Version bump

This commit is contained in:
Denis Pauk 2024-05-28 22:36:48 +03:00
parent faf86b72c5
commit 7f47af1371
2 changed files with 10 additions and 1 deletions

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@ -1,3 +1,12 @@
Quake 2 8.31RR8:
- GL1 multitexture support (by Jaime Moreira),
- GL1 big lightmap support (by Jaime Moreira),
- Cache QBSP in collision map,
- Update SDL 3 support (by Yamagi),
- Port train code from ReRelease code,
- Fix multimesh models in gl4 render,
- Fix quake 1 monsters save,
- Improve SiN model support.
Quake 2 8.31RR7: Quake 2 8.31RR7:
- Rework map load logic, - Rework map load logic,
- Support SiN map load, - Support SiN map load,

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@ -32,7 +32,7 @@
#include "shared.h" #include "shared.h"
#include "crc.h" #include "crc.h"
#define YQ2VERSION "8.31RR7" #define YQ2VERSION "8.31RR8"
#define BASEDIRNAME "baseq2" #define BASEDIRNAME "baseq2"
#ifndef YQ2OSTYPE #ifndef YQ2OSTYPE