From 0bea4d9f4455f353c3f254c5507b79977b84ad84 Mon Sep 17 00:00:00 2001 From: BjossiAlfreds Date: Wed, 25 Sep 2019 20:01:56 +0000 Subject: [PATCH] Fix monsters not changing state after enemy goes away --- src/game/g_ai.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/g_ai.c b/src/game/g_ai.c index a1146019..0d559a53 100644 --- a/src/game/g_ai.c +++ b/src/game/g_ai.c @@ -948,7 +948,7 @@ ai_checkattack(edict_t *self) vec3_t temp; qboolean hesDeadJim; - if (!self || !self->enemy || !self->enemy->inuse) + if (!self) { enemy_vis = false;