From a6704af878457d3d7d8a3ff6df47ef827fd2d1a6 Mon Sep 17 00:00:00 2001 From: Yamagi Burmeister Date: Tue, 6 Jun 2017 17:48:51 +0200 Subject: [PATCH] Add al_driver and gl_nolerp_list to the cvarlist.md --- stuff/cvarlist.md | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/stuff/cvarlist.md b/stuff/cvarlist.md index f6360686..ef21d57b 100644 --- a/stuff/cvarlist.md +++ b/stuff/cvarlist.md @@ -42,6 +42,11 @@ Audio: * **al_device**: OpenAL device to use. In most cases there's no need to change this, since the default device is normally the right choice. +* **al_driver**: OpenAL library to use. This is usefull if for some + reasons several OpenAL libraries are available and Quake II picks the + wrong one. The given value is the name of the library, for example + `libopenal.so.1`. + * **ogg_enable**: Enable Ogg/Vorbis music playback. * **ogg_ignoretrack0**: Normally Quake II disabled the background music @@ -126,6 +131,10 @@ Graphics (all renderers): 3.2 anti aliasing is expensive and can lead to a huge performance hit, so try setting it to a lower value if your framerate is too low. +* **gl_nolerp_list**: list seperate by spaces of textures ommitted from + bilinear filtering. Used by default to exclude the console and HUD fonts. + Make sure to include the default values when extending the list. + * **gl_retexturing**: If set to `1` (the default) and a retexturing pack is installed, the high resolution textures are used.