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https://github.com/yquake2/yquake2remaster.git
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Fix several printf format string errors in games' code
Submitted by: Ozkan Sezer
This commit is contained in:
parent
126eb09a1e
commit
91245e3b70
3 changed files with 6 additions and 6 deletions
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@ -159,7 +159,7 @@ Sys_Error(char *error, ...)
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vsprintf(text, error, argptr);
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va_end(argptr);
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gi.error(ERR_FATAL, "%s", text);
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gi.error("%s", text);
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}
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void
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@ -808,7 +808,7 @@ SV_Physics_Pusher(edict_t *ent)
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if (pushed_p > &pushed[MAX_EDICTS])
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{
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gi.error(ERR_FATAL, "pushed_p > &pushed[MAX_EDICTS], memory corrupted");
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gi.error("pushed_p > &pushed[MAX_EDICTS], memory corrupted");
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}
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if (part)
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@ -251,8 +251,8 @@ InitGame(void)
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/* items */
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InitItems();
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Com_sprintf(game.helpmessage1, sizeof(game.helpmessage1), "");
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Com_sprintf(game.helpmessage2, sizeof(game.helpmessage2), "");
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game.helpmessage1[0] = 0;
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game.helpmessage2[0] = 0;
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/* initialize all entities for this game */
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game.maxentities = maxentities->value;
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@ -648,7 +648,7 @@ ReadField(FILE *f, field_t *field, byte *base)
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if (len > sizeof(funcStr))
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{
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gi.error ("ReadField: function name is longer than buffer (%i chars)",
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sizeof(funcStr));
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(int)sizeof(funcStr));
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}
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fread (funcStr, len, 1, f);
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@ -672,7 +672,7 @@ ReadField(FILE *f, field_t *field, byte *base)
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if (len > sizeof(funcStr))
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{
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gi.error ("ReadField: mmove name is longer than buffer (%i chars)",
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sizeof(funcStr));
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(int)sizeof(funcStr));
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}
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fread (funcStr, len, 1, f);
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