Don't write stdout.txt and stderr.txt when portable.

To be able to test if the game is running portable all checks of the
portable cvar must be done after Cvar_Init(). Instead of redirecting
stdout and stderr as early as possible, delay the redirection right
after Cvar_Init(). After this change the printf() in WinMain() aren't
printed into stdout.txt, but I guess that it isn't a big problem. All
interessting stuff like the search pathes is still there.

Rename fs_portable to portable. It's no longer filesystem specific.
This commit is contained in:
Yamagi Burmeister 2017-03-13 16:24:26 +01:00
parent 3032698f95
commit 4d299e26d7
6 changed files with 22 additions and 14 deletions

View File

@ -550,3 +550,12 @@ Sys_FreeLibrary(void *handle)
}
}
/*
* Just a dummy. There's no need on unixoid systems to
* redirect stdout and stderr.
*/
void
Sys_RedirectStdout(void)
{
return;
}

View File

@ -652,7 +652,7 @@ Sys_RedirectStdout(void)
char path_stdout[MAX_OSPATH];
char path_stderr[MAX_OSPATH];
if (dedicated && dedicated->value)
if (portable->value)
{
return;
}
@ -708,11 +708,6 @@ WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
/* Make the current instance global */
global_hInstance = hInstance;
/* Redirect stdout and stderr into a file */
#ifndef DEDICATED_ONLY
Sys_RedirectStdout();
#endif
printf("Yamagi Quake II v%s\n", YQ2VERSION);
printf("=====================\n\n");

View File

@ -786,7 +786,7 @@ Key_WriteConsoleHistory()
int i;
char path[MAX_OSPATH];
if (fs_portable->value)
if (portable->value)
{
Com_sprintf(path, sizeof(path), "%sconsole_history.txt", Sys_GetBinaryDir());
}
@ -833,7 +833,7 @@ Key_ReadConsoleHistory()
char path[MAX_OSPATH];
if (fs_portable->value)
if (portable->value)
{
Com_sprintf(path, sizeof(path), "%sconsole_history.txt", Sys_GetBinaryDir());
}

View File

@ -131,7 +131,6 @@ cvar_t *fs_basedir;
cvar_t *fs_cddir;
cvar_t *fs_gamedirvar;
cvar_t *fs_debug;
cvar_t *fs_portable;
fsHandle_t *FS_GetFileByHandle(fileHandle_t f);
char *Sys_GetCurrentDirectory(void);
@ -943,7 +942,7 @@ FS_AddHomeAsGameDirectory(char *dir)
char gdir[MAX_OSPATH];
size_t len;
if (fs_portable->value)
if (portable->value)
{
return;
}
@ -1572,9 +1571,6 @@ FS_InitFilesystem(void)
/* Current directory. */
fs_homepath = Cvar_Get("homepath", Sys_GetCurrentDirectory(), CVAR_NOSET);
/* Be portable, don't add HOME to the search patch */
fs_portable = Cvar_Get("fs_portable", "0", 0);
/* Add baseq2 to search path. */
FS_AddGameDirectory(va("%s/" BASEDIRNAME, fs_basedir->string));
FS_AddBinaryDirAsGameDirectory(BASEDIRNAME);

View File

@ -726,7 +726,7 @@ extern cvar_t *modder;
extern cvar_t *dedicated;
extern cvar_t *host_speeds;
extern cvar_t *log_stats;
extern cvar_t *fs_portable;
extern cvar_t *portable;
extern FILE *log_stats_file;
@ -769,6 +769,7 @@ void Sys_Sleep(int msec);
void Sys_FreeLibrary(void *handle);
void *Sys_LoadLibrary(const char *path, const char *sym, void **handle);
void *Sys_GetProcAddress(void *handle, const char *sym);
void Sys_RedirectStdout(void);
/* CLIENT / SERVER SYSTEMS */

View File

@ -35,6 +35,8 @@ cvar_t *developer;
cvar_t *modder;
cvar_t *timescale;
cvar_t *fixedtime;
cvar_t *portable;
#ifndef DEDICATED_ONLY
cvar_t *showtrace;
#endif
@ -200,7 +202,12 @@ Qcommon_Init(int argc, char **argv)
Cmd_Init();
Cvar_Init();
/* Be portable, don't add HOME to the search path
* This is needed by Sys_RedirectStdout() on Windows*/
portable = Cvar_Get("portable", "0", 0);
#ifndef DEDICATED_ONLY
Sys_RedirectStdout();
Key_Init();
#endif