mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-22 20:51:31 +00:00
5a384c79b1
The old whitelist was a leftover from the early days of YQ2. It should run on most / all architectures, as long SDL supports them. As suggested by smcv in issue #138 generate the OSTYPE and ARCH defines by the build system instead of hardcoding it. Savegame compatibility is provided by bumping the savegame version. Old savegames are compared against the old OSTYPE and ARCH defined, new ones against the new defines. This compatibility code should be removed somewhere in the distant future.
452 lines
14 KiB
CMake
452 lines
14 KiB
CMake
cmake_minimum_required(VERSION 3.0 FATAL_ERROR)
|
|
|
|
# Enforce "Debug" as standard build type
|
|
if(NOT CMAKE_BUILD_TYPE)
|
|
set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel." FORCE)
|
|
endif()
|
|
|
|
# CMake project configuration
|
|
project(yquake2)
|
|
|
|
# Cmake module search path
|
|
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_LIST_DIR}/stuff/cmake/modules ${CMAKE_MODULE_PATH})
|
|
|
|
if(YQUAKE2LIBS)
|
|
if(CMAKE_CROSSCOMPILING)
|
|
set(CMAKE_FIND_ROOT_PATH ${YQUAKE2LIBS})
|
|
else()
|
|
set(ENV{CMAKE_PREFIX_PATH} ${YQUAKE2LIBS})
|
|
endif()
|
|
|
|
set(ENV{OPENALDIR} ${YQUAKE2LIBS})
|
|
set(ENV{SDLDIR} ${YQUAKE2LIBS})
|
|
set(ENV{SDL2DIR} ${YQUAKE2LIBS})
|
|
endif()
|
|
|
|
# Add extended path for FreeBSD and Homebrew on OS X
|
|
list(APPEND CMAKE_PREFIX_PATH /usr/local)
|
|
|
|
# Enforce compiler flags (GCC / Clang compatible, yquake2
|
|
# won't build with another compiler anyways)
|
|
# -Wall -> More warnings
|
|
# -fno-strict-aliasing -> Quake 2 is far away from strict aliasing
|
|
# -fwrapv -> Make signed integer overflows defined
|
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -fno-strict-aliasing -fwrapv")
|
|
|
|
# Use -O2 as maximum optimization level. -O3 has it's problems with yquake2.
|
|
string(REPLACE "-O3" "-O2" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
|
|
|
|
# yquake2 compilation options
|
|
option(ZIP_SUPPORT "ZIP support" ON)
|
|
option(OGG_SUPPORT "OGG Vorbis playback support (Music)" ON)
|
|
option(OPENAL_SUPPORT "OpenAL support" ON)
|
|
option(SYSTEMWIDE_SUPPORT "Enable systemwide installation of game assets" OFF)
|
|
|
|
# These variables will act as our list of include folders and linker flags
|
|
set(yquake2LinkerFlags)
|
|
set(yquake2IncludeDirectories)
|
|
set(yquake2LinkerDirectories)
|
|
|
|
# Set directory locations (allowing us to move directories easily)
|
|
set(SOURCE_DIR ${CMAKE_CURRENT_LIST_DIR}/src)
|
|
set(BACKENDS_SRC_DIR ${SOURCE_DIR}/backends)
|
|
set(COMMON_SRC_DIR ${SOURCE_DIR}/common)
|
|
set(GAME_SRC_DIR ${SOURCE_DIR}/game)
|
|
set(SERVER_SRC_DIR ${SOURCE_DIR}/server)
|
|
set(CLIENT_SRC_DIR ${SOURCE_DIR}/client)
|
|
|
|
# Operating system
|
|
add_definitions(-DOSTYPE="${CMAKE_SYSTEM_NAME}")
|
|
|
|
# Architecture string
|
|
string(REGEX REPLACE "amd64" "x86_64" ARCH ${CMAKE_SYSTEM_PROCESSOR})
|
|
string(REGEX REPLACE "i.86" "i386" ARCH ${ARCH})
|
|
string(REGEX REPLACE "^arm.*" "arm" ARCH ${ARCH})
|
|
add_definitions(-DARCH="${ARCH}")
|
|
|
|
# Systemwide installation of game assets
|
|
if(${SYSTEMWIDE_SUPPORT})
|
|
add_definitions(-DSYSTEMWIDE)
|
|
endif()
|
|
|
|
# Required libraries to build the different components of the binaries. Find
|
|
# them and add the include/linker directories and flags (in case the package
|
|
# manager find it in a weird place)
|
|
find_package(SDL2)
|
|
if(${SDL2_FOUND})
|
|
add_definitions(-DSDL2)
|
|
list(APPEND yquake2IncludeDirectories "${SDL2_INCLUDE_DIR}/..")
|
|
list(APPEND yquake2LinkerFlags ${SDL2_LIBRARY})
|
|
else()
|
|
find_package(SDL REQUIRED)
|
|
add_definitions(-DWITH_CDA)
|
|
list(APPEND yquake2IncludeDirectories "${SDL_INCLUDE_DIR}/..")
|
|
list(APPEND yquake2LinkerFlags ${SDL_LIBRARY})
|
|
endif()
|
|
|
|
find_package(OpenGL REQUIRED)
|
|
list(APPEND yquake2IncludeDirectories ${OPENGL_INCLUDE_DIR})
|
|
list(APPEND yquake2LinkerFlags ${OPENGL_LIBRARIES})
|
|
|
|
if(${ZIP_SUPPORT})
|
|
find_package(ZLIB REQUIRED)
|
|
list(APPEND yquake2IncludeDirectories ${ZLIB_INCLUDE_DIRS})
|
|
list(APPEND yquake2LinkerFlags ${ZLIB_LIBRARIES})
|
|
add_definitions(-DZIP -DNOUNCRYPT)
|
|
endif()
|
|
|
|
if(${OGG_SUPPORT})
|
|
find_package(OggVorbis)
|
|
if(${OGGVORBIS_FOUND})
|
|
add_definitions(-DOGG)
|
|
list(APPEND yquake2IncludeDirectories ${OGGVORBIS_INCLUDE_DIR})
|
|
list(APPEND yquake2LinkerFlags ${OGG_LIBRARY} ${VORBIS_LIBRARY} ${VORBISFILE_LIBRARY})
|
|
endif()
|
|
endif()
|
|
|
|
if(${OPENAL_SUPPORT})
|
|
find_package(OpenAL)
|
|
|
|
# TODO: OS X is still missing here
|
|
if(${OPENAL_FOUND} AND NOT(${CMAKE_SYSTEM_NAME} MATCHES "Darwin"))
|
|
list(APPEND yquake2IncludeDirectories "${OPENAL_INCLUDE_DIR}")
|
|
list(APPEND yquake2LinkerFlags ${OPENAL_LIBRARY})
|
|
|
|
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
|
|
add_definitions(-DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER="openal32.dll")
|
|
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
|
|
add_definitions(-DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER="libopenal.dylib")
|
|
elseif((${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD") OR (${CMAKE_SYSTEM_NAME} MATCHES "OpenBSD"))
|
|
add_definitions(-DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER="libopenal.so")
|
|
else()
|
|
add_definitions(-DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER="libopenal.so.1")
|
|
endif()
|
|
endif()
|
|
endif()
|
|
|
|
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
|
|
list(APPEND yquake2LinkerFlags "-lm")
|
|
else()
|
|
list(APPEND yquake2LinkerFlags "-lm -rdynamic")
|
|
endif()
|
|
|
|
list(APPEND yquake2LinkerFlags ${CMAKE_DL_LIBS})
|
|
|
|
# With all of those libraries and user defined paths
|
|
# added, lets give them to the compiler and linker.
|
|
include_directories(${yquake2IncludeDirectories})
|
|
link_directories(${yquake2LinkerDirectories})
|
|
|
|
set(Backends-Generic-Source
|
|
${BACKENDS_SRC_DIR}/generic/misc.c
|
|
${BACKENDS_SRC_DIR}/generic/qal.c
|
|
${BACKENDS_SRC_DIR}/generic/qgl.c
|
|
${BACKENDS_SRC_DIR}/generic/vid.c
|
|
|
|
${BACKENDS_SRC_DIR}/sdl/cd.c
|
|
${BACKENDS_SRC_DIR}/sdl/input.c
|
|
${BACKENDS_SRC_DIR}/sdl/refresh.c
|
|
${BACKENDS_SRC_DIR}/sdl/sound.c
|
|
)
|
|
|
|
set(Backends-Generic-Header
|
|
${BACKENDS_SRC_DIR}/generic/header/input.h
|
|
${BACKENDS_SRC_DIR}/generic/header/qal.h
|
|
${BACKENDS_SRC_DIR}/generic/header/qgl.h
|
|
)
|
|
|
|
set(Backends-Unix-Source
|
|
${BACKENDS_SRC_DIR}/generic/misc.c
|
|
${BACKENDS_SRC_DIR}/unix/main.c
|
|
${BACKENDS_SRC_DIR}/unix/network.c
|
|
${BACKENDS_SRC_DIR}/unix/signalhandler.c
|
|
${BACKENDS_SRC_DIR}/unix/system.c
|
|
${BACKENDS_SRC_DIR}/unix/shared/hunk.c
|
|
)
|
|
|
|
set(Backends-Unix-Header
|
|
${BACKENDS_SRC_DIR}/unix/header/unix.h
|
|
)
|
|
|
|
set(Backends-Windows-Source
|
|
${BACKENDS_SRC_DIR}/generic/misc.c
|
|
${BACKENDS_SRC_DIR}/windows/icon.rc
|
|
${BACKENDS_SRC_DIR}/windows/network.c
|
|
${BACKENDS_SRC_DIR}/windows/system.c
|
|
${BACKENDS_SRC_DIR}/windows/shared/mem.c
|
|
)
|
|
|
|
set(Backends-Windows-Header
|
|
${BACKENDS_SRC_DIR}/windows/header/resource.h
|
|
${BACKENDS_SRC_DIR}/windows/header/winquake.h
|
|
)
|
|
|
|
|
|
# Set the nessesary platform specific source
|
|
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
|
|
set(Platform-Specific-Source ${Backends-Windows-Source} ${Backends-Windows-Header})
|
|
else()
|
|
set(Platform-Specific-Source ${Backends-Unix-Source} ${Backends-Unix-Header})
|
|
endif()
|
|
|
|
set(Game-Source
|
|
${COMMON_SRC_DIR}/shared/flash.c
|
|
${COMMON_SRC_DIR}/shared/rand.c
|
|
${COMMON_SRC_DIR}/shared/shared.c
|
|
${GAME_SRC_DIR}/g_ai.c
|
|
${GAME_SRC_DIR}/g_chase.c
|
|
${GAME_SRC_DIR}/g_cmds.c
|
|
${GAME_SRC_DIR}/g_combat.c
|
|
${GAME_SRC_DIR}/g_func.c
|
|
${GAME_SRC_DIR}/g_items.c
|
|
${GAME_SRC_DIR}/g_main.c
|
|
${GAME_SRC_DIR}/g_misc.c
|
|
${GAME_SRC_DIR}/g_monster.c
|
|
${GAME_SRC_DIR}/g_phys.c
|
|
${GAME_SRC_DIR}/g_spawn.c
|
|
${GAME_SRC_DIR}/g_svcmds.c
|
|
${GAME_SRC_DIR}/g_target.c
|
|
${GAME_SRC_DIR}/g_trigger.c
|
|
${GAME_SRC_DIR}/g_turret.c
|
|
${GAME_SRC_DIR}/g_utils.c
|
|
${GAME_SRC_DIR}/g_weapon.c
|
|
${GAME_SRC_DIR}/monster/berserker/berserker.c
|
|
${GAME_SRC_DIR}/monster/boss2/boss2.c
|
|
${GAME_SRC_DIR}/monster/boss3/boss3.c
|
|
${GAME_SRC_DIR}/monster/boss3/boss31.c
|
|
${GAME_SRC_DIR}/monster/boss3/boss32.c
|
|
${GAME_SRC_DIR}/monster/brain/brain.c
|
|
${GAME_SRC_DIR}/monster/chick/chick.c
|
|
${GAME_SRC_DIR}/monster/flipper/flipper.c
|
|
${GAME_SRC_DIR}/monster/float/float.c
|
|
${GAME_SRC_DIR}/monster/flyer/flyer.c
|
|
${GAME_SRC_DIR}/monster/gladiator/gladiator.c
|
|
${GAME_SRC_DIR}/monster/gunner/gunner.c
|
|
${GAME_SRC_DIR}/monster/hover/hover.c
|
|
${GAME_SRC_DIR}/monster/infantry/infantry.c
|
|
${GAME_SRC_DIR}/monster/insane/insane.c
|
|
${GAME_SRC_DIR}/monster/medic/medic.c
|
|
${GAME_SRC_DIR}/monster/misc/move.c
|
|
${GAME_SRC_DIR}/monster/mutant/mutant.c
|
|
${GAME_SRC_DIR}/monster/parasite/parasite.c
|
|
${GAME_SRC_DIR}/monster/soldier/soldier.c
|
|
${GAME_SRC_DIR}/monster/supertank/supertank.c
|
|
${GAME_SRC_DIR}/monster/tank/tank.c
|
|
${GAME_SRC_DIR}/player/client.c
|
|
${GAME_SRC_DIR}/player/hud.c
|
|
${GAME_SRC_DIR}/player/trail.c
|
|
${GAME_SRC_DIR}/player/view.c
|
|
${GAME_SRC_DIR}/player/weapon.c
|
|
${GAME_SRC_DIR}/savegame/savegame.c
|
|
)
|
|
|
|
set(Game-Header
|
|
${GAME_SRC_DIR}/header/game.h
|
|
${GAME_SRC_DIR}/header/local.h
|
|
${GAME_SRC_DIR}/monster/berserker/berserker.h
|
|
${GAME_SRC_DIR}/monster/boss2/boss2.h
|
|
${GAME_SRC_DIR}/monster/boss3/boss31.h
|
|
${GAME_SRC_DIR}/monster/boss3/boss32.h
|
|
${GAME_SRC_DIR}/monster/brain/brain.h
|
|
${GAME_SRC_DIR}/monster/chick/chick.h
|
|
${GAME_SRC_DIR}/monster/flipper/flipper.h
|
|
${GAME_SRC_DIR}/monster/float/float.h
|
|
${GAME_SRC_DIR}/monster/flyer/flyer.h
|
|
${GAME_SRC_DIR}/monster/gladiator/gladiator.h
|
|
${GAME_SRC_DIR}/monster/gunner/gunner.h
|
|
${GAME_SRC_DIR}/monster/hover/hover.h
|
|
${GAME_SRC_DIR}/monster/infantry/infantry.h
|
|
${GAME_SRC_DIR}/monster/insane/insane.h
|
|
${GAME_SRC_DIR}/monster/medic/medic.h
|
|
${GAME_SRC_DIR}/monster/misc/player.h
|
|
${GAME_SRC_DIR}/monster/mutant/mutant.h
|
|
${GAME_SRC_DIR}/monster/parasite/parasite.h
|
|
${GAME_SRC_DIR}/monster/soldier/soldier.h
|
|
${GAME_SRC_DIR}/monster/supertank/supertank.h
|
|
${GAME_SRC_DIR}/monster/tank/tank.h
|
|
${GAME_SRC_DIR}/savegame/tables/clientfields.h
|
|
${GAME_SRC_DIR}/savegame/tables/fields.h
|
|
${GAME_SRC_DIR}/savegame/tables/gamefunc_decs.h
|
|
${GAME_SRC_DIR}/savegame/tables/gamefunc_list.h
|
|
${GAME_SRC_DIR}/savegame/tables/gamemmove_decs.h
|
|
${GAME_SRC_DIR}/savegame/tables/gamemmove_list.h
|
|
${GAME_SRC_DIR}/savegame/tables/levelfields.h
|
|
)
|
|
|
|
set(Client-Source
|
|
${CLIENT_SRC_DIR}/cl_cin.c
|
|
${CLIENT_SRC_DIR}/cl_console.c
|
|
${CLIENT_SRC_DIR}/cl_download.c
|
|
${CLIENT_SRC_DIR}/cl_effects.c
|
|
${CLIENT_SRC_DIR}/cl_entities.c
|
|
${CLIENT_SRC_DIR}/cl_input.c
|
|
${CLIENT_SRC_DIR}/cl_inventory.c
|
|
${CLIENT_SRC_DIR}/cl_keyboard.c
|
|
${CLIENT_SRC_DIR}/cl_lights.c
|
|
${CLIENT_SRC_DIR}/cl_main.c
|
|
${CLIENT_SRC_DIR}/cl_network.c
|
|
${CLIENT_SRC_DIR}/cl_parse.c
|
|
${CLIENT_SRC_DIR}/cl_particles.c
|
|
${CLIENT_SRC_DIR}/cl_prediction.c
|
|
${CLIENT_SRC_DIR}/cl_screen.c
|
|
${CLIENT_SRC_DIR}/cl_tempentities.c
|
|
${CLIENT_SRC_DIR}/cl_view.c
|
|
${CLIENT_SRC_DIR}/refresh/r_draw.c
|
|
${CLIENT_SRC_DIR}/refresh/r_image.c
|
|
${CLIENT_SRC_DIR}/refresh/r_light.c
|
|
${CLIENT_SRC_DIR}/refresh/r_lightmap.c
|
|
${CLIENT_SRC_DIR}/refresh/r_main.c
|
|
${CLIENT_SRC_DIR}/refresh/r_mesh.c
|
|
${CLIENT_SRC_DIR}/refresh/r_misc.c
|
|
${CLIENT_SRC_DIR}/refresh/r_model.c
|
|
${CLIENT_SRC_DIR}/refresh/r_scrap.c
|
|
${CLIENT_SRC_DIR}/refresh/r_surf.c
|
|
${CLIENT_SRC_DIR}/refresh/r_warp.c
|
|
${CLIENT_SRC_DIR}/refresh/files/md2.c
|
|
${CLIENT_SRC_DIR}/refresh/files/pcx.c
|
|
${CLIENT_SRC_DIR}/refresh/files/sp2.c
|
|
${CLIENT_SRC_DIR}/refresh/files/stb.c
|
|
${CLIENT_SRC_DIR}/refresh/files/wal.c
|
|
${CLIENT_SRC_DIR}/menu/menu.c
|
|
${CLIENT_SRC_DIR}/menu/qmenu.c
|
|
${CLIENT_SRC_DIR}/menu/videomenu.c
|
|
${CLIENT_SRC_DIR}/sound/ogg.c
|
|
${CLIENT_SRC_DIR}/sound/openal.c
|
|
${CLIENT_SRC_DIR}/sound/sound.c
|
|
${CLIENT_SRC_DIR}/sound/wave.c
|
|
${COMMON_SRC_DIR}/argproc.c
|
|
${COMMON_SRC_DIR}/clientserver.c
|
|
${COMMON_SRC_DIR}/collision.c
|
|
${COMMON_SRC_DIR}/crc.c
|
|
${COMMON_SRC_DIR}/cmdparser.c
|
|
${COMMON_SRC_DIR}/cvar.c
|
|
${COMMON_SRC_DIR}/filesystem.c
|
|
${COMMON_SRC_DIR}/glob.c
|
|
${COMMON_SRC_DIR}/md4.c
|
|
${COMMON_SRC_DIR}/movemsg.c
|
|
${COMMON_SRC_DIR}/misc.c
|
|
${COMMON_SRC_DIR}/netchan.c
|
|
${COMMON_SRC_DIR}/pmove.c
|
|
${COMMON_SRC_DIR}/szone.c
|
|
${COMMON_SRC_DIR}/zone.c
|
|
${COMMON_SRC_DIR}/shared/flash.c
|
|
${COMMON_SRC_DIR}/shared/rand.c
|
|
${COMMON_SRC_DIR}/shared/shared.c
|
|
${COMMON_SRC_DIR}/unzip/ioapi.c
|
|
${COMMON_SRC_DIR}/unzip/unzip.c
|
|
${SERVER_SRC_DIR}/sv_cmd.c
|
|
${SERVER_SRC_DIR}/sv_conless.c
|
|
${SERVER_SRC_DIR}/sv_entities.c
|
|
${SERVER_SRC_DIR}/sv_game.c
|
|
${SERVER_SRC_DIR}/sv_init.c
|
|
${SERVER_SRC_DIR}/sv_main.c
|
|
${SERVER_SRC_DIR}/sv_save.c
|
|
${SERVER_SRC_DIR}/sv_send.c
|
|
${SERVER_SRC_DIR}/sv_user.c
|
|
${SERVER_SRC_DIR}/sv_world.c
|
|
)
|
|
|
|
set(Client-Header
|
|
${CLIENT_SRC_DIR}/header/client.h
|
|
${CLIENT_SRC_DIR}/header/console.h
|
|
${CLIENT_SRC_DIR}/header/keyboard.h
|
|
${CLIENT_SRC_DIR}/header/ref.h
|
|
${CLIENT_SRC_DIR}/header/screen.h
|
|
${CLIENT_SRC_DIR}/header/vid.h
|
|
${CLIENT_SRC_DIR}/menu/header/qmenu.h
|
|
${CLIENT_SRC_DIR}/refresh/constants/anorms.h
|
|
${CLIENT_SRC_DIR}/refresh/constants/anormtab.h
|
|
${CLIENT_SRC_DIR}/refresh/constants/warpsin.h
|
|
${CLIENT_SRC_DIR}/refresh/files/stb_image.h
|
|
${CLIENT_SRC_DIR}/refresh/header/local.h
|
|
${CLIENT_SRC_DIR}/refresh/header/model.h
|
|
${CLIENT_SRC_DIR}/sound/header/cdaudio.h
|
|
${CLIENT_SRC_DIR}/sound/header/local.h
|
|
${CLIENT_SRC_DIR}/sound/header/sound.h
|
|
${CLIENT_SRC_DIR}/sound/header/vorbis.h
|
|
${COMMON_SRC_DIR}/header/common.h
|
|
${COMMON_SRC_DIR}/header/crc.h
|
|
${COMMON_SRC_DIR}/header/files.h
|
|
${COMMON_SRC_DIR}/header/glob.h
|
|
${COMMON_SRC_DIR}/header/shared.h
|
|
${COMMON_SRC_DIR}/header/zone.h
|
|
${COMMON_SRC_DIR}/unzip/ioapi.h
|
|
${COMMON_SRC_DIR}/unzip/unzip.h
|
|
${SERVER_SRC_DIR}/header/server.h
|
|
)
|
|
|
|
set(Server-Source
|
|
${COMMON_SRC_DIR}/argproc.c
|
|
${COMMON_SRC_DIR}/clientserver.c
|
|
${COMMON_SRC_DIR}/collision.c
|
|
${COMMON_SRC_DIR}/crc.c
|
|
${COMMON_SRC_DIR}/cmdparser.c
|
|
${COMMON_SRC_DIR}/cvar.c
|
|
${COMMON_SRC_DIR}/filesystem.c
|
|
${COMMON_SRC_DIR}/glob.c
|
|
${COMMON_SRC_DIR}/md4.c
|
|
${COMMON_SRC_DIR}/misc.c
|
|
${COMMON_SRC_DIR}/movemsg.c
|
|
${COMMON_SRC_DIR}/netchan.c
|
|
${COMMON_SRC_DIR}/pmove.c
|
|
${COMMON_SRC_DIR}/szone.c
|
|
${COMMON_SRC_DIR}/zone.c
|
|
${COMMON_SRC_DIR}/shared/rand.c
|
|
${COMMON_SRC_DIR}/shared/shared.c
|
|
${COMMON_SRC_DIR}/unzip/ioapi.c
|
|
${COMMON_SRC_DIR}/unzip/unzip.c
|
|
${SERVER_SRC_DIR}/sv_cmd.c
|
|
${SERVER_SRC_DIR}/sv_conless.c
|
|
${SERVER_SRC_DIR}/sv_entities.c
|
|
${SERVER_SRC_DIR}/sv_game.c
|
|
${SERVER_SRC_DIR}/sv_init.c
|
|
${SERVER_SRC_DIR}/sv_main.c
|
|
${SERVER_SRC_DIR}/sv_save.c
|
|
${SERVER_SRC_DIR}/sv_send.c
|
|
${SERVER_SRC_DIR}/sv_user.c
|
|
${SERVER_SRC_DIR}/sv_world.c
|
|
)
|
|
|
|
set(Server-Header
|
|
${COMMON_SRC_DIR}/header/common.h
|
|
${COMMON_SRC_DIR}/header/crc.h
|
|
${COMMON_SRC_DIR}/header/files.h
|
|
${COMMON_SRC_DIR}/header/glob.h
|
|
${COMMON_SRC_DIR}/header/shared.h
|
|
${COMMON_SRC_DIR}/header/zone.h
|
|
${COMMON_SRC_DIR}/unzip/ioapi.h
|
|
${COMMON_SRC_DIR}/unzip/unzip.h
|
|
${SERVER_SRC_DIR}/header/server.h
|
|
)
|
|
|
|
# Build the game dynamic library
|
|
add_library(game MODULE ${Game-Source} ${Game-Header})
|
|
set_target_properties(game PROPERTIES
|
|
PREFIX ""
|
|
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release/baseq2
|
|
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release/baseq2
|
|
)
|
|
target_link_libraries(game ${yquake2LinkerFlags})
|
|
|
|
# Main Quake 2 executable
|
|
add_executable(quake2 ${Client-Source} ${Client-Header} ${Platform-Specific-Source} ${Backends-Generic-Source} ${Backends-Generic-Header})
|
|
set_target_properties(quake2 PROPERTIES
|
|
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
|
|
)
|
|
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
|
|
target_link_libraries(quake2 ${yquake2LinkerFlags} ws2_32 winmm)
|
|
else()
|
|
target_link_libraries(quake2 ${yquake2LinkerFlags})
|
|
endif()
|
|
|
|
# Quake 2 Dedicated Server
|
|
add_executable(q2ded ${Server-Source} ${Server-Header} ${Platform-Specific-Source})
|
|
set_target_properties(q2ded PROPERTIES
|
|
COMPILE_DEFINITIONS "DEDICATED_ONLY"
|
|
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
|
|
)
|
|
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
|
|
target_link_libraries(q2ded ${yquake2LinkerFlags} ws2_32 winmm)
|
|
else()
|
|
target_link_libraries(q2ded ${yquake2LinkerFlags})
|
|
endif()
|