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To be able to test if the game is running portable all checks of the portable cvar must be done after Cvar_Init(). Instead of redirecting stdout and stderr as early as possible, delay the redirection right after Cvar_Init(). After this change the printf() in WinMain() aren't printed into stdout.txt, but I guess that it isn't a big problem. All interessting stuff like the search pathes is still there. Rename fs_portable to portable. It's no longer filesystem specific. |
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