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This is necessary since non-base OpenGL functions can't be connected by calling the standard GetProcAddress() on Windows. To archive this the old qwglGetProcAdress() is renamed into GetProcAdressGL() and a new function pointer qwglGetProcAdress is introduced. On unixoid System it's NULL and on Windows connected to wglGetProcAddress(). If it's NULL the system wide function is called, if not the function Pointer is used. |
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