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Update CHANGELOG for 8.40.
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CHANGELOG
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CHANGELOG
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@ -1,3 +1,28 @@
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Quake II 8.30 to 8.40:
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- Implement `g_quick_swap` to make the weapon switch speed
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configurable. (by protocultor)
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- Fix `gl1_overbrightbits`, allowed values are now 0, 1, 2 and 4. (by
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protocultor)
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- Sort player skins case insensitive. (by apartfromtime)
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- Implement `cl_showspeed` to show the current player speed (by Feels
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Duck Man)
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- Add texture filtering options to the video menu (by apartfromtime)
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- Implement `cl_laseralpha` to control how transparent laser beams are.
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(by BjossiAlfreds)
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- Experimental support for SDL 3. Requires SDL 3.1.1.
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- Reimplement multitexturing for the OpenGL 1.4 renderer. Controlled by
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`gl1_multitexture`, enabled by default. (by protocultor)
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- Optimize dynamic lights and texture allocation in the OpenGL 1.4
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renderer. (by protocultor)
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- Support big lightmaps in the OpenGL 1.4 renderer. (by protocultor)
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- Implement gyro tightening for gamepads and joysticks. (by protocultor)
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- Support long player skin names. (by 0lvin)
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- Add a very simple download filter. Files ending in .dll, .dylib and
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.so are always filtered to prevent code injection.
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- Don't load OpenAL and cURL libraries if thy are configured with a full
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or relative path.
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- Work around naggy help icons. (by BjossiAlfreds)
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Quake II 8.20 to 8.30:
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- Use the same image loading code in all renderers. (by 0lvin)
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- Use the same model loading code in all renderers. (by 0lvin)
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