From e37da07a5a788cdf5734374acb71bc10214aacad Mon Sep 17 00:00:00 2001 From: Yamagi Date: Sat, 3 Dec 2022 16:55:25 +0100 Subject: [PATCH] Update the CHANGELOG for 8.20. --- CHANGELOG | 31 +++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) diff --git a/CHANGELOG b/CHANGELOG index 533c4dbf..3ace4688 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -1,3 +1,34 @@ +Quake II 8.10 to 8.20: +- This release marks Quake IIs 25th anniversary. Happy Birthday! +- Various improvements to the menu. This includes updates to the menu + framework itself, to the game controller menu, the savegame menu and + the video menus. (by apartfromtime, protocultor, David Carlier and + 0lvin) +- A lot of fixes and improvements to the controller support. Support for + gyro aiming, more precise stick handling and rumble improvements. (by + protocultor) +- Implement faster weapon switching with the new 'cycleweap' command. + (by protocultor). +- Fixes pusher delta yaw manipulation. This fixes the infamous bug were + a player standing on a blocked elevator gets turned around (by + skuller). +- Add a command 'spawnentity' to spawn entities at the given + coordinates. Can be used for debugging. (by 0lvin) +- Ported monster footstep sounds from SkacikPLs Q2RTX fork. Needs a pak + file with assets to work, see the documentation for details. (by + 0lvin) +- Ported reverb effects from SkacikPLs Q2RTX fork. (by 0lvin) +- Fix several coop related bugs with the powercubes. (by BjossiAlfreds) +- A way better fix for dead bodys obstructing elevators or falling + through the worldmodel. (by BjossiAlfreds) +- Fix items already in water playing a splash sound at level start. (by + BjossiAlfreds) +- Pause the game when getting minimized or hidden. (by David Carlier) +- Fix Bugs related to 'ogg_ignoretrack0'. (by BjossiAlfreds) +- Share model loading code between renderers. (by 0lvin) +- Restore stair step smoothing for step sizes other than 16. +- Fix playback of long audio samples (>10 seconds) through OpenAL. + Quake II 8.01 to 8.10: - The OpenGL 3.2 renderer now supports the classic underwater effect. Until now it was only available in the Software renderer.