Switch to a new, MSYS2 based build environment for Windows.

Highlights are:
- Since MSYS2 is much more unixlike than our old build environment we
  can remove most Windows specific hacks from the Makefile.
- MSYS2 has an package manager, the build environment can be updated
  by "pacman -Syu" just like an ordenary Arch Linux installation.
- Parallel builds are now working.
- git is integrated into the build envirment.
- zlib is now linked as a dynamic lib.

After this commit the old bild environment will no longer work! The
latest version must be downloaded and extracted to C:\MSYS2. Get it
here: https://deponie.yamagi.org/quake2/windows/build/
This commit is contained in:
Yamagi Burmeister 2017-05-25 11:18:19 +02:00
parent 346b841e72
commit c5f10dd879
2 changed files with 10 additions and 25 deletions

View file

@ -198,17 +198,9 @@ endif
# Extra CFLAGS for SDL
ifeq ($(WITH_SDL2),yes)
ifeq ($(YQ2_OSTYPE),Windows)
SDLCFLAGS := $(shell /custom/bin/sdl2-config --cflags)
else
SDLCFLAGS := $(shell sdl2-config --cflags)
endif
else # not SDL2
ifeq ($(YQ2_OSTYPE),Windows)
SDLCFLAGS :=
else
SDLCFLAGS := $(shell sdl-config --cflags)
endif
endif # SDL2
# ----------
@ -233,7 +225,7 @@ INCLUDE := -I/usr/local/include
else ifeq ($(YQ2_OSTYPE),OpenBSD)
INCLUDE := -I/usr/local/include
else ifeq ($(YQ2_OSTYPE),Windows)
INCLUDE := -I/custom/include
INCLUDE := -I/usr/include
endif
# ----------
@ -251,7 +243,7 @@ LDFLAGS := -L/usr/local/lib -lm
else ifeq ($(YQ2_OSTYPE),OpenBSD)
LDFLAGS := -L/usr/local/lib -lm
else ifeq ($(YQ2_OSTYPE),Windows)
LDFLAGS := -L/custom/lib -lws2_32 -lwinmm
LDFLAGS := -L/usr/lib -lws2_32 -lwinmm
else ifeq ($(YQ2_OSTYPE), Darwin)
LDFLAGS := $(OSX_ARCH) -lm
endif
@ -267,25 +259,19 @@ endif
# ----------
# Extra LDFLAGS for SDL
ifeq ($(YQ2_OSTYPE), Windows)
ifeq ($(WITH_SDL2),yes)
SDLLDFLAGS := $(shell /custom/bin/sdl2-config --libs)
else # not SDL2
SDLLDFLAGS := -lSDL
endif # SDL2
else ifeq ($(YQ2_OSTYPE), Darwin)
ifeq ($(YQ2_OSTYPE), Darwin)
ifeq ($(WITH_SDL2),yes)
SDLLDFLAGS := -lSDL2
else # not SDL2
SDLLDFLAGS := -lSDL -framework OpenGL -framework Cocoa
endif # SDL2
else # not Darwin/Win
else # not Darwin
ifeq ($(WITH_SDL2),yes)
SDLLDFLAGS := $(shell sdl2-config --libs)
else # not SDL2
SDLLDFLAGS := $(shell sdl-config --libs)
endif # SDL2
endif # Darwin/Win
endif # Darwin
# ----------

View file

@ -207,9 +207,9 @@ libvorbis openal-soft`
On Windows a MinGW environment is needed. A preinstalled environment with all
dependencies can be found at http://deponie.yamagi.org/quake2/windows/build/
Just extract it into C:\MinGW\ and start either the 32 bit or 64 bit version
through *C:\MinGW\MSYS32* or *C:\MinGW\MSYS64*. With the preinstalled MinGW
environment GNU Make is highly recommended, CMake requires further
Just extract it into C:\MSYS2\ and start either the 32 bit or 64 bit version
through *C:\MSYS2\msys32.exe* or *C:\MSYS2\msys64.exe*. With the preinstalled
MinGW environment GNU Make is highly recommended, CMake requires further
configuration. At this time Yamagi Quake II can't be compiled with Microsoft
Visual Studio.
@ -222,7 +222,6 @@ source directory and type *make*. After that copy everything from the release/
directory to your Yamagi Quake II installation directory.
For the addons download or clone their source, change into the source directory
and type *make* (*make CC=gcc* on Windows). After the compilation finishes the
release/game.so is copied to the corresponding directory in your Quake II
installation.
and type *make*. After the compilation finishes the release/game.so is copied to
the corresponding directory in your Quake II installation.