yquake2remaster/doc/050_commands.md
Denis Pauk cf110b5ea0 game: Add spawn on start point
It could be used for spawn weapon or opponnent for coop at spawn point.
2022-09-04 23:40:55 +03:00

1.9 KiB

Yamagi Quake II Commands

This list explains all commands added by Yamagi Quake II. All of the original clients (Vanilla Quake II) commands are still in place.

  • cycleweap : Cycles through the given weapons. Can be used to bind several weapons on one key. The list is provided as a list of weapon classnames separated by whitespaces. A weapon in the list is skipped if it is not a valid weapon classname, you do not own it in your inventory or you do not have enough ammo to use it. By quickly tapping the bound key, you can navigate the list faster.

  • prefweap : Similar to the previous command, this will select the first weapon available in the priority list given. Useful to set a "panic button". E.g. the following will select your best shotgun: prefweap weapon_supershotgun weapon_shotgun.

  • gamemode : Provides a convenient way to switch the game mode between coop, dm and sp without having to set three cvars the correct way. ? prints the current mode.

  • listentities : Lists the coordinates of all entities of a given class. Possible classes are ammo, items, keys, monsters and weapons. Multiple classes can be given, they're separated by whitespaces. The special class all lists the coordinates of all entities.

  • viewpos: Show player position.

  • teleport : Teleports the player to the given coordinates.

  • spawnentity classname x y z <angle_x angle_y angle_z> : Spawn new entity of classname at x y z coordinates.

  • spawnonstart classname: Spawn new entity of classname at start point.

  • listmaps: Lists available maps for the player to load. Maps from loaded pak files will be listed first followed by maps placed in the current game's maps folder.

  • vstr: Inserts the current value of a variable as command text.

  • playermodels: Lists available multiplayer models.