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Version bump
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2 changed files with 10 additions and 1 deletions
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@ -1,3 +1,12 @@
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Quake 2 8.31RR8:
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- GL1 multitexture support (by Jaime Moreira),
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- GL1 big lightmap support (by Jaime Moreira),
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- Cache QBSP in collision map,
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- Update SDL 3 support (by Yamagi),
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- Port train code from ReRelease code,
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- Fix multimesh models in gl4 render,
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- Fix quake 1 monsters save,
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- Improve SiN model support.
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Quake 2 8.31RR7:
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Quake 2 8.31RR7:
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- Rework map load logic,
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- Rework map load logic,
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- Support SiN map load,
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- Support SiN map load,
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@ -32,7 +32,7 @@
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#include "shared.h"
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#include "shared.h"
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#include "crc.h"
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#include "crc.h"
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#define YQ2VERSION "8.31RR7"
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#define YQ2VERSION "8.31RR8"
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#define BASEDIRNAME "baseq2"
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#define BASEDIRNAME "baseq2"
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#ifndef YQ2OSTYPE
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#ifndef YQ2OSTYPE
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