From 86649ebdac92f0682d08a3545d29ac821fd752ee Mon Sep 17 00:00:00 2001 From: Yamagi Burmeister Date: Wed, 21 Jun 2017 10:21:42 +0200 Subject: [PATCH] Mention crosshairscale in the cvarlast.md. --- stuff/cvarlist.md | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/stuff/cvarlist.md b/stuff/cvarlist.md index 06c4abde..8383438e 100644 --- a/stuff/cvarlist.md +++ b/stuff/cvarlist.md @@ -104,11 +104,11 @@ Graphics (all renderers): and `16`. Anisotropic filtering gives a huge improvement to texture quality by a negligible performance impact. -* **gl_consolescale** / **gl_hudscale** / **gl_menuscale**: Scale the - console, the HUD and the menu. The value given is the scale factor, a - factor of `1` means no scaling. Values greater `1` make the objects - bigger, values lower 1 smaller. The special value `-1` sets the optimal - scaling factor for the current resolution. +* **gl_consolescale** / **gl_hudscale** / **gl_menuscale**, **crosshair_scale**: + Scale the console, the HUD, the menu and the crosshair. The value given + is the scale factor, a factor of `1` means no scaling. Values greater + `1` make the objects bigger, values lower 1 smaller. The special value + `-1` sets the optimal scaling factor for the current resolution. * **gl_customheight** / **gl_customwidth**: Specifies a custom resolution, the windows will be *gl_customheight* pixels high and