This commit is contained in:
Jaime Moreira 2023-10-18 20:37:49 -03:00
parent fa218c9f4c
commit 36bf9de5a8
2 changed files with 5 additions and 5 deletions

View File

@ -3,7 +3,7 @@ Quake II 8.20 to 8.30:
- Use the same model loading code in all renderers. (by 0lvin) - Use the same model loading code in all renderers. (by 0lvin)
- Remove the unused `msg` cvar and the corresponding server side - Remove the unused `msg` cvar and the corresponding server side
infrastructure. The cvar was never implemented in Quake II, but infrastructure. The cvar was never implemented in Quake II, but
existing bits clould be used for attacks against the client. existing bits could be used for attacks against the client.
- Add `cl_audiopaused`. When set to `1` the audio stops when the - Add `cl_audiopaused`. When set to `1` the audio stops when the
game is paused. (by David Carlier) game is paused. (by David Carlier)
- Add `ogg_pausewithgame`. When set to `1` the background music stops - Add `ogg_pausewithgame`. When set to `1` the background music stops
@ -11,16 +11,16 @@ Quake II 8.20 to 8.30:
- New logo files, matching the original Quake II logo. (by SirYodaJedi) - New logo files, matching the original Quake II logo. (by SirYodaJedi)
- Support for RISCV64 (by David Carlier) - Support for RISCV64 (by David Carlier)
- Fix resetting Mods back to baseq2 when running with `-portable`. - Fix resetting Mods back to baseq2 when running with `-portable`.
- Alternative playback modes for OGG/Vorbis backgrounf music: once, - Alternative playback modes for OGG/Vorbis background music: once,
sequential, random. (by apartfromtime) sequential, random. (by apartfromtime)
- Support gyro aiming for Switch controllers with SDL < 2.0.14. (by - Support gyro aiming for Switch controllers with SDL < 2.0.14. (by
protocultor) protocultor)
- Fixed stand-ground gladiators not attacking within a certain range. - Fixed stand-ground gladiators not attacking within a certain range.
(by BjossiAlfreds) (by BjossiAlfreds)
- Fixed monsters seeing players during intermissions. (by BjossiAlfreds) - Fixed monsters seeing players during intermissions. (by BjossiAlfreds)
- Several fixes to Macron. (by BjossiAlfreds) - Several fixes to Makron. (by BjossiAlfreds)
- Optional high dpi awareness when running under Wayland. Requires a - Optional high dpi awareness when running under Wayland. Requires a
Wayland compistor supporting fractional-scale-v1 and at least SDL Wayland compositor supporting fractional-scale-v1 and at least SDL
2.26. Set `vid_highdpiawareness 1` to enable. 2.26. Set `vid_highdpiawareness 1` to enable.
- Fix lava surfaces not glowing. - Fix lava surfaces not glowing.
- Add a cheat protected cvar `g_swap_speed`. Allows to skip frames of - Add a cheat protected cvar `g_swap_speed`. Allows to skip frames of

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@ -343,7 +343,7 @@ int GL3_InitContext(void* win)
// Enable vsync if requested. // Enable vsync if requested.
GL3_SetVsync(); GL3_SetVsync();
// Load GL pointrs through GLAD and check context. // Load GL pointers through GLAD and check context.
#ifdef YQ2_GL3_GLES #ifdef YQ2_GL3_GLES
if( !gladLoadGLES2Loader(SDL_GL_GetProcAddress)) if( !gladLoadGLES2Loader(SDL_GL_GetProcAddress))
#else // Desktop GL #else // Desktop GL