mirror of
https://github.com/yquake2/yquake2remaster.git
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Switch from an arch whitelist to an "all archs are supported" approach.
The old whitelist was a leftover from the early days of YQ2. It should run on most / all architectures, as long SDL supports them. As suggested by smcv in issue #138 generate the OSTYPE and ARCH defines by the build system instead of hardcoding it. Savegame compatibility is provided by bumping the savegame version. Old savegames are compared against the old OSTYPE and ARCH defined, new ones against the new defines. This compatibility code should be removed somewhere in the distant future.
This commit is contained in:
parent
da6ad6953d
commit
5a384c79b1
8 changed files with 117 additions and 89 deletions
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@ -55,6 +55,15 @@ set(GAME_SRC_DIR ${SOURCE_DIR}/game)
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set(SERVER_SRC_DIR ${SOURCE_DIR}/server)
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set(CLIENT_SRC_DIR ${SOURCE_DIR}/client)
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# Operating system
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add_definitions(-DOSTYPE="${CMAKE_SYSTEM_NAME}")
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# Architecture string
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string(REGEX REPLACE "amd64" "x86_64" ARCH ${CMAKE_SYSTEM_PROCESSOR})
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string(REGEX REPLACE "i.86" "i386" ARCH ${ARCH})
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string(REGEX REPLACE "^arm.*" "arm" ARCH ${ARCH})
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add_definitions(-DARCH="${ARCH}")
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# Systemwide installation of game assets
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if(${SYSTEMWIDE_SUPPORT})
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add_definitions(-DSYSTEMWIDE)
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26
Makefile
26
Makefile
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@ -106,20 +106,16 @@ endif
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# Detect the architecture
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ifeq ($(OSTYPE), Windows)
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# At this time only i386 is supported on Windows
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# (amd64 works, but building an 64 bit executable
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# is not that easy. Especially SDL and OpenAL are
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# somewhat problematic)
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ARCH ?= i386
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ifdef PROCESSOR_ARCHITEW6432
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# 64 bit Windows
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ARCH := $(PROCESSOR_ARCHITEW6432)
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else
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# Some platforms call it "amd64" and some "x86_64"
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ARCH := $(shell uname -m | sed -e s/i.86/i386/ -e s/amd64/x86_64/)
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# 32 bit Windows
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ARCH := $(PROCESSOR_ARCHITECTURE)
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endif
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# Refuse all other platforms as a firewall against PEBKAC
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# (You'll need some #ifdef for your unsupported plattform!)
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ifeq ($(findstring $(ARCH), i386 x86_64 sparc64 ia64),)
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$(error arch $(ARCH) is currently not supported)
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else
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# Normalize some abiguous ARCH strings
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ARCH := $(shell uname -m | sed -e 's/i.86/i386/' -e 's/amd64/x86_64/' -e 's/^arm.*/arm/')
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endif
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# Disable CDA for SDL2
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@ -156,7 +152,6 @@ endif
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ifeq ($(OSTYPE), Darwin)
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CFLAGS := -O2 -fno-strict-aliasing -fomit-frame-pointer \
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-Wall -pipe -g -fwrapv
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#-isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.5.sdk
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CFLAGS += $(OSX_ARCH)
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else
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CFLAGS := -O2 -fno-strict-aliasing -fomit-frame-pointer \
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@ -165,6 +160,11 @@ endif
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# ----------
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# Defines the operating system and architecture
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CFLAGS += -DOSTYPE=\"$(OSTYPE)\" -DARCH=\"$(ARCH)\"
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# ----------
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# Systemwide installation
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ifeq ($(WITH_SYSTEMWIDE),yes)
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CFLAGS += -DSYSTEMWIDE
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@ -110,8 +110,8 @@ main(int argc, char **argv)
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#endif
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#endif
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printf("Platform: %s\n", BUILDSTRING);
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printf("Architecture: %s\n", CPUSTRING);
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printf("Platform: %s\n", OSTYPE);
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printf("Architecture: %s\n", ARCH);
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/* Seed PRNG */
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randk_seed();
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@ -49,8 +49,8 @@ printBacktrace(int sig)
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printf("Product: Yamagi Quake II\n");
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printf("Version: %s\n", YQ2VERSION);
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printf("Plattform: %s\n", BUILDSTRING);
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printf("Architecture: %s\n", CPUSTRING);
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printf("Plattform: %s\n", OSTYPE);
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printf("Architecture: %s\n", ARCH);
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printf("Compiler: %s\n", __VERSION__);
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printf("Signal: %i\n", sig);
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printf("\nBacktrace:\n");
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@ -70,8 +70,8 @@ printBacktrace(int sig)
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{
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printf("Product: Yamagi Quake II\n");
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printf("Version: %s\n", YQ2VERSION);
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printf("Plattform: %s\n", BUILDSTRING);
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printf("Architecture: %s\n", CPUSTRING);
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printf("Plattform: %s\n", OSTYPE);
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printf("Architecture: %s\n", ARCH);
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printf("Compiler: %s\n", __VERSION__);
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printf("Signal: %i\n", sig);
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printf("\nBacktrace:\n");
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@ -739,8 +739,8 @@ WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
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#endif
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#endif
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printf("Platform: %s\n", BUILDSTRING);
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printf("Architecture: %s\n", CPUSTRING);
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printf("Platform: %s\n", OSTYPE);
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printf("Architecture: %s\n", ARCH);
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/* Seed PRNG */
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randk_seed();
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@ -34,33 +34,14 @@
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/* Should have 4 characters. */
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#define YQ2VERSION "5.34pre"
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#define BASEDIRNAME "baseq2"
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#if defined __linux__
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#define BUILDSTRING "Linux"
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#elif defined __FreeBSD__
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#define BUILDSTRING "FreeBSD"
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#elif defined __OpenBSD__
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#define BUILDSTRING "OpenBSD"
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#elif defined _WIN32
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#define BUILDSTRING "Windows"
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#elif defined __APPLE__
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#define BUILDSTRING "MacOS X"
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#else
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#define BUILDSTRING "Unknown"
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#ifndef OSTYPE
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#error OSTYPE should be defined by the build system
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#endif
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#ifdef __i386__
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#define CPUSTRING "i386"
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#elif defined __x86_64__
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#define CPUSTRING "amd64"
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#elif defined __sparc__
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#define CPUSTRING "sparc64"
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#elif defined __ia64__
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#define CPUSTRING "ia64"
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#else
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#define CPUSTRING "Unknown"
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#ifndef ARCH
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#error ARCH should be defined by the build system
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#endif
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#ifdef _WIN32
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@ -79,7 +60,6 @@
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#define LIBGL "libGL.so.1"
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#endif
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/* ================================================================== */
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typedef struct sizebuf_s
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@ -767,7 +747,7 @@ extern vec3_t bytedirs[NUMVERTEXNORMALS];
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/* this is in the client code, but can be used for debugging from server */
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void SCR_DebugGraph(float value, int color);
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/* NON-PORTABLE SYSTEM SERVICES */
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/* NON-PORTABLE OSTYPE SERVICES */
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void Sys_Init(void);
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void Sys_UnloadGame(void);
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@ -241,7 +241,7 @@ Qcommon_Init(int argc, char **argv)
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dedicated = Cvar_Get("dedicated", "0", CVAR_NOSET);
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#endif
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s = va("%s %s %s %s", YQ2VERSION, CPUSTRING, __DATE__, BUILDSTRING);
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s = va("%s %s %s %s", YQ2VERSION, ARCH, __DATE__, OSTYPE);
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Cvar_Get("version", s, CVAR_SERVERINFO | CVAR_NOSET);
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if (dedicated->value)
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@ -67,47 +67,53 @@
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#include "../header/local.h"
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/*
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* When ever the savegame version
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* is changed, q2 will refuse to
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* load older savegames. This
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* should be bumped if the files
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* in tables/ are changed, otherwise
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* strange things may happen.
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* When ever the savegame version is changed, q2 will refuse to
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* load older savegames. This should be bumped if the files
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* in tables/ are changed, otherwise strange things may happen.
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*/
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#define SAVEGAMEVER "YQ2-1"
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#define SAVEGAMEVER "YQ2-2"
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/*
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* This macros are used to
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* prohibit loading of savegames
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* created on other systems or
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* architectures. This will
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* crash q2 in spectacular
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* ways
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* This macros are used to prohibit loading of savegames
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* created on other systems or architectures. This will
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* crash q2 in spectacular ways
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*/
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#ifndef OSTYPE
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#error OSTYPE should be defined by the build system
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#endif
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#ifndef ARCH
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#error ARCH should be defined by the build system
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#endif
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/*
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* Older operating systen and architecture detection
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* macros, implemented by savegame version YQ2-1.
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*/
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#if defined(__APPLE__)
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#define OS "MacOS X"
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#define OSTYPE_1 "MacOS X"
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#elif defined(__FreeBSD__)
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#define OS "FreeBSD"
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#define OSTYPE_1 "FreeBSD"
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#elif defined(__OpenBSD__)
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#define OS "OpenBSD"
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#define OSTYPE_1 "OpenBSD"
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#elif defined(__linux__)
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#define OS "Linux"
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#define OSTYPE_1 "Linux"
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#elif defined(_WIN32)
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#define OS "Windows"
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#define OSTYPE_1 "Windows"
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#else
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#define OS "Unknown"
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#define OSTYPE_1 "Unknown"
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#endif
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#if defined(__i386__)
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#define ARCH "i386"
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#define ARCH_1 "i386"
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#elif defined(__x86_64__)
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#define ARCH "amd64"
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#define ARCH_1 "amd64"
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#elif defined(__sparc__)
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#define ARCH "sparc64"
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#define ARCH_1 "sparc64"
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#elif defined(__ia64__)
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#define ARCH "ia64"
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#define ARCH_1 "ia64"
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#else
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#define ARCH "unknown"
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#define ARCH_1 "unknown"
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#endif
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/*
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@ -777,7 +783,7 @@ WriteGame(const char *filename, qboolean autosave)
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Q_strlcpy(str_ver, SAVEGAMEVER, sizeof(str_ver));
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Q_strlcpy(str_game, GAMEVERSION, sizeof(str_game));
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Q_strlcpy(str_os, OS, sizeof(str_os));
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Q_strlcpy(str_os, OSTYPE, sizeof(str_os));
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Q_strlcpy(str_arch, ARCH, sizeof(str_arch));
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fwrite(str_ver, sizeof(str_ver), 1, f);
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@ -827,27 +833,60 @@ ReadGame(const char *filename)
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fread(str_os, sizeof(str_os), 1, f);
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fread(str_arch, sizeof(str_arch), 1, f);
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if (strcmp(str_ver, SAVEGAMEVER))
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if (!strcmp(str_ver, SAVEGAMEVER))
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{
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if (strcmp(str_game, GAMEVERSION))
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{
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fclose(f);
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gi.error("Savegame from an other game.so.\n");
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}
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else if (strcmp(str_os, OSTYPE))
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{
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fclose(f);
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gi.error("Savegame from an other os.\n");
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}
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else if (strcmp(str_arch, ARCH))
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{
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fclose(f);
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gi.error("Savegame from an other architecure.\n");
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}
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}
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else if (!strcmp(str_ver, "YQ2-1"))
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{
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if (strcmp(str_game, GAMEVERSION))
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{
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fclose(f);
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gi.error("Savegame from an other game.so.\n");
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}
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else if (strcmp(str_os, OSTYPE_1))
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{
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fclose(f);
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gi.error("Savegame from an other os.\n");
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}
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if (!strcmp(str_os, "Windows"))
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{
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/* Windows was forced to i386 */
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if (strcmp(str_arch, "i386"))
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{
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fclose(f);
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gi.error("Savegame from an other architecure.\n");
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}
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}
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else
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{
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if (strcmp(str_arch, ARCH_1))
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{
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fclose(f);
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gi.error("Savegame from an other architecure.\n");
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}
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}
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}
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else
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{
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fclose(f);
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gi.error("Savegame from an incompatible version.\n");
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}
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else if (strcmp(str_game, GAMEVERSION))
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{
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fclose(f);
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gi.error("Savegame from an other game.so.\n");
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}
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else if (strcmp(str_os, OS))
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{
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fclose(f);
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gi.error("Savegame from an other os.\n");
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}
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else if (strcmp(str_arch, ARCH))
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{
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fclose(f);
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gi.error("Savegame from an other architecure.\n");
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}
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g_edicts = gi.TagMalloc(game.maxentities * sizeof(g_edicts[0]), TAG_GAME);
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globals.edicts = g_edicts;
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