Mention crosshairscale in the cvarlast.md.

This commit is contained in:
Yamagi Burmeister 2017-06-21 10:21:42 +02:00
parent dd41ff3601
commit 86649ebdac
1 changed files with 5 additions and 5 deletions

View File

@ -104,11 +104,11 @@ Graphics (all renderers):
and `16`. Anisotropic filtering gives a huge improvement to texture and `16`. Anisotropic filtering gives a huge improvement to texture
quality by a negligible performance impact. quality by a negligible performance impact.
* **gl_consolescale** / **gl_hudscale** / **gl_menuscale**: Scale the * **gl_consolescale** / **gl_hudscale** / **gl_menuscale**, **crosshair_scale**:
console, the HUD and the menu. The value given is the scale factor, a Scale the console, the HUD, the menu and the crosshair. The value given
factor of `1` means no scaling. Values greater `1` make the objects is the scale factor, a factor of `1` means no scaling. Values greater
bigger, values lower 1 smaller. The special value `-1` sets the optimal `1` make the objects bigger, values lower 1 smaller. The special value
scaling factor for the current resolution. `-1` sets the optimal scaling factor for the current resolution.
* **gl_customheight** / **gl_customwidth**: Specifies a custom * **gl_customheight** / **gl_customwidth**: Specifies a custom
resolution, the windows will be *gl_customheight* pixels high and resolution, the windows will be *gl_customheight* pixels high and