mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-10 07:12:07 +00:00
237 lines
9.9 KiB
Markdown
237 lines
9.9 KiB
Markdown
# Yamagi Quake II Remaster
|
||
|
||
This is an experimental fork of Yamagi Quake II with ongoing work to add
|
||
support for Quake II Enhanced aka Q2 Remaster(ed). This enhanced version
|
||
has a lot non trivial changes, adding support isn't easy and takes time.
|
||
Feel free to try this code but you mileage may vary.
|
||
|
||
Have a look at the yquake2 repository for the "normal" Yamagi Quake II:
|
||
<https://github.com/yquake2/yquake2>
|
||
|
||
Alpha windows 64 bit [binaries](https://github.com/yquake2/yquake2remaster/releases).
|
||
Saves format is unstabled and could change between alpha releases.
|
||
|
||
State:
|
||
|
||
* GL1/GLES3/GL3/GL4/VK:
|
||
* base1: no known issues,
|
||
* base2: no known issues,
|
||
* q64/outpost: broken level change,
|
||
* mguhub: sometimes broken logic for surface fall in next maps.
|
||
* SOFT:
|
||
* base1: broken wall light and wall glitch,
|
||
* base2: broken wall light and wall glitch,
|
||
* q64/outpost: broken level change, scale textures unsupported,
|
||
* mguhub: broken wall light, sometimes broken logic for surface fall
|
||
in next maps.
|
||
|
||
Monsters:
|
||
|
||
* incorrect dead animation for Arachnid,
|
||
* broken fire effect for Guardian.
|
||
|
||
Models support:
|
||
|
||
| Format | Original Game | Frame vertex | Meshes | Comments |
|
||
| ------ | --------------- | ------------ | -------- | --------------------------------------- |
|
||
| mdl | Quake 1 | 8 bit | Single | Unsupported grouped textures |
|
||
| md2 | Quake 2 | 8 bit | Single | |
|
||
| mda | Anachronox | Part of md2 | Single | No tagged surfaces |
|
||
| md2 | Anachronox | 8/10/16 bit | Single | No tagged surfaces, unchecked with game |
|
||
| mdx | Kingpin | 8 bit | Multiple | No sfx support, unchecked with game |
|
||
| fm | Heretic 2 | 8 bit | Multiple | |
|
||
| def | SiN | Part of sam | Multiple | Unchecked with game |
|
||
| dkm | Daikatana DKM1 | 8 bit | Multiple | Unchecked with game |
|
||
| dkm | Daikatana DKM2 | 10 bit | Multiple | Unchecked with game |
|
||
| md3 | Quake 3 | 16 bit | Multiple | No tags support |
|
||
| mdr | EliteForce | float | Multiple | No tags support. Uses first LOD only |
|
||
| md5 | Doom 3/Quake 4 | float | Multiple | Requires md2 for skins |
|
||
| sbm | SiN | Part of sam | Multiple | Unchecked with game |
|
||
| sam | SiN | 8 bit | Multiple | Unchecked with game |
|
||
|
||
All models support only single texture for all meshes and frames limit based on game protocol.
|
||
|
||
Texture support:
|
||
|
||
| Format | Original Game | Comments |
|
||
| ------ | -------------- | -------- |
|
||
| wal | Quake 2 | 8 bit |
|
||
| wal | Daikatana | 8 bit |
|
||
| swl | SiN | 8 bit |
|
||
| m8 | Heretic 2 | 8 bit |
|
||
| m32 | Heretic 2 | 24 bit |
|
||
| pcx | Quake2 | 24 bit |
|
||
| tga | Quake2 | 24 bit |
|
||
| png | retexturing | 24 bit |
|
||
| jpg | retexturing | 24 bit |
|
||
| bmp | Daikatana | 24 bit |
|
||
|
||
Maps support:
|
||
|
||
| Format | Version | Game |
|
||
| ------ | ------- | ------------------------------------------ |
|
||
| IBSP | 39 | Quake 2 / Anachronox / Kingpin / Heretic 2 |
|
||
| IBSP | 41 | Daikatana / SIN |
|
||
| RBSP | 1 | SIN |
|
||
| QBSP | 39 | Quake 2 ReRelease |
|
||
| BSPX | 39 | Quake 2 ReRelease (Extension to IBSP) |
|
||
|
||
Note:
|
||
|
||
* Non Quake 2 maps are limmited mostly view only, and could have issues
|
||
with tranparency or some animations flags and properties.
|
||
* If you like support some other maps type, create pull request for Mod_Load2QBSP
|
||
function and provide a link to demo maps.
|
||
* Use `maptype 1` before load any Heretic 2 maps. Look to
|
||
[maptype_t](src/common/header/cmodel.h#L42) for more info.
|
||
|
||
Games:
|
||
|
||
* Quake 2:
|
||
* SDK: <https://github.com/id-Software/quake2-rerelease-dll>
|
||
* Tech info: <https://bethesda.net/en/article/6NIyBxapXOurTKtF4aPiF4/enhancing-quake-ii>
|
||
* Anachronox:
|
||
* SDK: <https://github.com/hogsy/chronon>
|
||
* SDK: <https://code.idtech.space/ion-storm/anachronox-sdk>
|
||
* Tech info: <https://anachrodox.talonbrave.info/>
|
||
* Kingpin:
|
||
* SDK: <https://github.com/QuakeTools/Kingpin-SDK-v1.21>
|
||
* SDK: <https://code.idtech.space/xatrix/kingpin-sdk>
|
||
* Tech info: <https://www.kingpin.info/>
|
||
* Daikatana:
|
||
* Info: <http://daikatananews.net/>
|
||
* Heretic 2:
|
||
* SDK: <https://www.quaddicted.com/files/idgames2/planetquake/hereticii/files/Ht2Toolkit_v1.06.exe>
|
||
* SDK: <https://code.idtech.space/raven/heretic2-sdk>
|
||
* Tech info: <http://h2vault.infinityfreeapp.com/index.html>
|
||
* SiN:
|
||
* Tools: [SiNview](https://web.archive.org/web/20001212060900/http://starbase.neosoft.com:80/~otaku/program.html)
|
||
* Tools: <https://www.moddb.com/games/sin/downloads/sin-modding-tools-and-other-stuff>
|
||
* SDK: <https://github.com/NightDive-Studio/sin-ex-game>
|
||
* SDK: <https://code.idtech.space/ritual/sin-sdk>
|
||
|
||
Goals:
|
||
|
||
* [x] BSPX DECOUPLEDLM light map support (base1),
|
||
* [x] QBSP map format support (mguhub),
|
||
* [x] Use ffmpeg for load any video,
|
||
* [x] RoQ and Theora cinematic videos support.
|
||
* [x] Cinematic videos support in smk, mpeg, ogv format,
|
||
* [x] Daikatana/Heretic 2 map partial format support,
|
||
* [x] md5 improve load speed,
|
||
* [x] support Anachronox .dat format,
|
||
* [x] suport Daikatana/SiN .pak/.sin format from pakextract,
|
||
* [x] Support flow/scale flags for Q64 maps,
|
||
* [x] Add debug progress loading code for maps,
|
||
* [x] MDR model format from Star Trek: Voyager – Elite Force,
|
||
* [ ] MDA entity format from Anachronox,
|
||
* [x] RGB particles support instead palette based one,
|
||
* [x] Get rid of VID_PaletteColor client internal api use,
|
||
* [x] Broken maps groups from base2 to next,
|
||
* [ ] Single player ReRelease support,
|
||
* [ ] Support effects and additional flags for ReRelease when possible.
|
||
* [ ] Use shared model cache in client code insted reimplemnet in each render,
|
||
* [x] Check load soft colormap as 24bit color from loaded image,
|
||
* [ ] Fix transparent textures in Daikatana/SiN maps,
|
||
* [ ] Use separete texture hi-color buffer for ui in soft render,
|
||
* [ ] Cleanup function declarations in game save code,
|
||
* [ ] Fix broken base3 with sorted fields names,
|
||
* [x] Use 3 bytes vertex normal,
|
||
* [ ] Support scalled textures for models and walls in soft render and fix
|
||
lighting with remastered maps,
|
||
* [ ] Modified ReRelease game code support with removed KEX only related code.
|
||
|
||
Not a goal:
|
||
|
||
* [ ] Multiplayer protocol support with KEX engine,
|
||
* [ ] Support KEX engine features (inventary, compass and so on),
|
||
* [ ] [KEX game library support](https://github.com/id-Software/quake2-rerelease-dll).
|
||
|
||
Code tested with such [maps](doc/100_tested_maps.md).
|
||
|
||
# Yamagi Quake II
|
||
|
||
Yamagi Quake II is an enhanced client for id Software's Quake II with
|
||
focus on offline and coop gameplay. Both the gameplay and the graphics
|
||
are unchanged, but many bugs in the last official release were fixed and
|
||
some nice to have features like widescreen support, reliable support for
|
||
high framerates, a modern sound backend based upon OpenAL, support for
|
||
modern game controllers and a modern OpenGL 3.2 renderer were added.
|
||
Unlike most other Quake II source ports Yamagi Quake II is fully 64-bit
|
||
clean. It works perfectly on modern processors and operating systems.
|
||
|
||
This code is built upon Icculus Quake II, which itself is based on Quake
|
||
II 3.21. Yamagi Quake II is released under the terms of the GPL version
|
||
2. See LICENSE for further information:
|
||
|
||
* [LICENSE](https://github.com/yquake2/yquake2/blob/master/LICENSE)
|
||
|
||
Officially supported operating systems are:
|
||
|
||
* FreeBSD
|
||
* Linux
|
||
* Windows
|
||
|
||
Beside theses Yamagi Quake II has community support for MacOS and most
|
||
other unixoid operating systems, including NetBSD, OpenBSD and Solaris.
|
||
|
||
|
||
## Addons and partner projects
|
||
|
||
This repository contains Yamagi Quake II itself. The official addons
|
||
have their own repositories:
|
||
|
||
* [The Reckoning](https://github.com/yquake2/xatrix)
|
||
* [Ground Zero](https://github.com/yquake2/rogue)
|
||
* [Three Waves Capture The Flag](https://github.com/yquake2/ctf)
|
||
|
||
Yamagi Quake II Remaster is a project providing optional support for the
|
||
assets of Quake II Remaster by Nightdive Studios and has a less
|
||
conservative approach in regards to new features. It also lives in it's
|
||
own repository:
|
||
|
||
* [Yamagi Quake II Remaster](https://github.com/yquake2/yquake2remaster)
|
||
|
||
|
||
## Development
|
||
|
||
Yamagi Quake II is a community driven project and lives from community
|
||
involvement. Please report bugs in our issue tracker:
|
||
|
||
* [Issue Tracker](https://github.com/yquake2/yquake2/issues)
|
||
|
||
We are always open to code contributions, no matter if they are small
|
||
bugfixes or bigger features. However, Yamagi Quake II is a conservative
|
||
project with big focus on stability and backward compatibility. We don't
|
||
accept breaking changes. When in doubt please open an issue and ask if a
|
||
contribution in welcome before putting too much work into it. Open a
|
||
pull request to submit code:
|
||
|
||
* [Pull Requests](https://github.com/yquake2/yquake2/pulls)
|
||
|
||
Also have a look at our contributors guide:
|
||
|
||
* [Contributors Guide](https://github.com/yquake2/yquake2/blob/master/doc/080_contributing.md)
|
||
|
||
|
||
## Documentation
|
||
|
||
Yamagi Quake II has rather extensive documentation covering all relevant
|
||
areas from installation and configuration to package building. Have a
|
||
look at the documentation index:
|
||
|
||
* [Documentation Index](https://github.com/yquake2/yquake2/blob/master/doc/010_index.md)
|
||
|
||
|
||
## Releases
|
||
|
||
Yamagi Quake II releases at an irregular schedule. The official releases
|
||
with source code tarballs and prebuild Windows binaries can be found at
|
||
the homepage:
|
||
|
||
* [Homepage](https://www.yamagi.org/quake2/)
|
||
|
||
Our CI builds **unsupported** Linux, MacOS and Windows binaries at every
|
||
commit. The artifacts can be found here:
|
||
|
||
* [Github Actions](https://github.com/yquake2/yquake2/actions)
|