ai_move, 0, NULL}, /* 90 */ {ai_move, 27, makron_hit}, {ai_move, 26, NULL}, {ai_move, 0, makron_brainsplorch}, {ai_move, 0, NULL}, {ai_move, 0, NULL} /* 95 */ }; mmove_t makron_move_death2 = { FRAME_death201, FRAME_death295, makron_frames_death2, makron_dead }; mframe_t makron_frames_death3[] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t makron_move_death3 = { FRAME_death301, FRAME_death320, makron_frames_death3, NULL }; mframe_t makron_frames_sight[] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t makron_move_sight = { FRAME_active01, FRAME_active13, makron_frames_sight, makron_run }; void makronBFG(edict_t *self) { if (!self) { return; } vec3_t forward, right; vec3_t start; vec3_t dir; vec3_t vec; AngleVectors(self->s.angles, forward, right, NULL); G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_MAKRON_BFG], forward, right, start); VectorCopy(self->enemy->s.origin, vec); vec[2] += self->enemy->viewheight; VectorSubtract(vec, start, dir); VectorNormalize(dir); gi.sound(self, CHAN_VOICE, sound_attack_bfg, 1, ATTN_NORM, 0); monster_fire_bfg(self, start, dir, 50, 300, 100, 300, MZ2_MAKRON_BFG); } mframe_t makron_frames_attack3[] = { {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, makronBFG}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t makron_move_attack3 = { FRAME_attak301, FRAME_attak308, makron_frames_attack3, makron_run }; mframe_t makron_frames_attack4[] = { {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_move, 0, MakronHyperblaster}, /* fire */ {ai_move, 0, MakronHyperblaster}, /* fire */ {ai_move, 0, MakronHyperblaster}, /* fire */ {ai_move, 0, MakronHyperblaster}, /* fire */ {ai_move, 0, MakronHyperblaster}, /* fire */ {ai_move, 0, MakronHyperblaster}, /* fire */ {ai_move, 0, MakronHyperblaster}, /* fire */ {ai_move, 0, MakronHyperblaster}, /* fire */ {ai_move, 0, MakronHyperblaster}, /* fire */ {ai_move, 0, MakronHyperblaster}, /* fire */ {ai_move, 0, MakronHyperblaster}, /* fire */ {ai_move, 0, MakronHyperblaster}, /* fire */ {ai_move, 0, MakronHyperblaster}, /* fire */ {ai_move, 0, MakronHyperblaster}, /* fire */ {ai_move, 0, MakronHyperblaster}, /* fire */ {ai_move, 0, MakronHyperblaster}, /* fire */ {ai_move, 0, MakronHyperblaster}, /* fire */ {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t makron_move_attack4 = { FRAME_attak401, FRAME_attak426, makron_frames_attack4, makron_run }; mframe_t makron_frames_attack5[] = { {ai_charge, 0, makron_prerailgun}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, MakronSaveloc}, {ai_move, 0, MakronRailgun}, /* Fire railgun */ {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t makron_move_attack5 = { FRAME_attak501, FRAME_attak516, makron_frames_attack5, makron_run }; void MakronSaveloc(edict_t *self) { if (!self) { return; } VectorCopy(self->enemy->s.origin, self->pos1); /* save for aiming the shot */ self->pos1[2] += self->enemy->viewheight; } void MakronRailgun(edict_t *self) { vec3_t start; vec3_t dir; vec3_t forward, right; if (!self) { return; } AngleVectors(self->s.angles, forward, right, NULL); G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_MAKRON_RAILGUN_1], forward, right, start); /* calc direction to where we targted */ VectorSubtract(self->pos1, start, dir); VectorNormalize(dir); monster_fire_railgun(self, start, dir, 50, 100, MZ2_MAKRON_RAILGUN_1); } void MakronHyperblaster(edict_t *self) { vec3_t dir; vec3_t vec; vec3_t start; vec3_t forward, right; int flash_number; if (!self) { return; } flash_number = MZ2_MAKRON_BLASTER_1 + (self->s.frame - FRAME_attak405); AngleVectors(self->s.angles, forward, right, NULL); G_ProjectSource(self->s.origin, monster_flash_offset[flash_number], forward, right, start); if (self->enemy) { VectorCopy(self->enemy->s.origin, vec); vec[2] += self->enemy->viewheight; VectorSubtract(vec, start, vec); vectoangles(vec, vec); dir[0] = vec[0]; } else { dir[0] = 0; } if (self->s.frame <= FRAME_attak413) { dir[1] = self->s.angles[1] - 10 * (self->s.frame - FRAME_attak413); } else { dir[1] = self->s.angles[1] + 10 * (self->s.frame - FRAME_attak421); } dir[2] = 0; AngleVectors(dir, forward, NULL, NULL); monster_fire_blaster(self, start, forward, 15, 1000, MZ2_MAKRON_BLASTER_1, EF_BLASTER); } void makron_pain(edict_t *self, edict_t *other /* unused */, float kick /* unused */, int damage) { if (!self) { return; } if (self->health < (self->max_health / 2)) { self->s.skinnum = 1; } if (level.time < self->pain_debounce_time) { return; } /* Lessen the chance of him going into his pain frames */ if (damage <= 25) { if (random() < 0.2) { return; } } self->pain_debounce_time = level.time + 3; if (skill->value == SKILL_HARDPLUS) { return; /* no pain anims in nightmare */ } if (damage <= 40) { gi.sound(self, CHAN_VOICE, sound_pain4, 1, ATTN_NONE, 0); self->monsterinfo.currentmove = &makron_move_pain4; } else if (damage <= 110) { gi.sound(self, CHAN_VOICE, sound_pain5, 1, ATTN_NONE, 0); self->monsterinfo.currentmove = &makron_move_pain5; } else { if (damage <= 150) { if (random() <= 0.45) { gi.sound(self, CHAN_VOICE, sound_pain6, 1, ATTN_NONE, 0); self->monsterinfo.currentmove = &makron_move_pain6; } } else { if (random() <= 0.35) { gi.sound(self, CHAN_VOICE, sound_pain6, 1, ATTN_NONE, 0); self->monsterinfo.currentmove = &makron_move_pain6; } } } } void makron_sight(edict_t *self, edict_t *other /* unused */) { if (!self) { return; } self->monsterinfo.currentmove = &makron_move_sight; } void makron_attack(edict_t *self) { float r; if (!self) { return; } r = random(); if (r <= 0.3) { self->monsterinfo.currentmove = &makron_move_attack3; } else if (r <= 0.6) { self->monsterinfo.currentmove = &makron_move_attack4; } else { self->monsterinfo.currentmove = &makron_move_attack5; } } /* Makron Torso. This needs to be spawned in */ void makron_torso_think(edict_t *self) { if (!self) { return; } if (self->owner && self->owner->inuse && self->owner->deadflag != DEAD_DEAD) { G_FreeEdict(self); return; } if (++self->s.frame >= FRAME_death320) { self->s.frame = FRAME_death301; } self->nextthink = level.time + FRAMETIME; } void makron_torso(edict_t *ent) { if (!ent) { return; } ent->movetype = MOVETYPE_NONE; ent->solid = SOLID_NOT; VectorSet(ent->mins, -8, -8, 0); VectorSet(ent->maxs, 8, 8, 8); ent->s.frame = FRAME_death301; ent->s.modelindex = gi.modelindex("models/monsters/boss3/rider/tris.md2"); ent->think = makron_torso_think; ent->nextthink = level.time + 2 * FRAMETIME; ent->s.sound = gi.soundindex("makron/spine.wav"); gi.linkentity(ent); } /* death */ void makron_dead(edict_t *self) { if (!self) { return; } VectorSet(self->mins, -60, -60, 0); VectorSet(self->maxs, 60, 60, 72); self->movetype = MOVETYPE_TOSS; self->svflags |= SVF_DEADMONSTER; self->nextthink = 0; gi.linkentity(self); } void makron_die(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /* unused */, int damage /* unused */, vec3_t point /* unused */) { edict_t *tempent; int n; if (!self) { return; } self->s.sound = 0; /* check for gib */ if (self->health <= self->gib_health) { gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0); for (n = 0; n < 1 /*4*/; n++) { ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); } for (n = 0; n < 4; n++) { ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2", damage, GIB_METALLIC); } ThrowHead(self, "models/objects/gibs/gear/tris.md2", damage, GIB_METALLIC); self->deadflag = DEAD_DEAD; return; } if (self->deadflag == DEAD_DEAD) { return; } /* regular death */ gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_YES; tempent = G_Spawn(); VectorCopy(self->s.origin, tempent->s.origin); VectorCopy(self->s.angles, tempent->s.angles); tempent->s.origin[1] -= 84; tempent->owner = self; makron_torso(tempent); self->monsterinfo.currentmove = &makron_move_death2; } qboolean Makron_CheckAttack(edict_t *self) { vec3_t spot1, spot2; vec3_t temp; float chance; trace_t tr; int enemy_range; float enemy_yaw; if (!self) { return false; } if (self->enemy->health > 0) { /* see if any entities are in the way of the shot */ VectorCopy(self->s.origin, spot1); spot1[2] += self->viewheight; VectorCopy(self->enemy->s.origin, spot2); spot2[2] += self->enemy->viewheight; tr = gi.trace(spot1, NULL, NULL, spot2, self, CONTENTS_SOLID | CONTENTS_MONSTER | CONTENTS_SLIME | CONTENTS_LAVA); /* do we have a clear shot? */ if (tr.ent != self->enemy) { return false; } } enemy_range = range(self, self->enemy); VectorSubtract(self->enemy->s.origin, self->s.origin, temp); enemy_yaw = vectoyaw(temp); self->ideal_yaw = enemy_yaw; /* melee attack */ if (enemy_range == RANGE_MELEE) { if (self->monsterinfo.melee) { self->monsterinfo.attack_state = AS_MELEE; } else { self->monsterinfo.attack_state = AS_MISSILE; } return true; } /* missile attack */ if (!self->monsterinfo.attack) { return false; } if (level.time < self->monsterinfo.attack_finished) { return false; } if (enemy_range == RANGE_FAR) { return false; } if (self->monsterinfo.aiflags & AI_STAND_GROUND) { chance = 0.4; } else if (enemy_range == RANGE_NEAR) { chance = 0.4; } else if (enemy_range == RANGE_MID) { chance = 0.2; } else { return false; } if (random() < chance) { self->monsterinfo.attack_state = AS_MISSILE; self->monsterinfo.attack_finished = level.time + 2 * random(); return true; } if (self->flags & FL_FLY) { if (random() < 0.3) { self->monsterinfo.attack_state = AS_SLIDING; } else { self->monsterinfo.attack_state = AS_STRAIGHT; } } return false; } /* monster_makron */ void MakronPrecache(void) { sound_pain4 = gi.soundindex("makron/pain3.wav"); sound_pain5 = gi.soundindex("makron/pain2.wav"); sound_pain6 = gi.soundindex("makron/pain1.wav"); sound_death = gi.soundindex("makron/death.wav"); sound_step_left = gi.soundindex("makron/step1.wav"); sound_step_right = gi.soundindex("makron/step2.wav"); sound_attack_bfg = gi.soundindex("makron/bfg_fire.wav"); sound_brainsplorch = gi.soundindex("makron/brain1.wav"); sound_prerailgun = gi.soundindex("makron/rail_up.wav"); sound_popup = gi.soundindex("makron/popup.wav"); sound_taunt1 = gi.soundindex("makron/voice4.wav"); sound_taunt2 = gi.soundindex("makron/voice3.wav"); sound_taunt3 = gi.soundindex("makron/voice.wav"); sound_hit = gi.soundindex("makron/bhit.wav"); gi.modelindex("models/monsters/boss3/rider/tris.md2"); } /* * QUAKED monster_makron (1 .5 0) (-30 -30 0) (30 30 90) Ambush Trigger_Spawn Sight */ void SP_monster_makron(edict_t *self) { if (!self) { return; } if (deathmatch->value) { G_FreeEdict(self); return; } MakronPrecache(); self->movetype = MOVETYPE_STEP; self->solid = SOLID_BBOX; self->s.modelindex = gi.modelindex("models/monsters/boss3/rider/tris.md2"); VectorSet(self->mins, -30, -30, 0); VectorSet(self->maxs, 30, 30, 90); self->health = 3000; self->gib_health = -2000; self->mass = 500; self->pain = makron_pain; self->die = makron_die; self->monsterinfo.stand = makron_stand; self->monsterinfo.walk = makron_walk; self->monsterinfo.run = makron_run; self->monsterinfo.dodge = NULL; self->monsterinfo.attack = makron_attack; self->monsterinfo.melee = NULL; self->monsterinfo.sight = makron_sight; self->monsterinfo.checkattack = Makron_CheckAttack; gi.linkentity(self); self->monsterinfo.currentmove = &makron_move_sight; self->monsterinfo.scale = MODEL_SCALE; walkmonster_start(self); } void MakronSpawn(edict_t *self) { vec3_t vec; edict_t *player; SP_monster_makron(self); /* jump at player */ player = level.sight_client; if (!player) { return; } VectorSubtract(player->s.origin, self->s.origin, vec); self->s.angles[YAW] = vectoyaw(vec); VectorNormalize(vec); VectorMA(vec3_origin, 400, vec, self->velocity); self->velocity[2] = 200; self->groundentity = NULL; } /* * Jorg is just about dead, so set up to launch Makron out */ void MakronToss(edict_t *self) { edict_t *ent; ent = G_Spawn(); ent->classname = "monster_makron"; ent->nextthink = level.time + 0.8; ent->think = MakronSpawn; ent->target = self->target; VectorCopy(self->s.origin, ent->s.origin); }