From 44e8088f7d034e426be8ba634a5f78e6b4fd3e3b Mon Sep 17 00:00:00 2001 From: Yamagi Burmeister Date: Sat, 4 May 2019 17:35:19 +0200 Subject: [PATCH] Document gl_fixsurfsky. --- doc/04_cvarlist.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/doc/04_cvarlist.md b/doc/04_cvarlist.md index 39189bd5..c2f01221 100644 --- a/doc/04_cvarlist.md +++ b/doc/04_cvarlist.md @@ -177,6 +177,12 @@ it's `+set busywait 0` (setting the `busywait` cvar) and `-portable` and `16`. Anisotropic filtering gives a huge improvement to texture quality by a negligible performance impact. +* **gl_fixsurfsky**: Some maps misuse sky surfaces for interior + lightning. The original renderer had a bug that made such surfaces + mess up the lightning of entities near them. If set to `0` (the + default) the bug is there and maps look like their developers + intended. If set to `1` the bug is fixed and the lightning correct. + * **gl_msaa_samples**: Full scene anti aliasing samples. The number of samples depends on the GPU driver, most drivers support at least `2`, `4` and `8` samples. If an invalid value is set, the value is reverted