yquake2remaster/src/client
Yamagi Burmeister 1ed7762edd Implement custom modes in the software renderer.
This is mostly the same approach as in GL1. I'm not quite sure if the
software rasterizer can work with all aspects and the like but I wasn't
able to crash it by trying several random resultions.
2018-01-09 19:38:00 +01:00
..
header Rename gl_stereo* to gl1_stereo*. 2018-01-09 14:51:59 +01:00
menu Rename gl_swapinterval to r_vsync. 2018-01-09 15:01:06 +01:00
refresh Implement custom modes in the software renderer. 2018-01-09 19:38:00 +01:00
sound Rebase soft render from https://icculus.org/quake2/ 2017-12-11 23:33:19 +02:00
cl_cin.c Fix video background color if the gl1 or gl3 renderer is used. 2018-01-03 21:11:08 +01:00
cl_console.c Implement a much better / more accurate framecounter. 2017-09-06 18:36:51 +02:00
cl_download.c Make the client asynchronous, e.g. decouble net and refresh frames. 2016-08-04 17:36:42 +02:00
cl_effects.c When an invalid muzzle flash offset is send, just return. 2016-10-23 18:36:43 +02:00
cl_entities.c Remove disgusting and broken Developer_searchpath() function. 2017-08-04 09:20:44 +02:00
cl_input.c Make the client asynchronous, e.g. decouble net and refresh frames. 2016-08-04 17:36:42 +02:00
cl_inventory.c screen: auto-scale the HUD when gl_hudscale < 0. 2014-05-06 19:45:11 +02:00
cl_keyboard.c Add support for use back button as ESC, as example first button in SDL_GAMECONTROLLERCONFIG 2017-10-14 18:58:19 +03:00
cl_lights.c Make the client asynchronous, e.g. decouble net and refresh frames. 2016-08-04 17:36:42 +02:00
cl_main.c Rename gl_stereo* to gl1_stereo*. 2018-01-09 14:51:59 +01:00
cl_network.c Fix several printf in the client. 2015-08-24 17:52:57 +02:00
cl_parse.c Fix several potential security vulnerabilties 2015-08-24 17:58:19 +02:00
cl_particles.c Reformat the client 2012-07-22 15:34:45 +02:00
cl_prediction.c Don't cast the array itself but it's content. 2017-11-14 17:24:41 +00:00
cl_screen.c Rename gl_stereo* to gl1_stereo*. 2018-01-09 14:51:59 +01:00
cl_tempentities.c Fix drop in volume when shooting into a Brains power screen. 2017-11-30 08:26:39 +01:00
cl_view.c Rename gl_stereo* to gl1_stereo*. 2018-01-09 14:51:59 +01:00