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Add al_driver and gl_nolerp_list to the cvarlist.md
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@ -42,6 +42,11 @@ Audio:
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* **al_device**: OpenAL device to use. In most cases there's no need to
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* **al_device**: OpenAL device to use. In most cases there's no need to
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change this, since the default device is normally the right choice.
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change this, since the default device is normally the right choice.
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* **al_driver**: OpenAL library to use. This is usefull if for some
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reasons several OpenAL libraries are available and Quake II picks the
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wrong one. The given value is the name of the library, for example
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`libopenal.so.1`.
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* **ogg_enable**: Enable Ogg/Vorbis music playback.
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* **ogg_enable**: Enable Ogg/Vorbis music playback.
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* **ogg_ignoretrack0**: Normally Quake II disabled the background music
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* **ogg_ignoretrack0**: Normally Quake II disabled the background music
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@ -126,6 +131,10 @@ Graphics (all renderers):
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3.2 anti aliasing is expensive and can lead to a huge performance hit,
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3.2 anti aliasing is expensive and can lead to a huge performance hit,
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so try setting it to a lower value if your framerate is too low.
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so try setting it to a lower value if your framerate is too low.
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* **gl_nolerp_list**: list seperate by spaces of textures ommitted from
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bilinear filtering. Used by default to exclude the console and HUD fonts.
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Make sure to include the default values when extending the list.
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* **gl_retexturing**: If set to `1` (the default) and a retexturing pack
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* **gl_retexturing**: If set to `1` (the default) and a retexturing pack
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is installed, the high resolution textures are used.
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is installed, the high resolution textures are used.
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