..
header
Rename cl_stereo* cvars to gl_stereo*.
2016-04-07 17:01:09 +02:00
menu
Menu: Some alignment fixes for scaled menus
2015-12-13 11:48:02 +01:00
refresh
Use software gamma for OSX, fix #134
2016-05-28 16:04:07 +02:00
sound
Fix volume of looped sounds in OpenAL backend, fixes #111
2015-11-02 01:48:52 +01:00
cl_cin.c
Do not display baseq2 savegames in mods / addons
2015-10-25 16:44:22 +01:00
cl_console.c
Console: Adjust line length based on scale
2015-12-19 20:36:25 +01:00
cl_download.c
It's 'filename', not 'name'.
2015-10-28 07:31:06 +01:00
cl_effects.c
Force OpenGL path for light primitives
2014-02-12 19:39:23 +01:00
cl_entities.c
unncecessary newlines
2016-04-04 22:41:27 +03:00
cl_input.c
Solve some layer violations
2015-01-18 09:31:37 +01:00
cl_inventory.c
screen: auto-scale the HUD when gl_hudscale < 0.
2014-05-06 19:45:11 +02:00
cl_keyboard.c
Fix fix for not sending Char_Event to console when not opened
2016-01-30 18:43:32 +01:00
cl_lights.c
Force OpenGL path for light primitives
2014-02-12 19:39:23 +01:00
cl_main.c
Rename cl_stereo* cvars to gl_stereo*.
2016-04-07 17:01:09 +02:00
cl_network.c
Fix several printf in the client.
2015-08-24 17:52:57 +02:00
cl_parse.c
Fix several potential security vulnerabilties
2015-08-24 17:58:19 +02:00
cl_particles.c
Reformat the client
2012-07-22 15:34:45 +02:00
cl_prediction.c
Reformat the client
2012-07-22 15:34:45 +02:00
cl_screen.c
Rename cl_stereo* cvars to gl_stereo*.
2016-04-07 17:01:09 +02:00
cl_tempentities.c
Refresh API refactoring
2013-06-15 10:27:30 +02:00
cl_view.c
Rename cl_stereo* cvars to gl_stereo*.
2016-04-07 17:01:09 +02:00