From 1a9c8704c74ec2b7702ba5e5e6ef790e3593dc95 Mon Sep 17 00:00:00 2001 From: Daniel Gibson Date: Sat, 9 May 2015 00:37:19 +0200 Subject: [PATCH] README: It's called m_filter, not in_filter should fix #69 --- README | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README b/README index a2bd7e0d..91c8663a 100644 --- a/README +++ b/README @@ -572,7 +572,7 @@ There are some cvar to adjust: - sensitivity -> The sensistivity of the mouse. Adjust to your needs, via the cvar or via the "Options" menu. -- in_filter -> A mouse filter. This was added in one of the countless point +- m_filter -> A mouse filter. This was added in one of the countless point releases but it was broken. We fixed it. The effect is the same as in Quake III Arena, instead of using the raw movement signals, two of them are combined, filtering vibrations and things like that out.