From 36bf9de5a85e49336244a7ffeb14f8925d511848 Mon Sep 17 00:00:00 2001 From: Jaime Moreira Date: Wed, 18 Oct 2023 20:37:49 -0300 Subject: [PATCH] Typos --- CHANGELOG | 8 ++++---- src/client/refresh/gl3/gl3_sdl.c | 2 +- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/CHANGELOG b/CHANGELOG index 96fb408f..a2256db6 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -3,7 +3,7 @@ Quake II 8.20 to 8.30: - Use the same model loading code in all renderers. (by 0lvin) - Remove the unused `msg` cvar and the corresponding server side infrastructure. The cvar was never implemented in Quake II, but - existing bits clould be used for attacks against the client. + existing bits could be used for attacks against the client. - Add `cl_audiopaused`. When set to `1` the audio stops when the game is paused. (by David Carlier) - Add `ogg_pausewithgame`. When set to `1` the background music stops @@ -11,16 +11,16 @@ Quake II 8.20 to 8.30: - New logo files, matching the original Quake II logo. (by SirYodaJedi) - Support for RISCV64 (by David Carlier) - Fix resetting Mods back to baseq2 when running with `-portable`. -- Alternative playback modes for OGG/Vorbis backgrounf music: once, +- Alternative playback modes for OGG/Vorbis background music: once, sequential, random. (by apartfromtime) - Support gyro aiming for Switch controllers with SDL < 2.0.14. (by protocultor) - Fixed stand-ground gladiators not attacking within a certain range. (by BjossiAlfreds) - Fixed monsters seeing players during intermissions. (by BjossiAlfreds) -- Several fixes to Macron. (by BjossiAlfreds) +- Several fixes to Makron. (by BjossiAlfreds) - Optional high dpi awareness when running under Wayland. Requires a - Wayland compistor supporting fractional-scale-v1 and at least SDL + Wayland compositor supporting fractional-scale-v1 and at least SDL 2.26. Set `vid_highdpiawareness 1` to enable. - Fix lava surfaces not glowing. - Add a cheat protected cvar `g_swap_speed`. Allows to skip frames of diff --git a/src/client/refresh/gl3/gl3_sdl.c b/src/client/refresh/gl3/gl3_sdl.c index 3bdcbacb..1198f500 100644 --- a/src/client/refresh/gl3/gl3_sdl.c +++ b/src/client/refresh/gl3/gl3_sdl.c @@ -343,7 +343,7 @@ int GL3_InitContext(void* win) // Enable vsync if requested. GL3_SetVsync(); - // Load GL pointrs through GLAD and check context. + // Load GL pointers through GLAD and check context. #ifdef YQ2_GL3_GLES if( !gladLoadGLES2Loader(SDL_GL_GetProcAddress)) #else // Desktop GL