svdijk
3e5ac1c15a
Draw: Also don't lerp crosshairs
2015-11-24 14:19:16 +01:00
svdijk
0880bef8c8
Draw: Handle "nolerp" of console characters through a cvar
2015-11-24 14:16:18 +01:00
Daniel Gibson
7ace8c9116
Implementing gl_hudscale cvar to scale the HUD
...
because it's so small in high resolutions and I'm an old man with bad
eyes.
2014-04-25 21:24:26 +02:00
Yamagi Burmeister
ad52c5c888
Rename all qgl* functions top their OpenGL counterparts
...
This removes the need to define the old qgl function names to the
official OpenGL names. The OpenGL functions are now called directly
without any abstraction.
2013-07-27 08:47:21 +02:00
Yamagi Burmeister
8a17f20e64
Move refresher to client/refresh
...
This is the more appropriate place now that the refresher is merged into
the client
2013-06-15 10:37:11 +02:00