Since 1a913eb we're calling realpath() on every dir and bail out if the
real path isn't available. If the game is started the first time, the
configuration dir doesn't exist at the first realpath() call and the
game errors out. Always create the configuration dir when determining
it's path.
This didn't happen on Windows because the configuration dir was created
when opening stdout.txt right after we entered main().
TODO: Sys_Mkdir() should grow at leas a little bit error handling. We're
silently ending up in -portable mode if the configuration dir couldn't
created.
Working with canonical fullpathes everywhere makes debugging easier.
And it will be used in a later commit to make sure, that each path is
added only once.
Normally stdout and stderr are buffered. In case of a crash the last
lines aren't written to the stdout.txt, making post mortem debugging
difficult. Forcing both FDs to unbuffered mode ensures that everything
gets written. The performance impact is negliable.
Even tough it is a multi user os, due to BeOs heritage and being backwards
compatible with, the desktop runs as root, thus its dog get eaten after all...
This was introduced in 220f0a9 as fix. The submitter, @DanielGibson and
myself missunderstood the code:
* If net_interface is NULL (which in the current code can never happen),
an empty string (the user sets the `ip` cvar to an empty string) or
"localhost" (the default) we want to set `Host` to the unspecified
address. getaddrinfo() will return in6addr_any fot it and we'll bind
to any available address.
* "0.0.0.0" isn't the IPv4 any address, it's the unspecified address.
Thats correct and the code was working fine for IPv4. But at least
the submitter and me confused it with the any address (which is
0.0.0.0/0). So setting `Host` in the IPv6 to `::/128` (the lowest IPv6
address) or `::/0` (any IPv6) is wrong, it must be `::` (unspecified
IPv6 address)!
Have a look at RFC 3493 for the details.
I'm doing the change only for the Unix code path, not for Windows. For
some reason everything besides `::/128` or `::1` doesn't really work on
Windows and I don't know why. Even more scary is that changes to the
IPv6 case also break IPv4 sockets. Since the whole network.c for Windows
is confuse and rather hard to understand (there's still IPX support in
it) I'm leaving things as they are.
Until now CFGDIR was hardcoded to YamagiQ2 on Windows and .yq2 on
everything else. Sometimes it's desireable to have a separate dir
for some tasks, for example whentesting things that introduce new
cvars. Add -cfgdir to override CFGDIR.
GetSystemTimeAsFileTime() is okay as long as the game runs fullscreen.
For some reasons it's resolution degraded to ~16ms as soon as the game
runs widowed... Better use GetPerformanceCounter(), its more reliable
and the recommended API for timecounters.
The signal handler was always fishy since it modified the global process
state but worked on all common platforms. libcurl turns the process into
a multithreaded environment, thus breaking that fragile construction.
After the signal handler was called the global state is inconsistent and
there's a high chance of things going wrong. For example at the net curl
download or when setjmp() is called in Qcommon_Frame().
In src/backends/unix/network.c:
* line 181: Assignment of function parameter has no effect outside the function. Did you forget dereferencing it?
* line 276: The scope of the variable 'tmp' can be reduced.
* line 665: The scope of the variable 'mcast_addr' can be reduced.
* line 665: The scope of the variable 'mcast_port' can be reduced.
* line 666: The scope of the variable 'error' can be reduced.
* line 775: The scope of the variable 'i' can be reduced.
In src/backends/windows/network.c:
* line 186: Assignment of function parameter has no effect outside the function. Did you forget dereferencing it?
* line 287: The scope of the variable 'tmp' can be reduced.
* line 707: The scope of the variable 'mcast_addr' can be reduced.
* line 707: The scope of the variable 'mcast_port' can be reduced.
* line 1049: The scope of the variable 'err' can be reduced.
* line 1163: The scope of the variable 'i' can be reduced.
In src/client/menu/menu.c
arrayIndexOutOfBounds:
* line 1921: Array 'creditsIndex[256]' accessed at index 256, which is out of bounds.
variableScope:
* line 332: The scope of the variable 'item' can be reduced.
* line 533: The scope of the variable 'x' can be reduced.
* line 533: The scope of the variable 'y' can be reduced.
* line 838: The scope of the variable 'b' can be reduced.
* line 864: The scope of the variable 'b' can be reduced.
* line 1910: The scope of the variable 'n' can be reduced.
* line 2199: The scope of the variable 'str' can be reduced.
* line 2812: The scope of the variable 'length' can be reduced.
* line 2813: The scope of the variable 'i' can be reduced.
* line 3838: The scope of the variable 'c' can be reduced.
* line 4112: The scope of the variable 'scratch' can be reduced.
* line 4181: The scope of the variable 'i' can be reduced.
* line 4345: The scope of the variable 's' can be reduced.
In src/game/player/hud.c
arrayIndexOutOfBounds:
* line 132: Array itemlist[43] accessed at index 255 which is out of bounds.
Itemlist assigned only once, and has only 43 items, better ignore unexisted items.
variableScope:
* line 82: The scope of the variable 'n' can be reduced.
* line 217: The scope of the variable 'x' can be reduced.
* line 217: The scope of the variable 'y' can be reduced.
* line 218: The scope of the variable 'cl' can be reduced.
* line 583: The scope of the variable 'cl' can be reduced.
I guess that these calls were added since dlopen() might ignore the
global LD_LIBRARY_PATH if EUID != UID. In Yamagi Quake II this isn't
a problem because we're enforcing EUID == UID in main() and don't use
LD_LIBRARY_PATH anyways.
These calls broke the jack audio server and maybe some other programs.
The problem was debugged by @ScrelliCopter. This commit closes issue
#270.
* Take the cache line roundings into account when allocating a hunk.
* Use size_t were apropriate.
* remove some unnecessary and likely broken calls.
Another case of: "How could this ever work"?
@DanielGibson pointed out that _SC_PAGESIZE itself is too big,
_SC_PAGESIZE - 1 is correct. Also apply a small performance
optimization by querying _SC_PAGESIZE only once.
Until now the server just called remove() to delete the servers state
from the HDD. That was fine on Linux were UTF-8 is used but failed
silently on Windows in case that the working dir path had some Unicode
characters. Replace remove() by Sys_Remove(), on Linux it's just a
wrapper around remove() on Windows it does a UTF8->UTF-16 conversion
and calls _wremove(). This fixes issue 318.