Update the CHANGELOG for 8.20.

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Yamagi 2022-12-03 16:55:25 +01:00
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Quake II 8.10 to 8.20:
- This release marks Quake IIs 25th anniversary. Happy Birthday!
- Various improvements to the menu. This includes updates to the menu
framework itself, to the game controller menu, the savegame menu and
the video menus. (by apartfromtime, protocultor, David Carlier and
0lvin)
- A lot of fixes and improvements to the controller support. Support for
gyro aiming, more precise stick handling and rumble improvements. (by
protocultor)
- Implement faster weapon switching with the new 'cycleweap' command.
(by protocultor).
- Fixes pusher delta yaw manipulation. This fixes the infamous bug were
a player standing on a blocked elevator gets turned around (by
skuller).
- Add a command 'spawnentity' to spawn entities at the given
coordinates. Can be used for debugging. (by 0lvin)
- Ported monster footstep sounds from SkacikPLs Q2RTX fork. Needs a pak
file with assets to work, see the documentation for details. (by
0lvin)
- Ported reverb effects from SkacikPLs Q2RTX fork. (by 0lvin)
- Fix several coop related bugs with the powercubes. (by BjossiAlfreds)
- A way better fix for dead bodys obstructing elevators or falling
through the worldmodel. (by BjossiAlfreds)
- Fix items already in water playing a splash sound at level start. (by
BjossiAlfreds)
- Pause the game when getting minimized or hidden. (by David Carlier)
- Fix Bugs related to 'ogg_ignoretrack0'. (by BjossiAlfreds)
- Share model loading code between renderers. (by 0lvin)
- Restore stair step smoothing for step sizes other than 16.
- Fix playback of long audio samples (>10 seconds) through OpenAL.
Quake II 8.01 to 8.10:
- The OpenGL 3.2 renderer now supports the classic underwater effect.
Until now it was only available in the Software renderer.