yquake2remaster/src/client/refresh
Daniel Gibson da6ad6953d Use software gamma for OSX, fix #134
Hardware gamma is broken, especially in fullscreen, and a Mac user told me
that setting HW/screen gamma on OSX is a bad idea anyway, because it resets
the monitor calibration.
The game /should/ look ok with vid_gamma 1 (if your display is configured
properly), but if you think it's too dark set it a bit higher and do
vid_restart.
2016-05-28 16:04:07 +02:00
..
constants Move refresher to client/refresh 2013-06-15 10:37:11 +02:00
files Fix compiler warning in stb_image.h 2015-11-05 19:51:22 +01:00
header added split view basic support 2016-04-01 16:22:28 +03:00
r_draw.c Draw: Also don't lerp crosshairs 2015-11-24 14:19:16 +01:00
r_image.c Use software gamma for OSX, fix #134 2016-05-28 16:04:07 +02:00
r_light.c Rename all qgl* functions top their OpenGL counterparts 2013-07-27 08:47:21 +02:00
r_lightmap.c Remove support for old SGI Opengl extensions 2013-07-27 08:47:28 +02:00
r_main.c Disable gl_ext_multitexturing by default. 2016-05-01 09:01:39 +02:00
r_mesh.c Make "no such (old)frame" warnings developer-only 2015-12-12 20:17:40 +01:00
r_misc.c R_Screenshot(): Write "yq2" image ID 2015-02-28 21:26:13 +01:00
r_model.c Move refresher to client/refresh 2013-06-15 10:37:11 +02:00
r_scrap.c Move refresher to client/refresh 2013-06-15 10:37:11 +02:00
r_surf.c Apply gl_overbrightbits to regular meshes. 2015-10-22 16:26:44 +10:00
r_warp.c Rename all qgl* functions top their OpenGL counterparts 2013-07-27 08:47:21 +02:00