yquake2remaster/src
Daniel Gibson 3873c76e12 Add r_2D_unfiltered CVar, improve r_nolerp_list handling
Setting r_2D_unfiltered to 1 (0 is default), 2D elements (GUI, menu,
console) are rendered without texture filtering in GL1 and GL3, while
everything else is still rendered with whatever is set in gl_texturemode

This setting (and now also gl_nolerp_list) is applied immediately,
so no vid_restart is needed.

refs #752
2021-10-30 20:42:43 +02:00
..
backends backends: Only enable ARM "RunFast" mode when targeting hardware FPU 2021-10-05 14:05:15 +01:00
client Add r_2D_unfiltered CVar, improve r_nolerp_list handling 2021-10-30 20:42:43 +02:00
common Support starting maps with '-' from commandline, fix #757 2021-10-30 17:04:18 +02:00
game Rename variable to conform to naming guidelines 2021-09-27 18:29:37 +02:00
server Fixed updated gunangles and gunoffset not always being sent to client 2021-10-14 02:06:52 +00:00
win-wrapper quake2.exe wrapper puts Q2 window in foreground 2019-05-08 03:04:12 +02:00