There're no open tasks.

This commit is contained in:
Yamagi Burmeister 2016-06-25 10:19:45 +02:00
parent 3ad89c2f0a
commit b608264808

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===============================================================================
This is a list of features that are currently not implemented in Yamagi Quake
II, but would be nice to have. If you have some freetime to spare, fun coding or
just want to contribute something, this list has some suggestions. All tasks
need strong C knowledge, the necessary amount of understandig of the Quake II
source code or external ABIs differs between the tasks.
At this time there're no open tasks regaring Quake II. Nevertheless the hints
for working with the code:
Some hints:
- Sign up for a Github account and fork our yquake2 repository. This allows
the easy integration of upstream changes into your branch and sending of
pull requests. You'll get a wiki and a bugtracker for free.
@ -45,17 +41,3 @@ Some hints:
C (e.g. no inline assembler) and in an endianess independed way.
- gcc is not the only compiler. Test your changes with clang.
===============================================================================
1. Port Yamagi Quake II to new unixoid platforms (for example DragonflyBSD,
NetBSD, Solaris, etc.)
Difficulty: Easy
Knowledge: Good knowledge of the target platform
Yamagi Quake II runs fine on Linux and FreeBSD. Due to it's very low hardware
requirements it's an ideal game for platforms without good 3D acceleration.
Ports to new unixoid operating systems should be easy. In most cases only some
#ifdef need to be added and the Makefile integration written.
===============================================================================