diff --git a/CONTRIBUTE b/CONTRIBUTE index 998ecac8..f54f38c0 100644 --- a/CONTRIBUTE +++ b/CONTRIBUTE @@ -8,13 +8,9 @@ =============================================================================== -This is a list of features that are currently not implemented in Yamagi Quake -II, but would be nice to have. If you have some freetime to spare, fun coding or -just want to contribute something, this list has some suggestions. All tasks -need strong C knowledge, the necessary amount of understandig of the Quake II -source code or external ABIs differs between the tasks. +At this time there're no open tasks regaring Quake II. Nevertheless the hints +for working with the code: -Some hints: - Sign up for a Github account and fork our yquake2 repository. This allows the easy integration of upstream changes into your branch and sending of pull requests. You'll get a wiki and a bugtracker for free. @@ -45,17 +41,3 @@ Some hints: C (e.g. no inline assembler) and in an endianess independed way. - gcc is not the only compiler. Test your changes with clang. -=============================================================================== - -1. Port Yamagi Quake II to new unixoid platforms (for example DragonflyBSD, - NetBSD, Solaris, etc.) - -Difficulty: Easy -Knowledge: Good knowledge of the target platform - -Yamagi Quake II runs fine on Linux and FreeBSD. Due to it's very low hardware -requirements it's an ideal game for platforms without good 3D acceleration. -Ports to new unixoid operating systems should be easy. In most cases only some -#ifdef need to be added and the Makefile integration written. - -===============================================================================