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https://github.com/yquake2/yquake2remaster.git
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Texture filtering options for OpenGL and Software video modes
Add renderer specific menu options.
This commit is contained in:
parent
292bc0f632
commit
72de1d45f8
1 changed files with 72 additions and 24 deletions
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@ -182,17 +182,33 @@ ResetDefaults(void *unused)
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static void
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static void
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ApplyFilter(void* unused)
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ApplyFilter(void* unused)
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{
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{
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if (s_filter_list.curvalue == 0)
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if (Q_stricmp(vid_renderer->string, "gl3") == 0 || Q_stricmp(vid_renderer->string, "gles3") == 0 ||
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Q_stricmp(vid_renderer->string, "gl1") == 0)
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{
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{
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Cvar_Set("gl_texturemode", "GL_NEAREST");
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if (s_filter_list.curvalue == 0)
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{
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Cvar_Set("gl_texturemode", "GL_NEAREST");
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}
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else if (s_filter_list.curvalue == 1)
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{
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Cvar_Set("gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST");
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}
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else if (s_filter_list.curvalue == 2)
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{
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Cvar_Set("gl_texturemode", "GL_LINEAR_MIPMAP_LINEAR");
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}
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}
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}
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else if (s_filter_list.curvalue == 1)
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if (Q_stricmp(vid_renderer->string, "soft") == 0)
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{
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{
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Cvar_Set("gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST");
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if (s_filter_list.curvalue == 0)
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}
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{
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else if (s_filter_list.curvalue == 2)
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Cvar_Set("sw_texture_filtering", "0");
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{
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}
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Cvar_Set("gl_texturemode", "GL_LINEAR_MIPMAP_LINEAR");
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else if (s_filter_list.curvalue == 1)
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{
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Cvar_Set("sw_texture_filtering", "1");
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}
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}
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}
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}
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}
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@ -397,6 +413,12 @@ VID_MenuInit(void)
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0
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0
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};
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};
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static const char *onoff_names[] = {
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"off",
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"on",
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0
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};
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static const char *yesno_names[] = {
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static const char *yesno_names[] = {
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"no",
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"no",
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"yes",
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"yes",
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@ -692,29 +714,51 @@ VID_MenuInit(void)
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pow(2, s_msaa_list.curvalue) <= gl_msaa_samples->value);
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pow(2, s_msaa_list.curvalue) <= gl_msaa_samples->value);
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s_msaa_list.curvalue--;
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s_msaa_list.curvalue--;
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}
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}
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s_filter_list.generic.type = MTYPE_SPINCONTROL;
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s_filter_list.generic.type = MTYPE_SPINCONTROL;
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s_filter_list.generic.name = "texture filter";
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s_filter_list.generic.name = "texture filter";
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s_filter_list.generic.x = 0;
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s_filter_list.generic.y = (y += 10);
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s_filter_list.itemnames = filter_names;
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s_filter_list.curvalue = 0;
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s_filter_list.curvalue = 0;
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s_filter_list.generic.callback = ApplyFilter;
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s_filter_list.generic.callback = ApplyFilter;
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const char* filter = Cvar_VariableString("gl_texturemode");
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const char* filter = NULL;
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int mode = 3;
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int mode = 0;
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if (Q_stricmp(vid_renderer->string, "gl3") == 0 || Q_stricmp(vid_renderer->string, "gles3") == 0 ||
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Q_stricmp(vid_renderer->string, "gl1") == 0)
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{
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s_filter_list.generic.x = 0;
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s_filter_list.generic.y = (y += 10);
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s_filter_list.itemnames = filter_names;
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filter = Cvar_VariableString("gl_texturemode");
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mode = 3;
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if (Q_stricmp(filter, "GL_NEAREST") == 0)
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if (Q_stricmp(filter, "GL_NEAREST") == 0)
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{
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mode = 0;
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}
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else if (Q_stricmp(filter, "GL_LINEAR_MIPMAP_NEAREST") == 0)
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{
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mode = 1;
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}
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else if (Q_stricmp(filter, "GL_LINEAR_MIPMAP_LINEAR") == 0)
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{
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mode = 2;
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}
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}
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else if (Q_stricmp(vid_renderer->string, "soft") == 0)
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{
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{
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s_filter_list.generic.x = 0;
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s_filter_list.generic.y = (y += 10);
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s_filter_list.itemnames = onoff_names;
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filter = Cvar_VariableString("sw_texture_filtering");
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mode = 0;
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mode = 0;
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}
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else if (Q_stricmp(filter, "GL_LINEAR_MIPMAP_NEAREST") == 0)
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if (Q_stricmp(filter, "1") == 0)
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{
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{
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mode = 1;
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mode = 1;
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}
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}
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else if (Q_stricmp(filter, "GL_LINEAR_MIPMAP_LINEAR") == 0)
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{
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mode = 2;
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}
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}
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s_filter_list.curvalue = mode;
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s_filter_list.curvalue = mode;
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@ -765,7 +809,11 @@ VID_MenuInit(void)
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Menu_AddItem(&s_opengl_menu, (void *)&s_vsync_list);
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Menu_AddItem(&s_opengl_menu, (void *)&s_vsync_list);
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Menu_AddItem(&s_opengl_menu, (void *)&s_af_list);
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Menu_AddItem(&s_opengl_menu, (void *)&s_af_list);
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Menu_AddItem(&s_opengl_menu, (void *)&s_msaa_list);
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Menu_AddItem(&s_opengl_menu, (void *)&s_msaa_list);
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Menu_AddItem(&s_opengl_menu, (void *)&s_filter_list);
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if (Q_stricmp(vid_renderer->string, "gl3") == 0 || Q_stricmp(vid_renderer->string, "gles3") == 0 ||
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Q_stricmp(vid_renderer->string, "gl1") == 0 || Q_stricmp(vid_renderer->string, "soft") == 0)
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{
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Menu_AddItem(&s_opengl_menu, (void *)&s_filter_list);
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}
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Menu_AddItem(&s_opengl_menu, (void *)&s_defaults_action);
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Menu_AddItem(&s_opengl_menu, (void *)&s_defaults_action);
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Menu_AddItem(&s_opengl_menu, (void *)&s_apply_action);
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Menu_AddItem(&s_opengl_menu, (void *)&s_apply_action);
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