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It could be used for spawn weapon or opponnent for coop at spawn point.
44 lines
1.9 KiB
Markdown
44 lines
1.9 KiB
Markdown
# Yamagi Quake II Commands
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This list explains all commands added by Yamagi Quake II. All of the
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original clients (Vanilla Quake II) commands are still in place.
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* **cycleweap <weapons>**: Cycles through the given weapons. Can be used
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to bind several weapons on one key. The list is provided as a list of
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weapon classnames separated by whitespaces. A weapon in the list is
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skipped if it is not a valid weapon classname, you do not own it in
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your inventory or you do not have enough ammo to use it.
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By quickly tapping the bound key, you can navigate the list faster.
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* **prefweap <weapons>**: Similar to the previous command, this will
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select the first weapon available in the priority list given. Useful
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to set a "panic button". E.g. the following will select your best
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shotgun: `prefweap weapon_supershotgun weapon_shotgun`.
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* **gamemode <mode>**: Provides a convenient way to switch the game mode
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between `coop`, `dm` and `sp` without having to set three cvars the
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correct way. `?` prints the current mode.
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* **listentities <class>**: Lists the coordinates of all entities of a
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given class. Possible classes are `ammo`, `items`, `keys`, `monsters`
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and `weapons`. Multiple classes can be given, they're separated by
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whitespaces. The special class `all` lists the coordinates of all
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entities.
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* **viewpos**: Show player position.
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* **teleport <x y z>**: Teleports the player to the given coordinates.
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* **spawnentity classname x y z <angle_x angle_y angle_z> <flags>**:
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Spawn new entity of `classname` at `x y z` coordinates.
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* **spawnonstart classname**: Spawn new entity of `classname` at start point.
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* **listmaps**: Lists available maps for the player to load. Maps from
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loaded pak files will be listed first followed by maps placed in
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the current game's maps folder.
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* **vstr**: Inserts the current value of a variable as command text.
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* **playermodels**: Lists available multiplayer models.
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