README: It's called m_filter, not in_filter

should fix #69
This commit is contained in:
Daniel Gibson 2015-05-09 00:37:19 +02:00
parent 0b9ac6cb99
commit 1a9c8704c7

2
README
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@ -572,7 +572,7 @@ There are some cvar to adjust:
- sensitivity -> The sensistivity of the mouse. Adjust to your needs, via the
cvar or via the "Options" menu.
- in_filter -> A mouse filter. This was added in one of the countless point
- m_filter -> A mouse filter. This was added in one of the countless point
releases but it was broken. We fixed it. The effect is the same as in
Quake III Arena, instead of using the raw movement signals, two of them are
combined, filtering vibrations and things like that out.