mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-21 20:21:09 +00:00
Update the CHANGELOG for 8.20.
This commit is contained in:
parent
2270b79ea6
commit
e37da07a5a
1 changed files with 31 additions and 0 deletions
31
CHANGELOG
31
CHANGELOG
|
@ -1,3 +1,34 @@
|
|||
Quake II 8.10 to 8.20:
|
||||
- This release marks Quake IIs 25th anniversary. Happy Birthday!
|
||||
- Various improvements to the menu. This includes updates to the menu
|
||||
framework itself, to the game controller menu, the savegame menu and
|
||||
the video menus. (by apartfromtime, protocultor, David Carlier and
|
||||
0lvin)
|
||||
- A lot of fixes and improvements to the controller support. Support for
|
||||
gyro aiming, more precise stick handling and rumble improvements. (by
|
||||
protocultor)
|
||||
- Implement faster weapon switching with the new 'cycleweap' command.
|
||||
(by protocultor).
|
||||
- Fixes pusher delta yaw manipulation. This fixes the infamous bug were
|
||||
a player standing on a blocked elevator gets turned around (by
|
||||
skuller).
|
||||
- Add a command 'spawnentity' to spawn entities at the given
|
||||
coordinates. Can be used for debugging. (by 0lvin)
|
||||
- Ported monster footstep sounds from SkacikPLs Q2RTX fork. Needs a pak
|
||||
file with assets to work, see the documentation for details. (by
|
||||
0lvin)
|
||||
- Ported reverb effects from SkacikPLs Q2RTX fork. (by 0lvin)
|
||||
- Fix several coop related bugs with the powercubes. (by BjossiAlfreds)
|
||||
- A way better fix for dead bodys obstructing elevators or falling
|
||||
through the worldmodel. (by BjossiAlfreds)
|
||||
- Fix items already in water playing a splash sound at level start. (by
|
||||
BjossiAlfreds)
|
||||
- Pause the game when getting minimized or hidden. (by David Carlier)
|
||||
- Fix Bugs related to 'ogg_ignoretrack0'. (by BjossiAlfreds)
|
||||
- Share model loading code between renderers. (by 0lvin)
|
||||
- Restore stair step smoothing for step sizes other than 16.
|
||||
- Fix playback of long audio samples (>10 seconds) through OpenAL.
|
||||
|
||||
Quake II 8.01 to 8.10:
|
||||
- The OpenGL 3.2 renderer now supports the classic underwater effect.
|
||||
Until now it was only available in the Software renderer.
|
||||
|
|
Loading…
Reference in a new issue