Rename forgotten gl_modulate and gl_farsee cvars in the GL3 renderer.

This commit is contained in:
Yamagi Burmeister 2018-02-25 10:38:04 +01:00
parent 9e139a9be0
commit 8ff7109b9d

View file

@ -193,7 +193,7 @@ static void
GL3_Register(void)
{
gl_lefthand = ri.Cvar_Get("hand", "0", CVAR_USERINFO | CVAR_ARCHIVE);
r_farsee = ri.Cvar_Get("gl_farsee", "0", CVAR_LATCH | CVAR_ARCHIVE);
r_farsee = ri.Cvar_Get("r_farsee", "0", CVAR_LATCH | CVAR_ARCHIVE);
gl_drawbuffer = ri.Cvar_Get("gl_drawbuffer", "GL_BACK", 0);
r_vsync = ri.Cvar_Get("r_vsync", "1", CVAR_ARCHIVE);
@ -230,7 +230,7 @@ GL3_Register(void)
gl_lightmap = ri.Cvar_Get("gl_lightmap", "0", 0);
gl_shadows = ri.Cvar_Get("gl_shadows", "0", CVAR_ARCHIVE);
r_modulate = ri.Cvar_Get("gl_modulate", "1", CVAR_ARCHIVE);
r_modulate = ri.Cvar_Get("r_modulate", "1", CVAR_ARCHIVE);
gl_zfix = ri.Cvar_Get("gl_zfix", "0", 0);
r_clear = ri.Cvar_Get("r_clear", "0", 0);
gl_cull = ri.Cvar_Get("gl_cull", "1", 0);