Merge pull request #461 from BjossiAlfreds/checkattack

Fix monsters not changing state after enemy goes away
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Yamagi 2019-09-26 14:31:09 +02:00 committed by GitHub
commit 357fbdb6b8
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@ -948,7 +948,7 @@ ai_checkattack(edict_t *self)
vec3_t temp;
qboolean hesDeadJim;
if (!self || !self->enemy || !self->enemy->inuse)
if (!self)
{
enemy_vis = false;