mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-22 04:31:09 +00:00
363 lines
14 KiB
Markdown
363 lines
14 KiB
Markdown
# Installation
|
|
|
|
This guide shows how to install Yamagi Quake II from scratch. All fully
|
|
supported platforms, both the full and the demo version are covered.
|
|
|
|
|
|
## The Full Version
|
|
|
|
Over the years Quake II was distributed in a myriad of ways:
|
|
|
|
* As retail release on CD.
|
|
* As part of Quake IV.
|
|
* Through Steam.
|
|
* Through GOG.com.
|
|
* etc.
|
|
|
|
Yamagi Quake II is compatible with all of these versions. While some of
|
|
these versions come with all patches applied, it's highly recommended to
|
|
follow this guide step by step and to reapply the patch by hand. Not all
|
|
distributors patched the game correctly, leading to severe problems like
|
|
missing assets or even crashes.
|
|
|
|
|
|
### Game Data Setup
|
|
|
|
The easiest way to install Yamagi Quake II is to start with the patch.
|
|
Please note that the patch is **required** for all full versions of the
|
|
game. Without the patch the game will not work correctly!
|
|
|
|
1. Download the patch from our mirror or somewhere else. The MD5
|
|
checksum is `490557d4a90ff346a175d865a2bade87`:
|
|
https://deponie.yamagi.org/quake2/idstuff/q2-3.20-x86-full-ctf.exe
|
|
2. Extract the patch into an empty directory. The patch comes as a
|
|
self-extracting ZIP file. On Windows it can be extracted by double
|
|
clicking on it, on other systems an archiver or the *unzip* command
|
|
can be used.
|
|
|
|
Now remove the following files from the extracted patch. They're the
|
|
original executables, documentation and so on. They aren't needed for
|
|
Yamagi Quake II and just waste space:
|
|
|
|
* *3.20_Changes.txt*
|
|
* *quake2.exe*
|
|
* *ref_gl.dll*
|
|
* *ref_soft.dll*
|
|
* *baseq2/gamex86.dll*
|
|
* *ctf/ctf2.ico*
|
|
* *ctf/gamex86.dll*
|
|
* *ctf/readme.txt*
|
|
* *ctf/server.cfg*
|
|
* *xatrix/gamex86.dll*
|
|
* *rogue/gamex86.dll*
|
|
|
|
Copy the *pak0.pak* file and the *video/* subdirectory from the Quake
|
|
II distribution (CD, Steam or GOG download, etc) into the *baseq2/*
|
|
subdirectory of the extracted patch.
|
|
|
|
If the optional addons are available their gamedata must be copied too:
|
|
|
|
* For The Reckoning (also know as "xatrix") copy the *pak0.pak* and the
|
|
*video/* subdirectory from the addon distribution into the *xatrix/*
|
|
subdirectory.
|
|
* For Ground Zero (also known as "rogue") copy the *pak0.pak* and the
|
|
*video/* subdirectory from the addon distribution into the *rogue/*
|
|
subdirectory.
|
|
|
|
The MD5 checksums of the pakfiles are:
|
|
|
|
* *baseq2/pak0.pak*: `1ec55a724dc3109fd50dde71ab581d70`
|
|
* *baseq2/pak1.pak*: `42663ea709b7cd3eb9b634b36cfecb1a`
|
|
* *baseq2/pak2.pak*: `c8217cc5557b672a87fc210c2347d98d`
|
|
* *ctf/pak0.pak*: `1f6bd3d4c08f7ed8c037b12fcffd2eb5`
|
|
* *rogue/pak0.pak*: `5e2ecbe9287152a1e6e0d77b3f47dcb2`
|
|
* *xatrix/pak0.pak*: `f5e7b04f7d6b9530c59c5e1daa873b51`
|
|
|
|
|
|
### Music Extraction
|
|
|
|
The retail releases of Quake II and both addons contain up to 11 Audio
|
|
CD tracks as soundtrack. Since modern computers lack the ability for
|
|
direct CD playback, Yamagi Quake II reads the music from OGG/Vorbis
|
|
files.
|
|
|
|
Later Quake II releases, for example the one included with Quake IV and
|
|
the one available through Steam, lack the soundtrack. Nevertheless
|
|
Yamagi Quake II can play it if the files are copied into the directories
|
|
mentioned below.
|
|
|
|
Some digital distributed versions are special, they includes the
|
|
soundtrack as OGG/Vorbis files, but in a non standard format. Yamagi
|
|
Quake II can read this format for the GOG.com release. Other releases
|
|
may be supported in the future.
|
|
|
|
|
|
#### Using a Generic CD Extractor
|
|
|
|
1. Install a CD extractor (for example CDex) and set it to OGG/Vorbis
|
|
files. Quality factor 6 (192 kbit/s) is usually more than enough.
|
|
2. Put the Quake II CD into the CD drive and extract the files.
|
|
3. The files must be named after the corresponding CD track: CD track 02
|
|
becomes the file *02.ogg*, CD track 03 becomes the file *03.ogg* and
|
|
so on. On both the Quake II and the Addon CDs track 01 is the data
|
|
track and thus can't be ripped.
|
|
4. Put these files into the corresponding subdirectory:
|
|
* *baseq2/music* for Quake II.
|
|
* *xatrix/music* for The Reckoning.
|
|
* *rogue/music* for Ground Zero.
|
|
|
|
|
|
#### Using a Shell Script
|
|
|
|
An easy way to extract the music on unixoid platforms (BSD, Linux and
|
|
MacOS) is to use *stuff/cdripper.sh*, a simple shellscript. It needs
|
|
*cdparanoia* and *oggenc* (from the *vorbis-tools* package) installed.
|
|
Use the package manager (apt, dnf, homebrew, pacman, pkg, ...) to
|
|
install them. Just execute the script and copy the resulting *music/*
|
|
directory to:
|
|
* *baseq2/* for Quake II.
|
|
* *xatrix/* for The Reckoning.
|
|
* *rogue/* for Ground Zero.
|
|
|
|
|
|
#### The GOG.com Release
|
|
|
|
The Quake II distributed by GOG.com contains the soundtrack, it just
|
|
needs to be copied into the game data directory. The target directory is
|
|
just *music/*, next to *baseq2/*. **Not** inside *baseq2/*.
|
|
|
|
Unixoid systems are case sensitive. On them the files should be named
|
|
*TrackXX.ogg* with a capital T. Otherwise the game won't find them.
|
|
|
|
|
|
### Alternate Startup Configuration
|
|
|
|
Yamagi Quake II ships with an alternative startup config that overrides
|
|
some global settings to saner defaults. To use it copy *stuff/yq2.cfg*
|
|
into the *baseq2/* directory.
|
|
|
|
|
|
### Fixed Map Data Files
|
|
|
|
As an optional feature, Yamagi Quake II provides fixed map data files
|
|
(.ent files). These files provide a replacement entity list in order
|
|
to fix some map bugs that have been discovered by players over the
|
|
years.
|
|
|
|
These fixes include fixes for bad monster counts in some maps /
|
|
difficulty settings, fixing broken spawn chains that made it impossible
|
|
to spawn some monsters, removing DM-only items that spawn in unreachable
|
|
areas in single player /co-op, and so on. You can find detailed
|
|
changelogs for each map by opening the .ent files with a text editor and
|
|
reading the comment section at the top (lines starting with "//").
|
|
|
|
|
|
#### Download And Setup
|
|
|
|
1. Download the .ent files from the yquake2 repositories on GitHub.
|
|
* **baseq2**: yquake2/yquake2/stuff/mapfixes/baseq2/
|
|
* **juggernaut**: yquake2/yquake2/stuff/mapfixes/juggernaut/
|
|
* **xatrix**: yquake2/xatrix/stuff/mapfixes/
|
|
* **rogue**: yquake2/rogue/stuff/mapfixes/
|
|
* **zaero**: yquake2/zaero/stuff/mapfixes/
|
|
2. Once you have the .ent files you want, put them in the respective
|
|
*maps/* sub-folder. So *xatrix* .ent files should go into your local
|
|
*xatrix/maps/* folder (create this folder if it does not exist).
|
|
3. You will see a notification message in the console if an .ent file
|
|
was loaded. If you see this message, you know the map fixes are in
|
|
effect.
|
|
|
|
|
|
#### Reporting Map Bugs
|
|
|
|
If you know of any map bugs that are not addressed here, by all means
|
|
report them to us through our GitHub repositories.
|
|
|
|
|
|
### Monster Footstep Sounds
|
|
|
|
Yamagi Quake II has optional support for monster footstep sounds. These
|
|
require some custom audio files. Download the pak file with the sounds
|
|
from https://deponie.yamagi.org/quake2/assets/footsteps.pkz and copy
|
|
the file into the *baseq2/* directory.
|
|
|
|
The footstep sounds are included with the official Windows release.
|
|
|
|
|
|
## The Demo Version
|
|
|
|
A free demo version of Quake II is available and supported by Yamagi
|
|
Quake II. This demo contains the first few levels, but no videos and
|
|
no soundtrack.
|
|
|
|
|
|
### Game Data Setup
|
|
|
|
1. Download the demo from our mirror or somewhere else. Its MD5
|
|
checksum is `4d1cd4618e80a38db59304132ea0856c`:
|
|
https://deponie.yamagi.org/quake2/idstuff/q2-314-demo-x86.exe
|
|
2. Extract the downloaded file. It's a self-extract ZIP archive.
|
|
On Windows it can be extracted by double clicking on it, on
|
|
other system an archiver or the *unzip* command can be used.
|
|
3. Create a new directory and a subdirectory *baseq2/* in it.
|
|
4. Copy the *pak0.pak* and the *players/* subdirectory from the
|
|
extracted archive into the newly created *baseq2/* subdirectory.
|
|
|
|
The demo **must not** be patched! Patching the demo will break it!
|
|
|
|
The MD5 checksums of the pakfiles are:
|
|
|
|
* *baseq2/pak0.pak*: `27d77240466ec4f3253256832b54db8a`
|
|
|
|
|
|
## Download and Extract the Executables
|
|
|
|
How the Yamagi Quake II executables are installed depends on the
|
|
platform:
|
|
|
|
- For Windows a prebuild package with all Yamagi Quake II executables
|
|
and the required libraries is provided.
|
|
- Most Linux distributions and BSD systems provide Yamagi Quake II
|
|
packages. Theses packages may be outdated, see below for compiling
|
|
the executables.
|
|
|
|
**Please note:** The addons needs their own game library. The libraries
|
|
are included with the official Windows release. Linux distributions
|
|
often package them in a distinced package. If you want to compile from
|
|
source, have a look at the README files supplied with the addons.
|
|
|
|
|
|
### Windows
|
|
|
|
1. Get the latest release from https://www.yamagi.org/quake2
|
|
2. Extract it into the gamedata directory created above. *quake2.exe*
|
|
must be placed next to the *baseq2/* subdirectory.
|
|
|
|
On Windows the Yamagi Quake II installation is fully portable, the
|
|
installation directory can be moved the installation directory wherever
|
|
and whenever it's necessary. To update Yamagi Quake II just overwrite
|
|
the old files with the new ones.
|
|
|
|
There're two executables:
|
|
|
|
* *yquake2.exe*: This is main executable and should be preferred.
|
|
* *quake.exe*: This is just a wrapper to stay compatible with existing
|
|
setups. For technical reasons *quake.exe* may not start in foreground,
|
|
but in background!
|
|
|
|
If Windows Defender is activated, that's the default on Windows 8 and
|
|
Windows 10, it may complain that Yamagi Quake II is untrusted and should
|
|
not be started. That's because we're shipping unsigned binaries. You can
|
|
force Windows to start it anyways.
|
|
|
|
|
|
### Binary Package from Linux distributions or BSD systems
|
|
|
|
Most Linux distributions and BSD systems provide Yamagi Quake II
|
|
packages. Please refer to the documentation of the distribution or
|
|
system. The gamedata is searched at:
|
|
|
|
- A global directory specified by the package.
|
|
- The same directory as the quake2 executable.
|
|
- A directory given with the *-datadir /path/to/quake2_installation/*
|
|
commandline argument.
|
|
- In *$HOME/.yq2*
|
|
|
|
If you're a package maintainer, please look at our packaging guide at
|
|
the [Packaging Guide](070_packaging.md).
|
|
|
|
|
|
## Compiling from source
|
|
|
|
To compile Yamagi Quake II from source the following dependencies
|
|
(including development headers) are needed:
|
|
|
|
* *MinGW-w64* or *Visual Studio (2015 or newer)* for Windows or a
|
|
GCC compatible compiler like *gcc* or *clang* for other platforms.
|
|
* A LibGL implementation with system headers.
|
|
* An OpenAL implementation, *openal-soft* is highly recommended.
|
|
* libcurl.
|
|
* SDL 2.0.
|
|
|
|
|
|
### Prerequisites on Windows when using MinGW
|
|
|
|
To compile Yamagi Quake II under Windows, using a MinGW environment is
|
|
recommended. A preconfigured environment based upon MSYS2 with all necessary
|
|
dependencies and compatibles compilers can be found at:
|
|
https://deponie.yamagi.org/quake2/windows/buildenv/
|
|
|
|
The environment can be extracted anywhere. Either the 32 bit version can
|
|
be started through *C:\MSYS2\msys32.exe* or the 64 bit version through
|
|
*C:\MSYS2\msys64.exe*.
|
|
|
|
|
|
### Prerequisites on Unixoid Platforms
|
|
|
|
The build dependencies can be installed with:
|
|
|
|
* On Arch Linux based distributions: `pacman -S base-devel mesa openal
|
|
curl sdl2`
|
|
* On Debian based distributions: `apt install build-essential
|
|
libgl1-mesa-dev libsdl2-dev libopenal-dev libcurl4-openssl-dev`
|
|
* On FreeBSD: `pkg install gmake libGL sdl2 openal-soft curl`
|
|
* On NetBSD: `pkgin install gmake SDL2 openal-soft curl`
|
|
* On OpenBSD: `pkg_add gmake sdl2 openal curl`
|
|
* On Solaris/Illumos: `pkg install sdl2 openal curl`
|
|
* On Haiku: `pkgman libsdl2_devel openal_devel curl_devel`
|
|
* On MacOS the dependencies can be installed with Homebrew (from
|
|
https://brew.sh): `brew install sdl2 openal-soft`
|
|
|
|
Other distributions or platforms often have package named similar to the
|
|
Debian or FreeBSD packages.
|
|
|
|
|
|
### Compiling with GCC, Clang or MinGW
|
|
|
|
Download the latest release from https://www.yamagi.org/quake2 or clone
|
|
the source from https://github.com/yquake2/yquake2.git, change into the
|
|
*yquake2/* source directory and type *make* (Linux, MacOS, Haiku and Windows)
|
|
or *gmake* (FreeBSD, NetBSD, OpenBSD). Note on Solaris systems, *make*
|
|
or *gmake* can be used, the latter provides in addition parallel build.
|
|
After the build finished, copy everything from the *release/* directory
|
|
to the Yamagi Quake II installation directory.
|
|
|
|
If you want to generate the OpenGL ES 1.0 renderer, which may be the only
|
|
graphics API available on some SoCs (like Raspberry Pi 3 or older), type
|
|
*make with_gles1*.
|
|
|
|
For the addons download or clone their source, change into the source
|
|
directory and type *make* (Linux, MacOS and Windows) or *gmake*
|
|
(FreeBSD, NetBSD, OpenBSD). After the compilation finishes the *release/game.so*
|
|
is copied to the corresponding directory in the Quake II installation.
|
|
|
|
|
|
### Compiling on Windows with Visual Studio (2015 and newer)
|
|
|
|
To compile with Visual Studio, CMake is required.
|
|
We only support VS2015 and newer, though VS2019 version 16.8 or newer is recommended.
|
|
|
|
Furthermore you'll need **SDL2**, **openal-soft** and **libcurl** to link against.
|
|
The easiest way to get those dependencies is using the
|
|
[dhewm3-libs](https://github.com/dhewm/dhewm3-libs/) together with the
|
|
`YQUAKE2LIBS` CMake variable.
|
|
It might also be possible to manually install the dependencies or to use
|
|
[vcpkg](https://vcpkg.io) or similar to install them, but that's untested.
|
|
|
|
Create a build directory outside the yquake2 directory, open a terminal,
|
|
change to that directory and use CMake to generate a Visual Studio solution.
|
|
|
|
For Win32 (32bit x86) and VS2019 the commandline should look like:
|
|
`cmake -G "Visual Studio 16 2019" -A Win32 -DYQUAKE2LIBS="C:/dev/dhewm3-libs/i686-w64-mingw32" path/to/yquake2`
|
|
Of course you need to adjust `C:/dev/dhewm3-libs/` to the directory you
|
|
put the *dhewm3-libs* in, and `path/to/yquake2` to your Yamagi Quake II
|
|
source checkout (the directory the `CMakeLists.txt` is in).
|
|
|
|
For x64/Win64 (64bit x86) it should look like:
|
|
`cmake -G "Visual Studio 16 2019" -A x64 -DYQUAKE2LIBS="C:/dev/dhewm3-libs/x86_64-w64-mingw32" path/to/yquake2`
|
|
|
|
After successfully running this command, there should be a `yquake2.sln`
|
|
in your build directory, you can open it with Visual Studio to compile.
|
|
|
|
If you prefer using `cmake-gui`, you can specify the `YQUAKE2LIBS` with the
|
|
`Add Entry` option (Name: `YQUAKE2LIBS`, Type: `PATH`, Value: *see examples above*).
|