menu: active menu layer

Replace function pointers with active menu layer.
This commit is contained in:
apartfromtime 2024-07-20 11:57:21 +10:00
parent 2bafa22cfc
commit df81a8b7b8

View file

@ -71,9 +71,6 @@ void M_Menu_Credits(void);
qboolean m_entersound; /* play after drawing a frame, so caching won't disrupt the sound */
void (*m_drawfunc)(void);
const char *(*m_keyfunc)(int key);
/* Maximal number of submenus */
#define MAX_MENU_DEPTH 8
@ -84,6 +81,7 @@ typedef struct
} menulayer_t;
menulayer_t m_layers[MAX_MENU_DEPTH];
menulayer_t m_active; /* active menu layer */
int m_menudepth;
static qboolean
@ -113,11 +111,11 @@ M_Banner(char *name)
void
M_ForceMenuOff(void)
{
m_drawfunc = NULL;
m_keyfunc = NULL;
cls.key_dest = key_game;
m_active.draw = NULL;
m_active.key = NULL;
m_menudepth = 0;
Key_MarkAllUp();
Key_MarkAllUp();
Cvar_Set("paused", "0");
}
@ -133,8 +131,8 @@ M_PopMenu(void)
m_menudepth--;
m_drawfunc = m_layers[m_menudepth].draw;
m_keyfunc = m_layers[m_menudepth].key;
m_active.draw = m_layers[m_menudepth].draw;
m_active.key = m_layers[m_menudepth].key;
if (!m_menudepth)
{
@ -199,7 +197,8 @@ M_PushMenu(menuframework_s* menu)
/* if this menu is already open (and on top),
close it => toggling behaviour */
if ((m_drawfunc == menu->draw) && (m_keyfunc == menu->key))
if ((m_active.draw == menu->draw) &&
(m_active.key == menu->key))
{
M_PopMenu();
return;
@ -229,12 +228,12 @@ M_PushMenu(menuframework_s* menu)
return;
}
m_layers[m_menudepth].draw = m_drawfunc;
m_layers[m_menudepth].key = m_keyfunc;
m_layers[m_menudepth].draw = m_active.draw;
m_layers[m_menudepth].key = m_active.key;
m_menudepth++;
m_drawfunc = menu->draw;
m_keyfunc = menu->key;
m_active.draw = menu->draw;
m_active.key = menu->key;
m_entersound = true;
@ -6260,8 +6259,11 @@ M_Draw(void)
Draw_FadeScreen();
}
m_drawfunc();
if (m_active.draw)
{
m_active.draw();
}
/* delay playing the enter sound until after the
menu has been drawn, to avoid delay while
caching images */
@ -6275,10 +6277,10 @@ M_Draw(void)
void
M_Keydown(int key)
{
if (m_keyfunc)
if (m_active.key)
{
const char *s;
if ((s = m_keyfunc(key)) != 0)
if ((s = m_active.key(key)) != 0)
{
S_StartLocalSound((char *)s);
}