Document gl_fixsurfsky.

This commit is contained in:
Yamagi Burmeister 2019-05-04 17:35:19 +02:00
parent 401ec04691
commit 44e8088f7d

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@ -177,6 +177,12 @@ it's `+set busywait 0` (setting the `busywait` cvar) and `-portable`
and `16`. Anisotropic filtering gives a huge improvement to texture
quality by a negligible performance impact.
* **gl_fixsurfsky**: Some maps misuse sky surfaces for interior
lightning. The original renderer had a bug that made such surfaces
mess up the lightning of entities near them. If set to `0` (the
default) the bug is there and maps look like their developers
intended. If set to `1` the bug is fixed and the lightning correct.
* **gl_msaa_samples**: Full scene anti aliasing samples. The number of
samples depends on the GPU driver, most drivers support at least `2`,
`4` and `8` samples. If an invalid value is set, the value is reverted