Rename gl_texture*mode to gl1_texture*mode.

This commit is contained in:
Yamagi Burmeister 2018-01-09 15:54:27 +01:00
parent b87465886e
commit 24b014715f
6 changed files with 22 additions and 20 deletions

View File

@ -216,8 +216,8 @@ extern cvar_t *gl_drawbuffer;
extern cvar_t *r_vsync;
extern cvar_t *gl_anisotropic;
extern cvar_t *gl_texturemode;
extern cvar_t *gl_texturealphamode;
extern cvar_t *gl_texturesolidmode;
extern cvar_t *gl1_texturealphamode;
extern cvar_t *gl1_texturesolidmode;
extern cvar_t *gl1_saturatelighting;
extern cvar_t *r_lockpvs;
extern cvar_t *gl_msaa_samples;

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@ -122,8 +122,8 @@ cvar_t *gl1_flashblend;
cvar_t *gl1_saturatelighting;
cvar_t *r_vsync;
cvar_t *gl_texturemode;
cvar_t *gl_texturealphamode;
cvar_t *gl_texturesolidmode;
cvar_t *gl1_texturealphamode;
cvar_t *gl1_texturesolidmode;
cvar_t *gl_anisotropic;
cvar_t *r_lockpvs;
cvar_t *gl_msaa_samples;
@ -1238,8 +1238,8 @@ R_Register(void)
gl1_flashblend = ri.Cvar_Get("gl1_flashblend", "0", 0);
gl_texturemode = ri.Cvar_Get("gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST", CVAR_ARCHIVE);
gl_texturealphamode = ri.Cvar_Get("gl_texturealphamode", "default", CVAR_ARCHIVE);
gl_texturesolidmode = ri.Cvar_Get("gl_texturesolidmode", "default", CVAR_ARCHIVE);
gl1_texturealphamode = ri.Cvar_Get("gl1_texturealphamode", "default", CVAR_ARCHIVE);
gl1_texturesolidmode = ri.Cvar_Get("gl1_texturesolidmode", "default", CVAR_ARCHIVE);
gl_anisotropic = ri.Cvar_Get("gl_anisotropic", "0", CVAR_ARCHIVE);
r_lockpvs = ri.Cvar_Get("r_lockpvs", "0", 0);
@ -1707,16 +1707,16 @@ RI_BeginFrame(float camera_separation)
gl_anisotropic->modified = false;
}
if (gl_texturealphamode->modified)
if (gl1_texturealphamode->modified)
{
R_TextureAlphaMode(gl_texturealphamode->string);
gl_texturealphamode->modified = false;
R_TextureAlphaMode(gl1_texturealphamode->string);
gl1_texturealphamode->modified = false;
}
if (gl_texturesolidmode->modified)
if (gl1_texturesolidmode->modified)
{
R_TextureSolidMode(gl_texturesolidmode->string);
gl_texturesolidmode->modified = false;
R_TextureSolidMode(gl1_texturesolidmode->string);
gl1_texturesolidmode->modified = false;
}
if (r_vsync->modified)

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@ -168,8 +168,8 @@ R_SetDefaultState(void)
glShadeModel(GL_FLAT);
R_TextureMode(gl_texturemode->string);
R_TextureAlphaMode(gl_texturealphamode->string);
R_TextureSolidMode(gl_texturesolidmode->string);
R_TextureAlphaMode(gl1_texturealphamode->string);
R_TextureSolidMode(gl1_texturesolidmode->string);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);

View File

@ -275,8 +275,8 @@ GL3_Register(void)
//gl1_flashblend = ri.Cvar_Get("gl1_flashblend", "0", 0);
//gl_texturemode = ri.Cvar_Get("gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST", CVAR_ARCHIVE);
gl_texturealphamode = ri.Cvar_Get("gl_texturealphamode", "default", CVAR_ARCHIVE);
gl_texturesolidmode = ri.Cvar_Get("gl_texturesolidmode", "default", CVAR_ARCHIVE);
gl1_texturealphamode = ri.Cvar_Get("gl1_texturealphamode", "default", CVAR_ARCHIVE);
gl1_texturesolidmode = ri.Cvar_Get("gl1_texturesolidmode", "default", CVAR_ARCHIVE);
//gl_anisotropic = ri.Cvar_Get("gl_anisotropic", "0", CVAR_ARCHIVE);
//r_lockpvs = ri.Cvar_Get("r_lockpvs", "0", 0);

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@ -43,10 +43,10 @@ GL3_SetDefaultState(void)
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
// TODO: gl_texturemode, gl_texturealphamode?
// TODO: gl_texturemode, gl1_texturealphamode?
//GL3_TextureMode(gl_texturemode->string);
//R_TextureAlphaMode(gl_texturealphamode->string);
//R_TextureSolidMode(gl_texturesolidmode->string);
//R_TextureAlphaMode(gl1_texturealphamode->string);
//R_TextureSolidMode(gl1_texturesolidmode->string);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);

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@ -77,7 +77,9 @@ replacement_t replacements[] = {
{"gl_stereo_separation", "gl1_stereo_separation"},
{"gl_stereo_anaglyph_colors", "gl1_stereo_anaglyph_colors"},
{"gl_stereo_convergence", "gl1_stereo_convergence"},
{"gl_swapinterval", "r_vsync"}
{"gl_swapinterval", "r_vsync"},
{"gl_texturealphamode", "gl1_texturealphamode"},
{"gl_texturesolidmode", "gl1_texturesolidmode"}
};