..
header
Rename gl_stereo* to gl1_stereo*.
2018-01-09 14:51:59 +01:00
menu
Rename gl_swapinterval to r_vsync.
2018-01-09 15:01:06 +01:00
refresh
Implement custom modes in the software renderer.
2018-01-09 19:38:00 +01:00
sound
Rebase soft render from https://icculus.org/quake2/
2017-12-11 23:33:19 +02:00
cl_cin.c
Fix video background color if the gl1 or gl3 renderer is used.
2018-01-03 21:11:08 +01:00
cl_console.c
Implement a much better / more accurate framecounter.
2017-09-06 18:36:51 +02:00
cl_download.c
Make the client asynchronous, e.g. decouble net and refresh frames.
2016-08-04 17:36:42 +02:00
cl_effects.c
When an invalid muzzle flash offset is send, just return.
2016-10-23 18:36:43 +02:00
cl_entities.c
Remove disgusting and broken Developer_searchpath() function.
2017-08-04 09:20:44 +02:00
cl_input.c
Make the client asynchronous, e.g. decouble net and refresh frames.
2016-08-04 17:36:42 +02:00
cl_inventory.c
screen: auto-scale the HUD when gl_hudscale < 0.
2014-05-06 19:45:11 +02:00
cl_keyboard.c
Add support for use back button as ESC, as example first button in SDL_GAMECONTROLLERCONFIG
2017-10-14 18:58:19 +03:00
cl_lights.c
Make the client asynchronous, e.g. decouble net and refresh frames.
2016-08-04 17:36:42 +02:00
cl_main.c
Rename gl_stereo* to gl1_stereo*.
2018-01-09 14:51:59 +01:00
cl_network.c
Fix several printf in the client.
2015-08-24 17:52:57 +02:00
cl_parse.c
Fix several potential security vulnerabilties
2015-08-24 17:58:19 +02:00
cl_particles.c
Reformat the client
2012-07-22 15:34:45 +02:00
cl_prediction.c
Don't cast the array itself but it's content.
2017-11-14 17:24:41 +00:00
cl_screen.c
Rename gl_stereo* to gl1_stereo*.
2018-01-09 14:51:59 +01:00
cl_tempentities.c
Fix drop in volume when shooting into a Brains power screen.
2017-11-30 08:26:39 +01:00
cl_view.c
Rename gl_stereo* to gl1_stereo*.
2018-01-09 14:51:59 +01:00