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https://github.com/yquake2/yquake2remaster.git
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Merge pull request #1123 from BjossiAlfreds/helpmsg-always
Workarounds for naggy help icons
This commit is contained in:
commit
2a2f3e0b2f
5 changed files with 91 additions and 108 deletions
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@ -26,6 +26,9 @@
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#include "header/local.h"
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#define TARGET_HELP_PRIMARY 1
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#define TARGET_HELP_THINK_DELAY 0.3f
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/*
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* QUAKED target_temp_entity (1 0 0) (-8 -8 -8) (8 8 8)
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* Fire an origin based temp entity event to the clients.
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@ -176,6 +179,50 @@ SP_target_speaker(edict_t *ent)
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/* ========================================================== */
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static void
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Target_Help_Apply(const char *msg, int is_primary)
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{
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char *curr;
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size_t sz;
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if (!msg)
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{
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return;
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}
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if (is_primary)
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{
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curr = game.helpmessage1;
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sz = sizeof (game.helpmessage1);
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}
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else
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{
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curr = game.helpmessage2;
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sz = sizeof (game.helpmessage2);
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}
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if (strcmp(curr, msg) == 0)
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{
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return;
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}
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Q_strlcpy(curr, msg, sz - 1);
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game.helpchanged++;
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}
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void
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Target_Help_Think (edict_t *ent)
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{
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if (!ent)
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{
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return;
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}
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Target_Help_Apply(ent->message, ent->spawnflags & TARGET_HELP_PRIMARY);
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ent->think = NULL;
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}
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void
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Use_Target_Help(edict_t *ent, edict_t *other /* unused */, edict_t *activator /* unused */)
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{
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@ -184,16 +231,18 @@ Use_Target_Help(edict_t *ent, edict_t *other /* unused */, edict_t *activator /*
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return;
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}
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if (ent->spawnflags & 1)
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if (level.time > TARGET_HELP_THINK_DELAY)
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{
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Q_strlcpy(game.helpmessage1, ent->message, sizeof(game.helpmessage1));
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Target_Help_Apply(ent->message, ent->spawnflags & TARGET_HELP_PRIMARY);
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}
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else
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{
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Q_strlcpy(game.helpmessage2, ent->message, sizeof(game.helpmessage2));
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/* The game is still pre-loading so delay the help message a bit,
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otherwise its changes to game structure will leak past save loads
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*/
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ent->think = Target_Help_Think;
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ent->nextthink = TARGET_HELP_THINK_DELAY;
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}
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game.helpchanged++;
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}
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/*
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@ -724,6 +724,7 @@ extern void SP_target_secret ( edict_t * ent ) ;
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extern void use_target_secret ( edict_t * ent , edict_t * other , edict_t * activator ) ;
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extern void SP_target_help ( edict_t * ent ) ;
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extern void Use_Target_Help ( edict_t * ent , edict_t * other , edict_t * activator ) ;
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extern void Target_Help_Think ( edict_t * ent );
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extern void SP_target_speaker ( edict_t * ent ) ;
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extern void Use_Target_Speaker ( edict_t * ent , edict_t * other , edict_t * activator ) ;
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extern void SP_target_temp_entity ( edict_t * ent ) ;
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@ -723,6 +723,7 @@
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{"use_target_secret", (byte *)use_target_secret},
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{"SP_target_help", (byte *)SP_target_help},
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{"Use_Target_Help", (byte *)Use_Target_Help},
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{"Target_Help_Think", (byte *)Target_Help_Think},
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{"SP_target_speaker", (byte *)SP_target_speaker},
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{"Use_Target_Speaker", (byte *)Use_Target_Speaker},
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{"SP_target_temp_entity", (byte *)SP_target_temp_entity},
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@ -14,6 +14,8 @@
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// 4. Shootable button that reveals red key remains permanently pressed (b#4)
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//
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// 5. Cleared unused 4096 spawnflag (b#5)
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//
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// 6. Fixed help icon appearing on every savegame load (b#6)
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{
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"sky" "env4_"
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"light" "0"
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@ -832,11 +834,11 @@
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{
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"model" "*15"
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"style" "32"
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"target" "shaft"
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//"target" "shaft" // b#1: unused target
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"lip" "0"
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"wait" "1"
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"speed" "100"
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"classname" "trigger_multiple"
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"spawnflags" "3840" // b#1: added this
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}
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{
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"origin" "-1344 0 400"
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@ -2712,6 +2714,7 @@
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{
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"origin" "-8 104 376"
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"target" "helpmsg"
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"delay" "0.3" // b#6: added this
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"classname" "trigger_always"
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}
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{
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@ -1,20 +1,22 @@
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// FIXED ENTITY STRING (by BjossiAlfreds)
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//
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// 1. Moved monster_soldier_ss (2689) out of solid
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// 1. Moved monster_soldier_ss out of solid space (b#1)
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//
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// Changed his vertical origin from -320 to -208 like the guy next to him.
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// 2. Added misc_teleporter and destination to get out of sled area (b#2)
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//
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// 2. Added misc_teleporter (4161) to get out of sled area
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// 3. Removed func_door and trigger_key (b#3)
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//
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// Teleports back to the start of the level (4156).
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// There is no power cube in the level and the doors served no purpose.
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//
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// 4. Added Power Shield to sled area to give it a purpose (b#4)
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//
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// 3. Removed func_door (1409, 1423) and trigger_key (2080)
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// 5. Removed unused entities and targets (b#5)
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//
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// There is no power cube in the level and the doors serve no purpose.
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// Removed by setting spawnflags from 2048 to 3840 (never spawn).
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// This ensures entity alignment is unchanged.
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// The targetless trigger_relay might have something to do with
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// the light entities with unused targetnames, judging by origins.
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// Not enough context to know what the intention was.
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//
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// 4. Added Power Shield (4166) to sled area to give it a purpose
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// 6. Fixed help icon appearing after every savegame load (b#6)
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{
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"sky" "env2_"
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"skyrotate" "0"
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@ -255,7 +257,7 @@
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{
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"origin" "1088 -1296 -141"
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"_color" ".8 .5 .8"
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"targetname" "part"
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//"targetname" "part" // b#5: never targeted
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"style" "32"
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"light" "500"
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"classname" "light"
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@ -263,7 +265,7 @@
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{
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"origin" "683 -1280 -1"
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"_color" "1 0 0"
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"targetname" "full"
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//"targetname" "full" // b#5: never targeted
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"style" "33"
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"light" "300"
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"spawnflags" "1"
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@ -484,7 +486,7 @@
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{
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"origin" "1088 -1256 -139"
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"_color" ".8 .5 .8"
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"targetname" "full"
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//"targetname" "full" // b#5: never targeted
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"style" "33"
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"light" "500"
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"spawnflags" "1"
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@ -943,8 +945,6 @@
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{
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"model" "*1"
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"delay" "2"
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"health" "0"
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"dmg" "0"
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"lip" "16"
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"wait" "4"
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"sounds" "1"
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@ -954,8 +954,6 @@
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}
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{
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"model" "*2"
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"health" "0"
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"dmg" "0"
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"lip" "16"
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"wait" "4"
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"sounds" "1"
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@ -1030,8 +1028,6 @@
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{
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"model" "*3"
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"targetname" "p1"
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"health" "0"
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"dmg" "0"
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"lip" "96"
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"wait" "4"
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"sounds" "2"
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@ -1042,10 +1038,8 @@
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{
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"model" "*4"
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"target" "p1"
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"health" "0"
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"wait" "0.2"
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"delay" "2"
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"sounds" "0"
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"classname" "trigger_multiple"
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}
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{
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@ -1063,7 +1057,6 @@
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{
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"model" "*5"
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"delay" "2"
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"health" "0"
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"dmg" "220"
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"lip" "-960"
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"wait" "3"
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@ -1099,7 +1092,7 @@
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{
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"origin" "692 -1280 0"
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"_color" "1 0 0"
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"targetname" "part"
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//"targetname" "part" // b#5: never targeted
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"style" "32"
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"light" "250"
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"classname" "light"
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@ -1237,10 +1230,8 @@
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}
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{
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"model" "*6"
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"health" "0"
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"wait" "5"
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"delay" ".5"
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"sounds" "0"
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"target" "m"
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"classname" "trigger_multiple"
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}
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@ -1269,8 +1260,6 @@
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{
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"model" "*7"
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"delay" "2"
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"health" "0"
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"dmg" "0"
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"lip" "16"
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"wait" "4"
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"sounds" "1"
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@ -1280,8 +1269,6 @@
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}
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{
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"model" "*8"
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"health" "0"
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"dmg" "0"
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"lip" "16"
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"wait" "4"
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"sounds" "1"
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@ -1292,8 +1279,6 @@
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{
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"model" "*9"
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"delay" "2"
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"health" "0"
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"dmg" "0"
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"lip" "16"
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"wait" "4"
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"sounds" "1"
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@ -1303,8 +1288,6 @@
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}
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{
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"model" "*10"
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"health" "0"
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"dmg" "0"
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"lip" "16"
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"wait" "4"
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"sounds" "1"
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@ -1315,8 +1298,6 @@
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{
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"model" "*11"
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"message" "Contamination - Sect4AQ Sealed"
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"health" "0"
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"dmg" "0"
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"lip" "16"
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"wait" "4"
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"sounds" "1"
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|
@ -1326,8 +1307,6 @@
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}
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{
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"model" "*12"
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"health" "0"
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"dmg" "0"
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"lip" "16"
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"wait" "4"
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"sounds" "1"
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|
@ -1339,7 +1318,6 @@
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"model" "*13"
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"delay" "4"
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"target" "sled"
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"health" "0"
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"wait" "4"
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"sounds" "1"
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"speed" "100"
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|
@ -1400,37 +1378,29 @@
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{
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"model" "*14"
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"target" "sled"
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"health" "0"
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"wait" "5"
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"delay" "2"
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"sounds" "0"
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"classname" "trigger_multiple"
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}
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{
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"model" "*15"
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"targetname" "enddoor"
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"delay" "0"
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"health" "0"
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"dmg" "0"
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"lip" "24"
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"wait" "-1"
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"sounds" "1"
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"speed" "112"
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"spawnflags" "3840"
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"spawnflags" "3840" // b#3: added this
|
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"angle" "-1"
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"classname" "func_door"
|
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}
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{
|
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"model" "*16"
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"delay" "0"
|
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"targetname" "enddoor"
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"health" "0"
|
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"dmg" "0"
|
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"lip" "24"
|
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"wait" "-1"
|
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"sounds" "1"
|
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"speed" "56"
|
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"spawnflags" "3840"
|
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"spawnflags" "3840" // b#3: added this
|
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"angle" "-2"
|
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"classname" "func_door"
|
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}
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|
@ -1536,8 +1506,6 @@
|
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}
|
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{
|
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"model" "*17"
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"health" "0"
|
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"dmg" "0"
|
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"lip" "16"
|
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"wait" "10"
|
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"sounds" "1"
|
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|
@ -1547,8 +1515,6 @@
|
|||
}
|
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{
|
||||
"model" "*18"
|
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"health" "0"
|
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"dmg" "0"
|
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"lip" "16"
|
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"wait" "10"
|
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"sounds" "1"
|
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|
@ -1820,15 +1786,13 @@
|
|||
{
|
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"origin" "-1350 -302 52"
|
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"_color" "1 .6 0"
|
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"targetname" "secret5"
|
||||
//"targetname" "secret5" // b#5: never targeted
|
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"style" "34"
|
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"light" "150"
|
||||
"classname" "light"
|
||||
}
|
||||
{
|
||||
"model" "*20"
|
||||
"health" "0"
|
||||
"dmg" "0"
|
||||
"lip" "16"
|
||||
"wait" "10"
|
||||
"sounds" "1"
|
||||
|
@ -1838,8 +1802,6 @@
|
|||
}
|
||||
{
|
||||
"model" "*21"
|
||||
"health" "0"
|
||||
"dmg" "0"
|
||||
"lip" "16"
|
||||
"wait" "10"
|
||||
"sounds" "1"
|
||||
|
@ -1863,11 +1825,7 @@
|
|||
{
|
||||
"model" "*22"
|
||||
"targetname" "o"
|
||||
"delay" "0"
|
||||
"health" "0"
|
||||
"dmg" "0"
|
||||
"lip" "-1"
|
||||
"wait" "0"
|
||||
"sounds" "1"
|
||||
"speed" "100"
|
||||
"spawnflags" "32"
|
||||
|
@ -1877,11 +1835,7 @@
|
|||
{
|
||||
"model" "*23"
|
||||
"targetname" "m"
|
||||
"delay" "0"
|
||||
"health" "0"
|
||||
"dmg" "0"
|
||||
"lip" "16"
|
||||
"wait" "0"
|
||||
"sounds" "1"
|
||||
"speed" "100"
|
||||
"spawnflags" "32"
|
||||
|
@ -1894,28 +1848,30 @@
|
|||
}
|
||||
{
|
||||
"model" "*24"
|
||||
"health" "0"
|
||||
"wait" "0.2"
|
||||
"delay" "0"
|
||||
"sounds" "0"
|
||||
"target" "endkey"
|
||||
"classname" "trigger_multiple"
|
||||
"spawnflags" "3840" // b#5: added this
|
||||
}
|
||||
{
|
||||
"origin" "672 -1132 -224"
|
||||
"classname" "trigger_relay"
|
||||
"spawnflags" "3840" // b#5: added this
|
||||
}
|
||||
{
|
||||
"origin" "-204 12 -147"
|
||||
"classname" "trigger_relay"
|
||||
"spawnflags" "3840" // b#5: added this
|
||||
}
|
||||
{
|
||||
"origin" "-204 -478 68"
|
||||
"classname" "trigger_relay"
|
||||
"spawnflags" "3840" // b#5: added this
|
||||
}
|
||||
{
|
||||
"origin" "-184 40 -146"
|
||||
"classname" "trigger_relay"
|
||||
"spawnflags" "3840" // b#5: added this
|
||||
}
|
||||
{
|
||||
"origin" "-1320 16 40"
|
||||
|
@ -1934,20 +1890,15 @@
|
|||
{
|
||||
"origin" "584 -1104 -112"
|
||||
"item" "key_commander_head"
|
||||
"health" "0"
|
||||
"wait" "0.2"
|
||||
"delay" "0"
|
||||
"sounds" "0"
|
||||
"target" "headdoor"
|
||||
"targetname" "headkey"
|
||||
"classname" "trigger_key"
|
||||
}
|
||||
{
|
||||
"model" "*25"
|
||||
"health" "0"
|
||||
"wait" "5"
|
||||
"delay" "2"
|
||||
"sounds" "0"
|
||||
"target" "o"
|
||||
"classname" "trigger_multiple"
|
||||
}
|
||||
|
@ -2080,21 +2031,15 @@
|
|||
{
|
||||
"origin" "344 -804 -188"
|
||||
"item" "key_power_cube"
|
||||
"health" "0"
|
||||
"wait" "0.2"
|
||||
"delay" "0"
|
||||
"sounds" "0"
|
||||
"target" "enddoor"
|
||||
"targetname" "endkey"
|
||||
"classname" "trigger_key"
|
||||
"spawnflags" "3840"
|
||||
"spawnflags" "3840" // b#3: added this
|
||||
}
|
||||
{
|
||||
"model" "*29"
|
||||
"dmg" "200"
|
||||
"health" "0"
|
||||
"wait" "0"
|
||||
"delay" "0"
|
||||
"targetname" "rumboom"
|
||||
"mass" "800"
|
||||
"classname" "func_explosive"
|
||||
|
@ -2109,7 +2054,7 @@
|
|||
{
|
||||
"origin" "-1344 -384 64"
|
||||
"_color" "1 .6 0"
|
||||
"targetname" "secret5"
|
||||
//"targetname" "secret5" // b#5: never targeted
|
||||
"style" "34"
|
||||
"light" "150"
|
||||
"classname" "light"
|
||||
|
@ -2271,7 +2216,6 @@
|
|||
}
|
||||
{
|
||||
"origin" "112 -416 -112"
|
||||
"wait" "0"
|
||||
"delay" "7"
|
||||
"target" "rumboom"
|
||||
"targetname" "rumb"
|
||||
|
@ -2490,12 +2434,10 @@
|
|||
"origin" "-72 812 488"
|
||||
"targetname" "fball1"
|
||||
"dmg" "100"
|
||||
"delay" "0"
|
||||
"classname" "target_explosion"
|
||||
}
|
||||
{
|
||||
"origin" "-100 812 492"
|
||||
"delay" "0"
|
||||
"random" "2"
|
||||
"target" "fball1"
|
||||
"pausetime" "0"
|
||||
|
@ -2507,12 +2449,10 @@
|
|||
"origin" "-60 296 520"
|
||||
"targetname" "fball3"
|
||||
"dmg" "100"
|
||||
"delay" "0"
|
||||
"classname" "target_explosion"
|
||||
}
|
||||
{
|
||||
"origin" "-88 296 524"
|
||||
"delay" "0"
|
||||
"random" "1"
|
||||
"target" "fball3"
|
||||
"pausetime" "0"
|
||||
|
@ -2524,12 +2464,10 @@
|
|||
"origin" "132 292 468"
|
||||
"targetname" "fball2"
|
||||
"dmg" "100"
|
||||
"delay" "0"
|
||||
"classname" "target_explosion"
|
||||
}
|
||||
{
|
||||
"origin" "104 292 472"
|
||||
"delay" "0"
|
||||
"random" "1"
|
||||
"target" "fball2"
|
||||
"pausetime" "1"
|
||||
|
@ -2695,7 +2633,7 @@
|
|||
"classname" "monster_flipper"
|
||||
}
|
||||
{
|
||||
"origin" "-720 -456 -208"
|
||||
"origin" "-720 -456 -208" // b#1: -320 -> -208
|
||||
"spawnflags" "1"
|
||||
"classname" "monster_soldier_ss"
|
||||
}
|
||||
|
@ -3249,9 +3187,6 @@
|
|||
{
|
||||
"model" "*30"
|
||||
"targetname" "headdoor"
|
||||
"delay" "0"
|
||||
"health" "0"
|
||||
"dmg" "0"
|
||||
"lip" "16"
|
||||
"wait" "-1"
|
||||
"sounds" "1"
|
||||
|
@ -3261,10 +3196,7 @@
|
|||
}
|
||||
{
|
||||
"model" "*31"
|
||||
"delay" "0"
|
||||
"targetname" "headdoor"
|
||||
"health" "0"
|
||||
"dmg" "0"
|
||||
"lip" "16"
|
||||
"wait" "-1"
|
||||
"sounds" "1"
|
||||
|
@ -3274,16 +3206,13 @@
|
|||
}
|
||||
{
|
||||
"model" "*32"
|
||||
"delay" "0"
|
||||
"target" "headkey"
|
||||
"classname" "trigger_multiple"
|
||||
}
|
||||
{
|
||||
"origin" "928 -1320 -64"
|
||||
"health" "0"
|
||||
"wait" "0.2"
|
||||
"delay" "6"
|
||||
"sounds" "0"
|
||||
"target" "te"
|
||||
"targetname" "theend"
|
||||
"classname" "trigger_relay"
|
||||
|
@ -4106,8 +4035,8 @@
|
|||
}
|
||||
{
|
||||
"origin" "-1334 4 36"
|
||||
"targetname" "msgtrig"
|
||||
"target" "helpmsg"
|
||||
"delay" "0.3" // b#x: added this
|
||||
"classname" "trigger_always"
|
||||
}
|
||||
{
|
||||
|
@ -4153,17 +4082,17 @@
|
|||
"angle" "-29"
|
||||
"classname" "info_player_coop"
|
||||
}
|
||||
{
|
||||
{ // b#2: added this
|
||||
"classname" "path_corner"
|
||||
"targetname" "teledest"
|
||||
"origin" "-1320 16 0"
|
||||
}
|
||||
{
|
||||
{ // b#2: added this
|
||||
"classname" "misc_teleporter"
|
||||
"origin" "315 -635 -223"
|
||||
"target" "teledest"
|
||||
}
|
||||
{
|
||||
{ // b#4: added this
|
||||
"classname" "item_power_shield"
|
||||
"origin" "-845 -965 8"
|
||||
}
|
Loading…
Reference in a new issue